From: Marek Olšák Date: Tue, 28 May 2019 23:55:09 +0000 (-0400) Subject: radeonsi/gfx10: fix vertex color clamping for TES X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=40e7c65590b9179b7d3fc4267fe667e8abc0919c;p=mesa.git radeonsi/gfx10: fix vertex color clamping for TES Acked-by: Bas Nieuwenhuizen --- diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c index b6183a3203e..eddfdd65da2 100644 --- a/src/gallium/drivers/radeonsi/si_state_draw.c +++ b/src/gallium/drivers/radeonsi/si_state_draw.c @@ -630,22 +630,35 @@ static void si_emit_vs_state(struct si_context *sctx, if (sctx->current_vs_state != sctx->last_vs_state) { struct radeon_cmdbuf *cs = sctx->gfx_cs; - /* For the API vertex shader (VS_STATE_INDEXED). */ + /* For the API vertex shader (VS_STATE_INDEXED, LS_OUT_*). */ radeon_set_sh_reg(cs, sctx->shader_pointers.sh_base[PIPE_SHADER_VERTEX] + SI_SGPR_VS_STATE_BITS * 4, sctx->current_vs_state); - /* For vertex color clamping, which is done in the last stage - * before the rasterizer. */ - if (sctx->gs_shader.cso || sctx->tes_shader.cso) { - /* GS copy shader or TES if GS is missing. */ + /* Set CLAMP_VERTEX_COLOR and OUTPRIM in the last stage + * before the rasterizer. + * + * For TES or the GS copy shader without NGG: + */ + if (sctx->shader_pointers.sh_base[PIPE_SHADER_VERTEX] != + R_00B130_SPI_SHADER_USER_DATA_VS_0) { radeon_set_sh_reg(cs, R_00B130_SPI_SHADER_USER_DATA_VS_0 + SI_SGPR_VS_STATE_BITS * 4, sctx->current_vs_state); } + /* For NGG: */ + if (sctx->chip_class >= GFX10 && + sctx->shader_pointers.sh_base[PIPE_SHADER_VERTEX] != + R_00B230_SPI_SHADER_USER_DATA_GS_0) { + radeon_set_sh_reg(cs, + R_00B230_SPI_SHADER_USER_DATA_GS_0 + + SI_SGPR_VS_STATE_BITS * 4, + sctx->current_vs_state); + } + sctx->last_vs_state = sctx->current_vs_state; } }