From: Eric Anholt Date: Mon, 10 Sep 2018 15:19:48 +0000 (-0700) Subject: v3d: Use the TLB R/B swapping instead of recompiles when available. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4018eb04e8a5c8f049bec950561e5e139181f23a;p=mesa.git v3d: Use the TLB R/B swapping instead of recompiles when available. The recompile reduction is nice, but this also makes it so that a straight texture copy could get optimized some day to not unpack/repack the f16 values. --- diff --git a/src/gallium/drivers/v3d/v3d_resource.c b/src/gallium/drivers/v3d/v3d_resource.c index b9c578b9cf5..45e2edf5ab6 100644 --- a/src/gallium/drivers/v3d/v3d_resource.c +++ b/src/gallium/drivers/v3d/v3d_resource.c @@ -811,6 +811,12 @@ v3d_create_surface(struct pipe_context *pctx, surface->format = v3d_get_rt_format(&screen->devinfo, psurf->format); + const struct util_format_description *desc = + util_format_description(psurf->format); + + surface->swap_rb = (desc->swizzle[0] == PIPE_SWIZZLE_Z && + psurf->format != PIPE_FORMAT_B5G6R5_UNORM); + if (util_format_is_depth_or_stencil(psurf->format)) { switch (psurf->format) { case PIPE_FORMAT_Z16_UNORM: diff --git a/src/gallium/drivers/v3d/v3d_resource.h b/src/gallium/drivers/v3d/v3d_resource.h index 141c4ca1f61..95ee0eb7d9c 100644 --- a/src/gallium/drivers/v3d/v3d_resource.h +++ b/src/gallium/drivers/v3d/v3d_resource.h @@ -104,6 +104,13 @@ struct v3d_surface { */ uint8_t internal_bpp; + /** + * If the R and B channels should be swapped. On V3D 3.x, we do it in + * the shader and the blend equation. On V3D 4.1+, we can use the new + * TLB load/store flags instead of recompiling. + */ + bool swap_rb; + uint32_t padded_height_of_output_image_in_uif_blocks; /* If the resource being referenced is separate stencil, then this is diff --git a/src/gallium/drivers/v3d/v3dx_rcl.c b/src/gallium/drivers/v3d/v3dx_rcl.c index 3a76b0f3b24..01a907b0a86 100644 --- a/src/gallium/drivers/v3d/v3dx_rcl.c +++ b/src/gallium/drivers/v3d/v3dx_rcl.c @@ -74,6 +74,7 @@ load_general(struct v3d_cl *cl, struct pipe_surface *psurf, int buffer, load.input_image_format = V3D_OUTPUT_IMAGE_FORMAT_S8; else load.input_image_format = surf->format; + load.r_b_swap = surf->swap_rb; if (surf->tiling == VC5_TILING_UIF_NO_XOR || surf->tiling == VC5_TILING_UIF_XOR) { @@ -137,6 +138,7 @@ store_general(struct v3d_job *job, else store.output_image_format = surf->format; + store.r_b_swap = surf->swap_rb; store.memory_format = surf->tiling; if (surf->tiling == VC5_TILING_UIF_NO_XOR || diff --git a/src/gallium/drivers/v3d/v3dx_state.c b/src/gallium/drivers/v3d/v3dx_state.c index 4bba8992c00..f40febb0ab2 100644 --- a/src/gallium/drivers/v3d/v3dx_state.c +++ b/src/gallium/drivers/v3d/v3dx_state.c @@ -481,6 +481,7 @@ v3d_set_framebuffer_state(struct pipe_context *pctx, struct pipe_surface *cbuf = v3d->framebuffer.cbufs[i]; if (!cbuf) continue; + struct v3d_surface *v3d_cbuf = v3d_surface(cbuf); const struct util_format_description *desc = util_format_description(cbuf->format); @@ -488,10 +489,8 @@ v3d_set_framebuffer_state(struct pipe_context *pctx, /* For BGRA8 formats (DRI window system default format), we * need to swap R and B, since the HW's format is RGBA8. */ - if (desc->swizzle[0] == PIPE_SWIZZLE_Z && - cbuf->format != PIPE_FORMAT_B5G6R5_UNORM) { + if (v3d->screen->devinfo.ver < 42 && v3d_cbuf->swap_rb) v3d->swap_color_rb |= 1 << i; - } if (desc->swizzle[3] == PIPE_SWIZZLE_1) v3d->blend_dst_alpha_one |= 1 << i;