From: Timothy Arceri Date: Mon, 11 Sep 2017 06:19:22 +0000 (+1000) Subject: nir: add always_active_io to nir variable X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4244bea8591d13a0f03a329bcd21a57587a68230;p=mesa.git nir: add always_active_io to nir variable Will be used in nir link pass to decided if we can remove a varying or not. Reviewed-by: Kenneth Graunke Reviewed-by: Eduardo Lima Mitev --- diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 99df6e0baf5..ce8da1ce438 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -315,6 +315,7 @@ nir_visitor::visit(ir_variable *ir) var->type = ir->type; var->name = ralloc_strdup(var, ir->name); + var->data.always_active_io = ir->data.always_active_io; var->data.read_only = ir->data.read_only; var->data.centroid = ir->data.centroid; var->data.sample = ir->data.sample; diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index 8330e6d7ce7..fab2110f619 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -191,6 +191,16 @@ typedef struct nir_variable { unsigned patch:1; unsigned invariant:1; + /** + * When separate shader programs are enabled, only input/outputs between + * the stages of a multi-stage separate program can be safely removed + * from the shader interface. Other input/outputs must remains active. + * + * This is also used to make sure xfb varyings that are unused by the + * fragment shader are not removed. + */ + unsigned always_active_io:1; + /** * Interpolation mode for shader inputs / outputs *