From: Marek Olšák Date: Sat, 14 Jun 2014 00:46:04 +0000 (+0200) Subject: radeonsi: fixup sizes of shader resource and sampler arrays X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=41060a6095da5a424f9b31e5d52148a078cf1400;p=mesa.git radeonsi: fixup sizes of shader resource and sampler arrays This was wrong for a very long time. I wonder if the array size has any effect on anything. Reviewed-by: Christian König --- diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index c54041433bf..58a2725efc6 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -2165,9 +2165,9 @@ static void create_function(struct si_shader_context *si_shader_ctx) /* We assume at most 16 textures per program at the moment. * This need probably need to be changed to support bindless textures */ params[SI_PARAM_SAMPLER] = LLVMPointerType( - LLVMArrayType(LLVMVectorType(i8, 16), NUM_SAMPLER_VIEWS), CONST_ADDR_SPACE); + LLVMArrayType(LLVMVectorType(i8, 16), NUM_SAMPLER_STATES), CONST_ADDR_SPACE); params[SI_PARAM_RESOURCE] = LLVMPointerType( - LLVMArrayType(LLVMVectorType(i8, 32), NUM_SAMPLER_STATES), CONST_ADDR_SPACE); + LLVMArrayType(LLVMVectorType(i8, 32), NUM_SAMPLER_VIEWS), CONST_ADDR_SPACE); switch (si_shader_ctx->type) { case TGSI_PROCESSOR_VERTEX: