From: Owen Taylor Date: Wed, 14 Oct 2009 20:20:07 +0000 (-0400) Subject: Use the right pitch when rendering to a texture X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3f30b0709b5a71915df336194f9f805e4c306cef;p=mesa.git Use the right pitch when rendering to a texture We need to get the pitch from the texture level we are rendering to, rather than just using the base texel width. --- diff --git a/src/mesa/drivers/dri/radeon/radeon_fbo.c b/src/mesa/drivers/dri/radeon/radeon_fbo.c index d83b166742c..2012cbcf838 100644 --- a/src/mesa/drivers/dri/radeon/radeon_fbo.c +++ b/src/mesa/drivers/dri/radeon/radeon_fbo.c @@ -445,7 +445,6 @@ restart: goto restart; } - rrb->pitch = texImage->Width * rrb->cpp; rrb->base.InternalFormat = rrb->base._ActualFormat; rrb->base.Width = texImage->Width; rrb->base.Height = texImage->Height; @@ -555,8 +554,10 @@ radeon_render_texture(GLcontext * ctx, imageOffset += offsets[att->Zoffset]; } - /* store that offset in the region */ + /* store that offset in the region, along with the correct pitch for + * the image we are rendering to */ rrb->draw_offset = imageOffset; + rrb->pitch = radeon_image->mt->levels[att->TextureLevel].rowstride; /* update drawing region, etc */ radeon_draw_buffer(ctx, fb);