From: Jordan Justen Date: Thu, 17 Mar 2016 08:38:05 +0000 (-0700) Subject: Merge remote-tracking branch 'origin/master' into vulkan X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=3fd308a357b9057447d21c67718d13524dbbb40d;p=mesa.git Merge remote-tracking branch 'origin/master' into vulkan --- 3fd308a357b9057447d21c67718d13524dbbb40d diff --cc src/intel/vulkan/anv_pipeline.c index abe93a50af8,00000000000..56d79a02d79 mode 100644,000000..100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@@ -1,1376 -1,0 +1,1370 @@@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include +#include +#include +#include +#include + +#include "util/mesa-sha1.h" +#include "anv_private.h" +#include "brw_nir.h" +#include "anv_nir.h" +#include "nir/spirv/nir_spirv.h" + +/* Needed for SWIZZLE macros */ +#include "program/prog_instruction.h" + +// Shader functions + +VkResult anv_CreateShaderModule( + VkDevice _device, + const VkShaderModuleCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkShaderModule* pShaderModule) +{ + ANV_FROM_HANDLE(anv_device, device, _device); + struct anv_shader_module *module; + + assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO); + assert(pCreateInfo->flags == 0); + + module = anv_alloc2(&device->alloc, pAllocator, + sizeof(*module) + pCreateInfo->codeSize, 8, + VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); + if (module == NULL) + return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); + + module->nir = NULL; + module->size = pCreateInfo->codeSize; + memcpy(module->data, pCreateInfo->pCode, module->size); + + _mesa_sha1_compute(module->data, module->size, module->sha1); + + *pShaderModule = anv_shader_module_to_handle(module); + + return VK_SUCCESS; +} + +void anv_DestroyShaderModule( + VkDevice _device, + VkShaderModule _module, + const VkAllocationCallbacks* pAllocator) +{ + ANV_FROM_HANDLE(anv_device, device, _device); + ANV_FROM_HANDLE(anv_shader_module, module, _module); + + anv_free2(&device->alloc, pAllocator, module); +} + +#define SPIR_V_MAGIC_NUMBER 0x07230203 + +/* Eventually, this will become part of anv_CreateShader. Unfortunately, + * we can't do that yet because we don't have the ability to copy nir. + */ +static nir_shader * +anv_shader_compile_to_nir(struct anv_device *device, + struct anv_shader_module *module, + const char *entrypoint_name, + gl_shader_stage stage, + const VkSpecializationInfo *spec_info) +{ + if (strcmp(entrypoint_name, "main") != 0) { + anv_finishme("Multiple shaders per module not really supported"); + } + + const struct brw_compiler *compiler = + device->instance->physicalDevice.compiler; + const nir_shader_compiler_options *nir_options = + compiler->glsl_compiler_options[stage].NirOptions; + + nir_shader *nir; + nir_function *entry_point; + if (module->nir) { + /* Some things such as our meta clear/blit code will give us a NIR + * shader directly. In that case, we just ignore the SPIR-V entirely + * and just use the NIR shader */ + nir = module->nir; + nir->options = nir_options; + nir_validate_shader(nir); + + assert(exec_list_length(&nir->functions) == 1); + struct exec_node *node = exec_list_get_head(&nir->functions); + entry_point = exec_node_data(nir_function, node, node); + } else { + uint32_t *spirv = (uint32_t *) module->data; + assert(spirv[0] == SPIR_V_MAGIC_NUMBER); + assert(module->size % 4 == 0); + + uint32_t num_spec_entries = 0; + struct nir_spirv_specialization *spec_entries = NULL; + if (spec_info && spec_info->mapEntryCount > 0) { + num_spec_entries = spec_info->mapEntryCount; + spec_entries = malloc(num_spec_entries * sizeof(*spec_entries)); + for (uint32_t i = 0; i < num_spec_entries; i++) { + const uint32_t *data = + spec_info->pData + spec_info->pMapEntries[i].offset; + assert((const void *)(data + 1) <= + spec_info->pData + spec_info->dataSize); + + spec_entries[i].id = spec_info->pMapEntries[i].constantID; + spec_entries[i].data = *data; + } + } + + entry_point = spirv_to_nir(spirv, module->size / 4, + spec_entries, num_spec_entries, + stage, entrypoint_name, nir_options); + nir = entry_point->shader; + assert(nir->stage == stage); + nir_validate_shader(nir); + + free(spec_entries); + + nir_lower_returns(nir); + nir_validate_shader(nir); + + nir_inline_functions(nir); + nir_validate_shader(nir); + + /* Pick off the single entrypoint that we want */ + foreach_list_typed_safe(nir_function, func, node, &nir->functions) { + if (func != entry_point) + exec_node_remove(&func->node); + } + assert(exec_list_length(&nir->functions) == 1); + entry_point->name = ralloc_strdup(entry_point, "main"); + + nir_remove_dead_variables(nir, nir_var_shader_in); + nir_remove_dead_variables(nir, nir_var_shader_out); + nir_remove_dead_variables(nir, nir_var_system_value); + nir_validate_shader(nir); + + nir_lower_outputs_to_temporaries(entry_point->shader, entry_point); + + nir_lower_system_values(nir); + nir_validate_shader(nir); + } + + /* Vulkan uses the separate-shader linking model */ + nir->info.separate_shader = true; + + nir = brw_preprocess_nir(nir, compiler->scalar_stage[stage]); + + nir_shader_gather_info(nir, entry_point->impl); + + uint32_t indirect_mask = 0; + if (compiler->glsl_compiler_options[stage].EmitNoIndirectInput) + indirect_mask |= (1 << nir_var_shader_in); + if (compiler->glsl_compiler_options[stage].EmitNoIndirectTemp) + indirect_mask |= 1 << nir_var_local; + + nir_lower_indirect_derefs(nir, indirect_mask); + + return nir; +} + +void anv_DestroyPipeline( + VkDevice _device, + VkPipeline _pipeline, + const VkAllocationCallbacks* pAllocator) +{ + ANV_FROM_HANDLE(anv_device, device, _device); + ANV_FROM_HANDLE(anv_pipeline, pipeline, _pipeline); + + anv_reloc_list_finish(&pipeline->batch_relocs, + pAllocator ? pAllocator : &device->alloc); + if (pipeline->blend_state.map) + anv_state_pool_free(&device->dynamic_state_pool, pipeline->blend_state); + anv_free2(&device->alloc, pAllocator, pipeline); +} + +static const uint32_t vk_to_gen_primitive_type[] = { + [VK_PRIMITIVE_TOPOLOGY_POINT_LIST] = _3DPRIM_POINTLIST, + [VK_PRIMITIVE_TOPOLOGY_LINE_LIST] = _3DPRIM_LINELIST, + [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP] = _3DPRIM_LINESTRIP, + [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST] = _3DPRIM_TRILIST, + [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP, + [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN] = _3DPRIM_TRIFAN, + [VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY] = _3DPRIM_LINELIST_ADJ, + [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ, + [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY] = _3DPRIM_TRILIST_ADJ, + [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ, +/* [VK_PRIMITIVE_TOPOLOGY_PATCH_LIST] = _3DPRIM_PATCHLIST_1 */ +}; + +static void +populate_sampler_prog_key(const struct brw_device_info *devinfo, + struct brw_sampler_prog_key_data *key) +{ + /* XXX: Handle texture swizzle on HSW- */ + for (int i = 0; i < MAX_SAMPLERS; i++) { + /* Assume color sampler, no swizzling. (Works for BDW+) */ + key->swizzles[i] = SWIZZLE_XYZW; + } +} + +static void +populate_vs_prog_key(const struct brw_device_info *devinfo, + struct brw_vs_prog_key *key) +{ + memset(key, 0, sizeof(*key)); + + populate_sampler_prog_key(devinfo, &key->tex); + + /* XXX: Handle vertex input work-arounds */ + + /* XXX: Handle sampler_prog_key */ +} + +static void +populate_gs_prog_key(const struct brw_device_info *devinfo, + struct brw_gs_prog_key *key) +{ + memset(key, 0, sizeof(*key)); + + populate_sampler_prog_key(devinfo, &key->tex); +} + +static void +populate_wm_prog_key(const struct brw_device_info *devinfo, + const VkGraphicsPipelineCreateInfo *info, + const struct anv_graphics_pipeline_create_info *extra, + struct brw_wm_prog_key *key) +{ + ANV_FROM_HANDLE(anv_render_pass, render_pass, info->renderPass); + + memset(key, 0, sizeof(*key)); + + populate_sampler_prog_key(devinfo, &key->tex); + + /* TODO: Fill out key->input_slots_valid */ + + /* Vulkan doesn't specify a default */ + key->high_quality_derivatives = false; + + /* XXX Vulkan doesn't appear to specify */ + key->clamp_fragment_color = false; + + /* Vulkan always specifies upper-left coordinates */ + key->drawable_height = 0; + key->render_to_fbo = false; + + if (extra && extra->color_attachment_count >= 0) { + key->nr_color_regions = extra->color_attachment_count; + } else { + key->nr_color_regions = + render_pass->subpasses[info->subpass].color_count; + } + + key->replicate_alpha = key->nr_color_regions > 1 && + info->pMultisampleState && + info->pMultisampleState->alphaToCoverageEnable; + + if (info->pMultisampleState && info->pMultisampleState->rasterizationSamples > 1) { + /* We should probably pull this out of the shader, but it's fairly + * harmless to compute it and then let dead-code take care of it. + */ + key->persample_shading = info->pMultisampleState->sampleShadingEnable; + if (key->persample_shading) + key->persample_2x = info->pMultisampleState->rasterizationSamples == 2; + + key->compute_pos_offset = info->pMultisampleState->sampleShadingEnable; + key->compute_sample_id = info->pMultisampleState->sampleShadingEnable; + } +} + +static void +populate_cs_prog_key(const struct brw_device_info *devinfo, + struct brw_cs_prog_key *key) +{ + memset(key, 0, sizeof(*key)); + + populate_sampler_prog_key(devinfo, &key->tex); +} + +static nir_shader * +anv_pipeline_compile(struct anv_pipeline *pipeline, + struct anv_shader_module *module, + const char *entrypoint, + gl_shader_stage stage, + const VkSpecializationInfo *spec_info, + struct brw_stage_prog_data *prog_data, + struct anv_pipeline_bind_map *map) +{ + const struct brw_compiler *compiler = + pipeline->device->instance->physicalDevice.compiler; + + nir_shader *nir = anv_shader_compile_to_nir(pipeline->device, + module, entrypoint, stage, + spec_info); + if (nir == NULL) + return NULL; + + anv_nir_lower_push_constants(nir, compiler->scalar_stage[stage]); + + /* Figure out the number of parameters */ + prog_data->nr_params = 0; + + if (nir->num_uniforms > 0) { + /* If the shader uses any push constants at all, we'll just give + * them the maximum possible number + */ + prog_data->nr_params += MAX_PUSH_CONSTANTS_SIZE / sizeof(float); + } + + if (pipeline->layout && pipeline->layout->stage[stage].has_dynamic_offsets) + prog_data->nr_params += MAX_DYNAMIC_BUFFERS * 2; + + if (nir->info.num_images > 0) + prog_data->nr_params += nir->info.num_images * BRW_IMAGE_PARAM_SIZE; + + if (prog_data->nr_params > 0) { + /* XXX: I think we're leaking this */ + prog_data->param = (const union gl_constant_value **) + malloc(prog_data->nr_params * sizeof(union gl_constant_value *)); + + /* We now set the param values to be offsets into a + * anv_push_constant_data structure. Since the compiler doesn't + * actually dereference any of the gl_constant_value pointers in the + * params array, it doesn't really matter what we put here. + */ + struct anv_push_constants *null_data = NULL; + if (nir->num_uniforms > 0) { + /* Fill out the push constants section of the param array */ + for (unsigned i = 0; i < MAX_PUSH_CONSTANTS_SIZE / sizeof(float); i++) + prog_data->param[i] = (const union gl_constant_value *) + &null_data->client_data[i * sizeof(float)]; + } + } + + /* Set up dynamic offsets */ + anv_nir_apply_dynamic_offsets(pipeline, nir, prog_data); + + /* Apply the actual pipeline layout to UBOs, SSBOs, and textures */ + if (pipeline->layout) + anv_nir_apply_pipeline_layout(pipeline, nir, prog_data, map); + - /* Finish the optimization and compilation process */ - if (nir->stage == MESA_SHADER_COMPUTE) - brw_nir_lower_shared(nir); - + /* nir_lower_io will only handle the push constants; we need to set this + * to the full number of possible uniforms. + */ + nir->num_uniforms = prog_data->nr_params * 4; + + return nir; +} + +static void +anv_fill_binding_table(struct brw_stage_prog_data *prog_data, unsigned bias) +{ + prog_data->binding_table.size_bytes = 0; + prog_data->binding_table.texture_start = bias; + prog_data->binding_table.ubo_start = bias; + prog_data->binding_table.ssbo_start = bias; + prog_data->binding_table.image_start = bias; +} + +static void +anv_pipeline_add_compiled_stage(struct anv_pipeline *pipeline, + gl_shader_stage stage, + const struct brw_stage_prog_data *prog_data, + struct anv_pipeline_bind_map *map) +{ + struct brw_device_info *devinfo = &pipeline->device->info; + uint32_t max_threads[] = { + [MESA_SHADER_VERTEX] = devinfo->max_vs_threads, + [MESA_SHADER_TESS_CTRL] = devinfo->max_hs_threads, + [MESA_SHADER_TESS_EVAL] = devinfo->max_ds_threads, + [MESA_SHADER_GEOMETRY] = devinfo->max_gs_threads, + [MESA_SHADER_FRAGMENT] = devinfo->max_wm_threads, + [MESA_SHADER_COMPUTE] = devinfo->max_cs_threads, + }; + + pipeline->prog_data[stage] = prog_data; + pipeline->active_stages |= mesa_to_vk_shader_stage(stage); + pipeline->scratch_start[stage] = pipeline->total_scratch; + pipeline->total_scratch = + align_u32(pipeline->total_scratch, 1024) + + prog_data->total_scratch * max_threads[stage]; + pipeline->bindings[stage] = *map; +} + +static VkResult +anv_pipeline_compile_vs(struct anv_pipeline *pipeline, + struct anv_pipeline_cache *cache, + const VkGraphicsPipelineCreateInfo *info, + struct anv_shader_module *module, + const char *entrypoint, + const VkSpecializationInfo *spec_info) +{ + const struct brw_compiler *compiler = + pipeline->device->instance->physicalDevice.compiler; + const struct brw_stage_prog_data *stage_prog_data; + struct anv_pipeline_bind_map map; + struct brw_vs_prog_key key; + uint32_t kernel = NO_KERNEL; + unsigned char sha1[20]; + + populate_vs_prog_key(&pipeline->device->info, &key); + + if (module->size > 0) { + anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint, spec_info); + kernel = anv_pipeline_cache_search(cache, sha1, &stage_prog_data, &map); + } + + if (kernel == NO_KERNEL) { + struct brw_vs_prog_data prog_data = { 0, }; + struct anv_pipeline_binding surface_to_descriptor[256]; + struct anv_pipeline_binding sampler_to_descriptor[256]; + + map = (struct anv_pipeline_bind_map) { + .surface_to_descriptor = surface_to_descriptor, + .sampler_to_descriptor = sampler_to_descriptor + }; + + nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint, + MESA_SHADER_VERTEX, spec_info, + &prog_data.base.base, &map); + if (nir == NULL) + return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); + + anv_fill_binding_table(&prog_data.base.base, 0); + + void *mem_ctx = ralloc_context(NULL); + + if (module->nir == NULL) + ralloc_steal(mem_ctx, nir); + + prog_data.inputs_read = nir->info.inputs_read; + + brw_compute_vue_map(&pipeline->device->info, + &prog_data.base.vue_map, + nir->info.outputs_written, + nir->info.separate_shader); + + unsigned code_size; + const unsigned *shader_code = + brw_compile_vs(compiler, NULL, mem_ctx, &key, &prog_data, nir, + NULL, false, -1, &code_size, NULL); + if (shader_code == NULL) { + ralloc_free(mem_ctx); + return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); + } + + stage_prog_data = &prog_data.base.base; + kernel = anv_pipeline_cache_upload_kernel(cache, + module->size > 0 ? sha1 : NULL, + shader_code, code_size, + &stage_prog_data, sizeof(prog_data), + &map); + ralloc_free(mem_ctx); + } + + const struct brw_vs_prog_data *vs_prog_data = + (const struct brw_vs_prog_data *) stage_prog_data; + + if (vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8) { + pipeline->vs_simd8 = kernel; + pipeline->vs_vec4 = NO_KERNEL; + } else { + pipeline->vs_simd8 = NO_KERNEL; + pipeline->vs_vec4 = kernel; + } + + anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_VERTEX, + stage_prog_data, &map); + + return VK_SUCCESS; +} + +static VkResult +anv_pipeline_compile_gs(struct anv_pipeline *pipeline, + struct anv_pipeline_cache *cache, + const VkGraphicsPipelineCreateInfo *info, + struct anv_shader_module *module, + const char *entrypoint, + const VkSpecializationInfo *spec_info) +{ + const struct brw_compiler *compiler = + pipeline->device->instance->physicalDevice.compiler; + const struct brw_stage_prog_data *stage_prog_data; + struct anv_pipeline_bind_map map; + struct brw_gs_prog_key key; + uint32_t kernel = NO_KERNEL; + unsigned char sha1[20]; + + populate_gs_prog_key(&pipeline->device->info, &key); + + if (module->size > 0) { + anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint, spec_info); + kernel = anv_pipeline_cache_search(cache, sha1, &stage_prog_data, &map); + } + + if (kernel == NO_KERNEL) { + struct brw_gs_prog_data prog_data = { 0, }; + struct anv_pipeline_binding surface_to_descriptor[256]; + struct anv_pipeline_binding sampler_to_descriptor[256]; + + map = (struct anv_pipeline_bind_map) { + .surface_to_descriptor = surface_to_descriptor, + .sampler_to_descriptor = sampler_to_descriptor + }; + + nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint, + MESA_SHADER_GEOMETRY, spec_info, + &prog_data.base.base, &map); + if (nir == NULL) + return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); + + anv_fill_binding_table(&prog_data.base.base, 0); + + void *mem_ctx = ralloc_context(NULL); + + if (module->nir == NULL) + ralloc_steal(mem_ctx, nir); + + brw_compute_vue_map(&pipeline->device->info, + &prog_data.base.vue_map, + nir->info.outputs_written, + nir->info.separate_shader); + + unsigned code_size; + const unsigned *shader_code = + brw_compile_gs(compiler, NULL, mem_ctx, &key, &prog_data, nir, + NULL, -1, &code_size, NULL); + if (shader_code == NULL) { + ralloc_free(mem_ctx); + return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); + } + + /* TODO: SIMD8 GS */ + stage_prog_data = &prog_data.base.base; + kernel = anv_pipeline_cache_upload_kernel(cache, + module->size > 0 ? sha1 : NULL, + shader_code, code_size, + &stage_prog_data, sizeof(prog_data), + &map); + + ralloc_free(mem_ctx); + } + + pipeline->gs_kernel = kernel; + + anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_GEOMETRY, + stage_prog_data, &map); + + return VK_SUCCESS; +} + +static VkResult +anv_pipeline_compile_fs(struct anv_pipeline *pipeline, + struct anv_pipeline_cache *cache, + const VkGraphicsPipelineCreateInfo *info, + const struct anv_graphics_pipeline_create_info *extra, + struct anv_shader_module *module, + const char *entrypoint, + const VkSpecializationInfo *spec_info) +{ + const struct brw_compiler *compiler = + pipeline->device->instance->physicalDevice.compiler; + const struct brw_stage_prog_data *stage_prog_data; + struct anv_pipeline_bind_map map; + struct brw_wm_prog_key key; + uint32_t kernel = NO_KERNEL; + unsigned char sha1[20]; + + populate_wm_prog_key(&pipeline->device->info, info, extra, &key); + + if (module->size > 0) { + anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint, spec_info); + kernel = anv_pipeline_cache_search(cache, sha1, &stage_prog_data, &map); + } + + if (kernel == NO_KERNEL) { + struct brw_wm_prog_data prog_data = { 0, }; + struct anv_pipeline_binding surface_to_descriptor[256]; + struct anv_pipeline_binding sampler_to_descriptor[256]; + + map = (struct anv_pipeline_bind_map) { + .surface_to_descriptor = surface_to_descriptor + 8, + .sampler_to_descriptor = sampler_to_descriptor + }; + + nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint, + MESA_SHADER_FRAGMENT, spec_info, + &prog_data.base, &map); + if (nir == NULL) + return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); + + unsigned num_rts = 0; + struct anv_pipeline_binding rt_bindings[8]; + nir_function_impl *impl = nir_shader_get_entrypoint(nir)->impl; + nir_foreach_variable_safe(var, &nir->outputs) { + if (var->data.location < FRAG_RESULT_DATA0) + continue; + + unsigned rt = var->data.location - FRAG_RESULT_DATA0; + if (rt >= key.nr_color_regions) { + /* Out-of-bounds, throw it away */ + var->data.mode = nir_var_local; + exec_node_remove(&var->node); + exec_list_push_tail(&impl->locals, &var->node); + continue; + } + + /* Give it a new, compacted, location */ + var->data.location = FRAG_RESULT_DATA0 + num_rts; + + unsigned array_len = + glsl_type_is_array(var->type) ? glsl_get_length(var->type) : 1; + assert(num_rts + array_len <= 8); + + for (unsigned i = 0; i < array_len; i++) { + rt_bindings[num_rts] = (struct anv_pipeline_binding) { + .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS, + .offset = rt + i, + }; + } + + num_rts += array_len; + } + + if (pipeline->use_repclear) { + assert(num_rts == 1); + key.nr_color_regions = 1; + } + + if (num_rts == 0) { + /* If we have no render targets, we need a null render target */ + rt_bindings[0] = (struct anv_pipeline_binding) { + .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS, + .offset = UINT16_MAX, + }; + num_rts = 1; + } + + assert(num_rts <= 8); + map.surface_to_descriptor -= num_rts; + map.surface_count += num_rts; + assert(map.surface_count <= 256); + memcpy(map.surface_to_descriptor, rt_bindings, + num_rts * sizeof(*rt_bindings)); + + anv_fill_binding_table(&prog_data.base, num_rts); + + void *mem_ctx = ralloc_context(NULL); + + if (module->nir == NULL) + ralloc_steal(mem_ctx, nir); + + unsigned code_size; + const unsigned *shader_code = + brw_compile_fs(compiler, NULL, mem_ctx, &key, &prog_data, nir, + NULL, -1, -1, pipeline->use_repclear, &code_size, NULL); + if (shader_code == NULL) { + ralloc_free(mem_ctx); + return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); + } + + stage_prog_data = &prog_data.base; + kernel = anv_pipeline_cache_upload_kernel(cache, + module->size > 0 ? sha1 : NULL, + shader_code, code_size, + &stage_prog_data, sizeof(prog_data), + &map); + + ralloc_free(mem_ctx); + } + + const struct brw_wm_prog_data *wm_prog_data = + (const struct brw_wm_prog_data *) stage_prog_data; + + if (wm_prog_data->no_8) + pipeline->ps_simd8 = NO_KERNEL; + else + pipeline->ps_simd8 = kernel; + + if (wm_prog_data->no_8 || wm_prog_data->prog_offset_16) { + pipeline->ps_simd16 = kernel + wm_prog_data->prog_offset_16; + } else { + pipeline->ps_simd16 = NO_KERNEL; + } + + pipeline->ps_ksp2 = 0; + pipeline->ps_grf_start2 = 0; + if (pipeline->ps_simd8 != NO_KERNEL) { + pipeline->ps_ksp0 = pipeline->ps_simd8; + pipeline->ps_grf_start0 = wm_prog_data->base.dispatch_grf_start_reg; + if (pipeline->ps_simd16 != NO_KERNEL) { + pipeline->ps_ksp2 = pipeline->ps_simd16; + pipeline->ps_grf_start2 = wm_prog_data->dispatch_grf_start_reg_16; + } + } else if (pipeline->ps_simd16 != NO_KERNEL) { + pipeline->ps_ksp0 = pipeline->ps_simd16; + pipeline->ps_grf_start0 = wm_prog_data->dispatch_grf_start_reg_16; + } + + anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_FRAGMENT, + stage_prog_data, &map); + + return VK_SUCCESS; +} + +VkResult +anv_pipeline_compile_cs(struct anv_pipeline *pipeline, + struct anv_pipeline_cache *cache, + const VkComputePipelineCreateInfo *info, + struct anv_shader_module *module, + const char *entrypoint, + const VkSpecializationInfo *spec_info) +{ + const struct brw_compiler *compiler = + pipeline->device->instance->physicalDevice.compiler; + const struct brw_stage_prog_data *stage_prog_data; + struct anv_pipeline_bind_map map; + struct brw_cs_prog_key key; + uint32_t kernel = NO_KERNEL; + unsigned char sha1[20]; + + populate_cs_prog_key(&pipeline->device->info, &key); + + if (module->size > 0) { + anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint, spec_info); + kernel = anv_pipeline_cache_search(cache, sha1, &stage_prog_data, &map); + } + + if (module->size == 0 || kernel == NO_KERNEL) { + struct brw_cs_prog_data prog_data = { 0, }; + struct anv_pipeline_binding surface_to_descriptor[256]; + struct anv_pipeline_binding sampler_to_descriptor[256]; + + map = (struct anv_pipeline_bind_map) { + .surface_to_descriptor = surface_to_descriptor, + .sampler_to_descriptor = sampler_to_descriptor + }; + + nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint, + MESA_SHADER_COMPUTE, spec_info, + &prog_data.base, &map); + if (nir == NULL) + return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); + + anv_fill_binding_table(&prog_data.base, 1); + - prog_data.base.total_shared = nir->num_shared; - + void *mem_ctx = ralloc_context(NULL); + + if (module->nir == NULL) + ralloc_steal(mem_ctx, nir); + + unsigned code_size; + const unsigned *shader_code = + brw_compile_cs(compiler, NULL, mem_ctx, &key, &prog_data, nir, + -1, &code_size, NULL); + if (shader_code == NULL) { + ralloc_free(mem_ctx); + return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); + } + + stage_prog_data = &prog_data.base; + kernel = anv_pipeline_cache_upload_kernel(cache, + module->size > 0 ? sha1 : NULL, + shader_code, code_size, + &stage_prog_data, sizeof(prog_data), + &map); + + ralloc_free(mem_ctx); + } + + pipeline->cs_simd = kernel; + + anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_COMPUTE, + stage_prog_data, &map); + + return VK_SUCCESS; +} + +static void +gen7_compute_urb_partition(struct anv_pipeline *pipeline) +{ + const struct brw_device_info *devinfo = &pipeline->device->info; + bool vs_present = pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT; + unsigned vs_size = vs_present ? + get_vs_prog_data(pipeline)->base.urb_entry_size : 1; + unsigned vs_entry_size_bytes = vs_size * 64; + bool gs_present = pipeline->active_stages & VK_SHADER_STAGE_GEOMETRY_BIT; + unsigned gs_size = gs_present ? + get_gs_prog_data(pipeline)->base.urb_entry_size : 1; + unsigned gs_entry_size_bytes = gs_size * 64; + + /* From p35 of the Ivy Bridge PRM (section 1.7.1: 3DSTATE_URB_GS): + * + * VS Number of URB Entries must be divisible by 8 if the VS URB Entry + * Allocation Size is less than 9 512-bit URB entries. + * + * Similar text exists for GS. + */ + unsigned vs_granularity = (vs_size < 9) ? 8 : 1; + unsigned gs_granularity = (gs_size < 9) ? 8 : 1; + + /* URB allocations must be done in 8k chunks. */ + unsigned chunk_size_bytes = 8192; + + /* Determine the size of the URB in chunks. */ + unsigned urb_chunks = devinfo->urb.size * 1024 / chunk_size_bytes; + + /* Reserve space for push constants */ + unsigned push_constant_kb; + if (pipeline->device->info.gen >= 8) + push_constant_kb = 32; + else if (pipeline->device->info.is_haswell) + push_constant_kb = pipeline->device->info.gt == 3 ? 32 : 16; + else + push_constant_kb = 16; + + unsigned push_constant_bytes = push_constant_kb * 1024; + unsigned push_constant_chunks = + push_constant_bytes / chunk_size_bytes; + + /* Initially, assign each stage the minimum amount of URB space it needs, + * and make a note of how much additional space it "wants" (the amount of + * additional space it could actually make use of). + */ + + /* VS has a lower limit on the number of URB entries */ + unsigned vs_chunks = + ALIGN(devinfo->urb.min_vs_entries * vs_entry_size_bytes, + chunk_size_bytes) / chunk_size_bytes; + unsigned vs_wants = + ALIGN(devinfo->urb.max_vs_entries * vs_entry_size_bytes, + chunk_size_bytes) / chunk_size_bytes - vs_chunks; + + unsigned gs_chunks = 0; + unsigned gs_wants = 0; + if (gs_present) { + /* There are two constraints on the minimum amount of URB space we can + * allocate: + * + * (1) We need room for at least 2 URB entries, since we always operate + * the GS in DUAL_OBJECT mode. + * + * (2) We can't allocate less than nr_gs_entries_granularity. + */ + gs_chunks = ALIGN(MAX2(gs_granularity, 2) * gs_entry_size_bytes, + chunk_size_bytes) / chunk_size_bytes; + gs_wants = + ALIGN(devinfo->urb.max_gs_entries * gs_entry_size_bytes, + chunk_size_bytes) / chunk_size_bytes - gs_chunks; + } + + /* There should always be enough URB space to satisfy the minimum + * requirements of each stage. + */ + unsigned total_needs = push_constant_chunks + vs_chunks + gs_chunks; + assert(total_needs <= urb_chunks); + + /* Mete out remaining space (if any) in proportion to "wants". */ + unsigned total_wants = vs_wants + gs_wants; + unsigned remaining_space = urb_chunks - total_needs; + if (remaining_space > total_wants) + remaining_space = total_wants; + if (remaining_space > 0) { + unsigned vs_additional = (unsigned) + round(vs_wants * (((double) remaining_space) / total_wants)); + vs_chunks += vs_additional; + remaining_space -= vs_additional; + gs_chunks += remaining_space; + } + + /* Sanity check that we haven't over-allocated. */ + assert(push_constant_chunks + vs_chunks + gs_chunks <= urb_chunks); + + /* Finally, compute the number of entries that can fit in the space + * allocated to each stage. + */ + unsigned nr_vs_entries = vs_chunks * chunk_size_bytes / vs_entry_size_bytes; + unsigned nr_gs_entries = gs_chunks * chunk_size_bytes / gs_entry_size_bytes; + + /* Since we rounded up when computing *_wants, this may be slightly more + * than the maximum allowed amount, so correct for that. + */ + nr_vs_entries = MIN2(nr_vs_entries, devinfo->urb.max_vs_entries); + nr_gs_entries = MIN2(nr_gs_entries, devinfo->urb.max_gs_entries); + + /* Ensure that we program a multiple of the granularity. */ + nr_vs_entries = ROUND_DOWN_TO(nr_vs_entries, vs_granularity); + nr_gs_entries = ROUND_DOWN_TO(nr_gs_entries, gs_granularity); + + /* Finally, sanity check to make sure we have at least the minimum number + * of entries needed for each stage. + */ + assert(nr_vs_entries >= devinfo->urb.min_vs_entries); + if (gs_present) + assert(nr_gs_entries >= 2); + + /* Lay out the URB in the following order: + * - push constants + * - VS + * - GS + */ + pipeline->urb.start[MESA_SHADER_VERTEX] = push_constant_chunks; + pipeline->urb.size[MESA_SHADER_VERTEX] = vs_size; + pipeline->urb.entries[MESA_SHADER_VERTEX] = nr_vs_entries; + + pipeline->urb.start[MESA_SHADER_GEOMETRY] = push_constant_chunks + vs_chunks; + pipeline->urb.size[MESA_SHADER_GEOMETRY] = gs_size; + pipeline->urb.entries[MESA_SHADER_GEOMETRY] = nr_gs_entries; + + pipeline->urb.start[MESA_SHADER_TESS_CTRL] = push_constant_chunks; + pipeline->urb.size[MESA_SHADER_TESS_CTRL] = 1; + pipeline->urb.entries[MESA_SHADER_TESS_CTRL] = 0; + + pipeline->urb.start[MESA_SHADER_TESS_EVAL] = push_constant_chunks; + pipeline->urb.size[MESA_SHADER_TESS_EVAL] = 1; + pipeline->urb.entries[MESA_SHADER_TESS_EVAL] = 0; + + const unsigned stages = + _mesa_bitcount(pipeline->active_stages & VK_SHADER_STAGE_ALL_GRAPHICS); + unsigned size_per_stage = stages ? (push_constant_kb / stages) : 0; + unsigned used_kb = 0; + + /* Broadwell+ and Haswell gt3 require that the push constant sizes be in + * units of 2KB. Incidentally, these are the same platforms that have + * 32KB worth of push constant space. + */ + if (push_constant_kb == 32) + size_per_stage &= ~1u; + + for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_FRAGMENT; i++) { + pipeline->urb.push_size[i] = + (pipeline->active_stages & (1 << i)) ? size_per_stage : 0; + used_kb += pipeline->urb.push_size[i]; + assert(used_kb <= push_constant_kb); + } + + pipeline->urb.push_size[MESA_SHADER_FRAGMENT] = + push_constant_kb - used_kb; +} + +static void +anv_pipeline_init_dynamic_state(struct anv_pipeline *pipeline, + const VkGraphicsPipelineCreateInfo *pCreateInfo) +{ + anv_cmd_dirty_mask_t states = ANV_CMD_DIRTY_DYNAMIC_ALL; + ANV_FROM_HANDLE(anv_render_pass, pass, pCreateInfo->renderPass); + struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass]; + + pipeline->dynamic_state = default_dynamic_state; + + if (pCreateInfo->pDynamicState) { + /* Remove all of the states that are marked as dynamic */ + uint32_t count = pCreateInfo->pDynamicState->dynamicStateCount; + for (uint32_t s = 0; s < count; s++) + states &= ~(1 << pCreateInfo->pDynamicState->pDynamicStates[s]); + } + + struct anv_dynamic_state *dynamic = &pipeline->dynamic_state; + + dynamic->viewport.count = pCreateInfo->pViewportState->viewportCount; + if (states & (1 << VK_DYNAMIC_STATE_VIEWPORT)) { + typed_memcpy(dynamic->viewport.viewports, + pCreateInfo->pViewportState->pViewports, + pCreateInfo->pViewportState->viewportCount); + } + + dynamic->scissor.count = pCreateInfo->pViewportState->scissorCount; + if (states & (1 << VK_DYNAMIC_STATE_SCISSOR)) { + typed_memcpy(dynamic->scissor.scissors, + pCreateInfo->pViewportState->pScissors, + pCreateInfo->pViewportState->scissorCount); + } + + if (states & (1 << VK_DYNAMIC_STATE_LINE_WIDTH)) { + assert(pCreateInfo->pRasterizationState); + dynamic->line_width = pCreateInfo->pRasterizationState->lineWidth; + } + + if (states & (1 << VK_DYNAMIC_STATE_DEPTH_BIAS)) { + assert(pCreateInfo->pRasterizationState); + dynamic->depth_bias.bias = + pCreateInfo->pRasterizationState->depthBiasConstantFactor; + dynamic->depth_bias.clamp = + pCreateInfo->pRasterizationState->depthBiasClamp; + dynamic->depth_bias.slope = + pCreateInfo->pRasterizationState->depthBiasSlopeFactor; + } + + if (states & (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS)) { + assert(pCreateInfo->pColorBlendState); + typed_memcpy(dynamic->blend_constants, + pCreateInfo->pColorBlendState->blendConstants, 4); + } + + /* If there is no depthstencil attachment, then don't read + * pDepthStencilState. The Vulkan spec states that pDepthStencilState may + * be NULL in this case. Even if pDepthStencilState is non-NULL, there is + * no need to override the depthstencil defaults in + * anv_pipeline::dynamic_state when there is no depthstencil attachment. + * + * From the Vulkan spec (20 Oct 2015, git-aa308cb): + * + * pDepthStencilState [...] may only be NULL if renderPass and subpass + * specify a subpass that has no depth/stencil attachment. + */ + if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) { + if (states & (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS)) { + assert(pCreateInfo->pDepthStencilState); + dynamic->depth_bounds.min = + pCreateInfo->pDepthStencilState->minDepthBounds; + dynamic->depth_bounds.max = + pCreateInfo->pDepthStencilState->maxDepthBounds; + } + + if (states & (1 << VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK)) { + assert(pCreateInfo->pDepthStencilState); + dynamic->stencil_compare_mask.front = + pCreateInfo->pDepthStencilState->front.compareMask; + dynamic->stencil_compare_mask.back = + pCreateInfo->pDepthStencilState->back.compareMask; + } + + if (states & (1 << VK_DYNAMIC_STATE_STENCIL_WRITE_MASK)) { + assert(pCreateInfo->pDepthStencilState); + dynamic->stencil_write_mask.front = + pCreateInfo->pDepthStencilState->front.writeMask; + dynamic->stencil_write_mask.back = + pCreateInfo->pDepthStencilState->back.writeMask; + } + + if (states & (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE)) { + assert(pCreateInfo->pDepthStencilState); + dynamic->stencil_reference.front = + pCreateInfo->pDepthStencilState->front.reference; + dynamic->stencil_reference.back = + pCreateInfo->pDepthStencilState->back.reference; + } + } + + pipeline->dynamic_state_mask = states; +} + +static void +anv_pipeline_validate_create_info(const VkGraphicsPipelineCreateInfo *info) +{ + struct anv_render_pass *renderpass = NULL; + struct anv_subpass *subpass = NULL; + + /* Assert that all required members of VkGraphicsPipelineCreateInfo are + * present, as explained by the Vulkan (20 Oct 2015, git-aa308cb), Section + * 4.2 Graphics Pipeline. + */ + assert(info->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO); + + renderpass = anv_render_pass_from_handle(info->renderPass); + assert(renderpass); + + if (renderpass != &anv_meta_dummy_renderpass) { + assert(info->subpass < renderpass->subpass_count); + subpass = &renderpass->subpasses[info->subpass]; + } + + assert(info->stageCount >= 1); + assert(info->pVertexInputState); + assert(info->pInputAssemblyState); + assert(info->pViewportState); + assert(info->pRasterizationState); + + if (subpass && subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) + assert(info->pDepthStencilState); + + if (subpass && subpass->color_count > 0) + assert(info->pColorBlendState); + + for (uint32_t i = 0; i < info->stageCount; ++i) { + switch (info->pStages[i].stage) { + case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: + case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: + assert(info->pTessellationState); + break; + default: + break; + } + } +} + +VkResult +anv_pipeline_init(struct anv_pipeline *pipeline, + struct anv_device *device, + struct anv_pipeline_cache *cache, + const VkGraphicsPipelineCreateInfo *pCreateInfo, + const struct anv_graphics_pipeline_create_info *extra, + const VkAllocationCallbacks *alloc) +{ + VkResult result; + + anv_validate { + anv_pipeline_validate_create_info(pCreateInfo); + } + + if (alloc == NULL) + alloc = &device->alloc; + + pipeline->device = device; + pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout); + + result = anv_reloc_list_init(&pipeline->batch_relocs, alloc); + if (result != VK_SUCCESS) + return result; + + pipeline->batch.alloc = alloc; + pipeline->batch.next = pipeline->batch.start = pipeline->batch_data; + pipeline->batch.end = pipeline->batch.start + sizeof(pipeline->batch_data); + pipeline->batch.relocs = &pipeline->batch_relocs; + + anv_pipeline_init_dynamic_state(pipeline, pCreateInfo); + + pipeline->use_repclear = extra && extra->use_repclear; + + /* When we free the pipeline, we detect stages based on the NULL status + * of various prog_data pointers. Make them NULL by default. + */ + memset(pipeline->prog_data, 0, sizeof(pipeline->prog_data)); + memset(pipeline->scratch_start, 0, sizeof(pipeline->scratch_start)); + memset(pipeline->bindings, 0, sizeof(pipeline->bindings)); + + pipeline->vs_simd8 = NO_KERNEL; + pipeline->vs_vec4 = NO_KERNEL; + pipeline->gs_kernel = NO_KERNEL; + pipeline->ps_ksp0 = NO_KERNEL; + + pipeline->active_stages = 0; + pipeline->total_scratch = 0; + + const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, }; + struct anv_shader_module *modules[MESA_SHADER_STAGES] = { 0, }; + for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) { + gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1; + pStages[stage] = &pCreateInfo->pStages[i]; + modules[stage] = anv_shader_module_from_handle(pStages[stage]->module); + } + + if (modules[MESA_SHADER_VERTEX]) { + anv_pipeline_compile_vs(pipeline, cache, pCreateInfo, + modules[MESA_SHADER_VERTEX], + pStages[MESA_SHADER_VERTEX]->pName, + pStages[MESA_SHADER_VERTEX]->pSpecializationInfo); + } + + if (modules[MESA_SHADER_TESS_CTRL] || modules[MESA_SHADER_TESS_EVAL]) + anv_finishme("no tessellation support"); + + if (modules[MESA_SHADER_GEOMETRY]) { + anv_pipeline_compile_gs(pipeline, cache, pCreateInfo, + modules[MESA_SHADER_GEOMETRY], + pStages[MESA_SHADER_GEOMETRY]->pName, + pStages[MESA_SHADER_GEOMETRY]->pSpecializationInfo); + } + + if (modules[MESA_SHADER_FRAGMENT]) { + anv_pipeline_compile_fs(pipeline, cache, pCreateInfo, extra, + modules[MESA_SHADER_FRAGMENT], + pStages[MESA_SHADER_FRAGMENT]->pName, + pStages[MESA_SHADER_FRAGMENT]->pSpecializationInfo); + } + + if (!(pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT)) { + /* Vertex is only optional if disable_vs is set */ + assert(extra->disable_vs); + } + + gen7_compute_urb_partition(pipeline); + + const VkPipelineVertexInputStateCreateInfo *vi_info = + pCreateInfo->pVertexInputState; + + uint64_t inputs_read; + if (extra && extra->disable_vs) { + /* If the VS is disabled, just assume the user knows what they're + * doing and apply the layout blindly. This can only come from + * meta, so this *should* be safe. + */ + inputs_read = ~0ull; + } else { + inputs_read = get_vs_prog_data(pipeline)->inputs_read; + } + + pipeline->vb_used = 0; + for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) { + const VkVertexInputAttributeDescription *desc = + &vi_info->pVertexAttributeDescriptions[i]; + + if (inputs_read & (1 << (VERT_ATTRIB_GENERIC0 + desc->location))) + pipeline->vb_used |= 1 << desc->binding; + } + + for (uint32_t i = 0; i < vi_info->vertexBindingDescriptionCount; i++) { + const VkVertexInputBindingDescription *desc = + &vi_info->pVertexBindingDescriptions[i]; + + pipeline->binding_stride[desc->binding] = desc->stride; + + /* Step rate is programmed per vertex element (attribute), not + * binding. Set up a map of which bindings step per instance, for + * reference by vertex element setup. */ + switch (desc->inputRate) { + default: + case VK_VERTEX_INPUT_RATE_VERTEX: + pipeline->instancing_enable[desc->binding] = false; + break; + case VK_VERTEX_INPUT_RATE_INSTANCE: + pipeline->instancing_enable[desc->binding] = true; + break; + } + } + + const VkPipelineInputAssemblyStateCreateInfo *ia_info = + pCreateInfo->pInputAssemblyState; + pipeline->primitive_restart = ia_info->primitiveRestartEnable; + pipeline->topology = vk_to_gen_primitive_type[ia_info->topology]; + + if (extra && extra->use_rectlist) + pipeline->topology = _3DPRIM_RECTLIST; + + while (anv_block_pool_size(&device->scratch_block_pool) < + pipeline->total_scratch) + anv_block_pool_alloc(&device->scratch_block_pool); + + return VK_SUCCESS; +} + +VkResult +anv_graphics_pipeline_create( + VkDevice _device, + VkPipelineCache _cache, + const VkGraphicsPipelineCreateInfo *pCreateInfo, + const struct anv_graphics_pipeline_create_info *extra, + const VkAllocationCallbacks *pAllocator, + VkPipeline *pPipeline) +{ + ANV_FROM_HANDLE(anv_device, device, _device); + ANV_FROM_HANDLE(anv_pipeline_cache, cache, _cache); + + if (cache == NULL) + cache = &device->default_pipeline_cache; + + switch (device->info.gen) { + case 7: + if (device->info.is_haswell) + return gen75_graphics_pipeline_create(_device, cache, pCreateInfo, extra, pAllocator, pPipeline); + else + return gen7_graphics_pipeline_create(_device, cache, pCreateInfo, extra, pAllocator, pPipeline); + case 8: + return gen8_graphics_pipeline_create(_device, cache, pCreateInfo, extra, pAllocator, pPipeline); + case 9: + return gen9_graphics_pipeline_create(_device, cache, pCreateInfo, extra, pAllocator, pPipeline); + default: + unreachable("unsupported gen\n"); + } +} + +VkResult anv_CreateGraphicsPipelines( + VkDevice _device, + VkPipelineCache pipelineCache, + uint32_t count, + const VkGraphicsPipelineCreateInfo* pCreateInfos, + const VkAllocationCallbacks* pAllocator, + VkPipeline* pPipelines) +{ + VkResult result = VK_SUCCESS; + + unsigned i = 0; + for (; i < count; i++) { + result = anv_graphics_pipeline_create(_device, + pipelineCache, + &pCreateInfos[i], + NULL, pAllocator, &pPipelines[i]); + if (result != VK_SUCCESS) { + for (unsigned j = 0; j < i; j++) { + anv_DestroyPipeline(_device, pPipelines[j], pAllocator); + } + + return result; + } + } + + return VK_SUCCESS; +} + +static VkResult anv_compute_pipeline_create( + VkDevice _device, + VkPipelineCache _cache, + const VkComputePipelineCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkPipeline* pPipeline) +{ + ANV_FROM_HANDLE(anv_device, device, _device); + ANV_FROM_HANDLE(anv_pipeline_cache, cache, _cache); + + if (cache == NULL) + cache = &device->default_pipeline_cache; + + switch (device->info.gen) { + case 7: + if (device->info.is_haswell) + return gen75_compute_pipeline_create(_device, cache, pCreateInfo, pAllocator, pPipeline); + else + return gen7_compute_pipeline_create(_device, cache, pCreateInfo, pAllocator, pPipeline); + case 8: + return gen8_compute_pipeline_create(_device, cache, pCreateInfo, pAllocator, pPipeline); + case 9: + return gen9_compute_pipeline_create(_device, cache, pCreateInfo, pAllocator, pPipeline); + default: + unreachable("unsupported gen\n"); + } +} + +VkResult anv_CreateComputePipelines( + VkDevice _device, + VkPipelineCache pipelineCache, + uint32_t count, + const VkComputePipelineCreateInfo* pCreateInfos, + const VkAllocationCallbacks* pAllocator, + VkPipeline* pPipelines) +{ + VkResult result = VK_SUCCESS; + + unsigned i = 0; + for (; i < count; i++) { + result = anv_compute_pipeline_create(_device, pipelineCache, + &pCreateInfos[i], + pAllocator, &pPipelines[i]); + if (result != VK_SUCCESS) { + for (unsigned j = 0; j < i; j++) { + anv_DestroyPipeline(_device, pPipelines[j], pAllocator); + } + + return result; + } + } + + return VK_SUCCESS; +}