From: Eric Anholt Date: Wed, 4 Nov 2015 21:10:28 +0000 (-0800) Subject: vc4: Print the rounded shader size in debug output. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3f7c96c36cb18a9e4616d373369a130416884bf9;p=mesa.git vc4: Print the rounded shader size in debug output. It's surprising to see "0kb" printed for debug on short shaders, while 4kb alignment won't be suprising. --- diff --git a/src/gallium/drivers/vc4/vc4_bufmgr.c b/src/gallium/drivers/vc4/vc4_bufmgr.c index 171a5544bea..52ba8ab19ef 100644 --- a/src/gallium/drivers/vc4/vc4_bufmgr.c +++ b/src/gallium/drivers/vc4/vc4_bufmgr.c @@ -428,7 +428,7 @@ vc4_bo_alloc_shader(struct vc4_screen *screen, const void *data, uint32_t size) screen->bo_count++; screen->bo_size += bo->size; if (dump_stats) { - fprintf(stderr, "Allocated shader %dkb:\n", size / 1024); + fprintf(stderr, "Allocated shader %dkb:\n", bo->size / 1024); vc4_bo_dump_stats(screen); }