From: José Fonseca Date: Wed, 12 Jan 2011 16:58:37 +0000 (+0000) Subject: glsl: Make builtin_compiler build on Windows with MSVC. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=416ca901389b049eaaf2edbce631396772dbeb20;p=mesa.git glsl: Make builtin_compiler build on Windows with MSVC. --- diff --git a/src/glsl/SConscript b/src/glsl/SConscript index 577aedfe617..a22fceb75c7 100644 --- a/src/glsl/SConscript +++ b/src/glsl/SConscript @@ -84,7 +84,11 @@ if env['msvc']: env.Prepend(CPPPATH = ['#/src/getopt']) env.PrependUnique(LIBS = [getopt]) -env.Prepend(LIBS = ['talloc']) +if env['platform'] == 'windows': + env.Prepend(LIBS = [talloc]) +else: + env.Prepend(LIBS = ['talloc']) + env.Append(CPPPATH = ['#/src/glsl']) builtin_compiler = env.Program( @@ -103,6 +107,14 @@ env.CodeGenerate( env.Depends('builtin_function.cpp', ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*')) +if env['msvc']: + # There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure + # talloc.dll is on the same dir as builtin_function. + talloc_dll_src = talloc.dir.File('talloc.dll') + talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll') + talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src)) + env.Depends('builtin_function.cpp', talloc_dll) + glsl = env.ConvenienceLibrary( target = 'glsl', source = sources + [ 'builtin_function.cpp' ],