From: Michel Dänzer Date: Thu, 26 Nov 2009 15:00:06 +0000 (+0100) Subject: st/xorg: Make sure DRI2 blits use GPU copy contents even for software fallback. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3eb3bfb7c761ed41a09c4d1c7eff38f2d92ba3ba;p=mesa.git st/xorg: Make sure DRI2 blits use GPU copy contents even for software fallback. Fixes 3D apps not updating with a non-GL compositing manager and Option "2DAccel" "off". Also clean up a little pixmap vs. drawable mess. --- diff --git a/src/gallium/state_trackers/xorg/xorg_dri2.c b/src/gallium/state_trackers/xorg/xorg_dri2.c index feb842fb2d8..4fa47548a43 100644 --- a/src/gallium/state_trackers/xorg/xorg_dri2.c +++ b/src/gallium/state_trackers/xorg/xorg_dri2.c @@ -272,8 +272,8 @@ dri2_copy_region(DrawablePtr pDraw, RegionPtr pRegion, modesettingPtr ms = modesettingPTR(pScrn); BufferPrivatePtr dst_priv = pDestBuffer->driverPrivate; BufferPrivatePtr src_priv = pSrcBuffer->driverPrivate; - PixmapPtr src_pixmap; - PixmapPtr dst_pixmap; + DrawablePtr src_draw; + DrawablePtr dst_draw; GCPtr gc; RegionPtr copy_clip; Bool save_accel; @@ -284,12 +284,10 @@ dri2_copy_region(DrawablePtr pDraw, RegionPtr pRegion, * We need to use the real drawable in CopyArea * so that cliprects and offsets are correct. */ - src_pixmap = src_priv->pPixmap; - dst_pixmap = dst_priv->pPixmap; - if (pSrcBuffer->attachment == DRI2BufferFrontLeft) - src_pixmap = (PixmapPtr)pDraw; - if (pDestBuffer->attachment == DRI2BufferFrontLeft) - dst_pixmap = (PixmapPtr)pDraw; + src_draw = (pSrcBuffer->attachment == DRI2BufferFrontLeft) ? pDraw : + &src_priv->pPixmap->drawable; + dst_draw = (pDestBuffer->attachment == DRI2BufferFrontLeft) ? pDraw : + &dst_priv->pPixmap->drawable; /* * The clients implements glXWaitX with a copy front to fake and then @@ -308,7 +306,7 @@ dri2_copy_region(DrawablePtr pDraw, RegionPtr pRegion, * must in the glXWaitGL case but we don't know if this is a glXWaitGL * or a glFlush/glFinish call. */ - if (dst_pixmap == src_pixmap) { + if (dst_priv->pPixmap == src_priv->pPixmap) { /* pixmap glXWaitX */ if (pSrcBuffer->attachment == DRI2BufferFrontLeft && pDestBuffer->attachment == DRI2BufferFakeFrontLeft) { @@ -329,7 +327,7 @@ dri2_copy_region(DrawablePtr pDraw, RegionPtr pRegion, copy_clip = REGION_CREATE(pScreen, NULL, 0); REGION_COPY(pScreen, copy_clip, pRegion); (*gc->funcs->ChangeClip) (gc, CT_REGION, copy_clip, 0); - ValidateGC(&dst_pixmap->drawable, gc); + ValidateGC(dst_draw, gc); /* If this is a full buffer swap, throttle on the previous one */ if (dst_priv->fence && REGION_NUM_RECTS(pRegion) == 1) { @@ -342,9 +340,19 @@ dri2_copy_region(DrawablePtr pDraw, RegionPtr pRegion, } } + /* Try to make sure the blit will be accelerated */ save_accel = ms->exa->accel; ms->exa->accel = TRUE; - (*gc->ops->CopyArea)(&src_pixmap->drawable, &dst_pixmap->drawable, gc, + + /* In case it won't be though, make sure the GPU copy contents of the + * source pixmap will be used for the software fallback - presumably the + * client modified them before calling in here. + */ + exaMoveInPixmap(src_priv->pPixmap); + DamageRegionAppend(src_draw, pRegion); + DamageRegionProcessPending(src_draw); + + (*gc->ops->CopyArea)(src_draw, dst_draw, gc, 0, 0, pDraw->width, pDraw->height, 0, 0); ms->exa->accel = save_accel;