From: Kenneth Graunke Date: Fri, 6 Jan 2017 09:13:24 +0000 (-0800) Subject: i965: Fix texturing in the vec4 TCS and GS backends. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4295af646fa7cf9b2cd8d0c2a481a7fc5eb43553;p=mesa.git i965: Fix texturing in the vec4 TCS and GS backends. We were failing to zero m0.2 of the sampler message header for TCS and GS messages in the simple case. fs_generator has done this for about a year now, but we missed it in vec4_generator. Fixes ES31-CTS.core.texture_cube_map_array.sampling, GL45-CTS.texture_cube_map_array.sampling, and many dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler subtests: - dynamically_uniform.tessellation_control.isampler3d - dynamically_uniform.tessellation_control.isamplercube - dynamically_uniform.tessellation_control.sampler2d - dynamically_uniform.tessellation_control.usamplercube - dynamically_uniform.tessellation_control.sampler2darray - dynamically_uniform.tessellation_control.isampler2darray - dynamically_uniform.tessellation_control.usampler3d - dynamically_uniform.tessellation_control.usampler2darray - dynamically_uniform.tessellation_control.usampler2d - dynamically_uniform.tessellation_control.sampler3d - dynamically_uniform.tessellation_control.samplercube - dynamically_uniform.tessellation_control.isampler2d - uniform.tessellation_control.isampler3d - uniform.tessellation_control.isamplercube - uniform.tessellation_control.usampler2d - uniform.tessellation_control.usampler3d - uniform.tessellation_control.sampler2darray - uniform.tessellation_control.isampler2darray - uniform.tessellation_control.usampler2darray - uniform.tessellation_control.sampler2d - uniform.tessellation_control.usamplercube - uniform.tessellation_control.sampler3d - uniform.tessellation_control.samplercube - uniform.tessellation_control.isampler2d Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Kenneth Graunke Reviewed-by: Jason Ekstrand --- diff --git a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp index 3d688cff144..f095cc2d0f2 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp @@ -106,6 +106,7 @@ generate_math2_gen4(struct brw_codegen *p, static void generate_tex(struct brw_codegen *p, struct brw_vue_prog_data *prog_data, + gl_shader_stage stage, vec4_instruction *inst, struct brw_reg dst, struct brw_reg src, @@ -238,8 +239,16 @@ generate_tex(struct brw_codegen *p, */ dw2 |= GEN9_SAMPLER_SIMD_MODE_EXTENSION_SIMD4X2; - if (dw2) + /* The VS, DS, and FS stages have the g0.2 payload delivered as 0, + * so header0.2 is 0 when g0 is copied. The HS and GS stages do + * not, so we must set to to 0 to avoid setting undesirable bits + * in the message header. + */ + if (dw2 || + stage == MESA_SHADER_TESS_CTRL || + stage == MESA_SHADER_GEOMETRY) { brw_MOV(p, get_element_ud(header, 2), brw_imm_ud(dw2)); + } brw_adjust_sampler_state_pointer(p, header, sampler_index); brw_pop_insn_state(p); @@ -1748,7 +1757,8 @@ generate_code(struct brw_codegen *p, case SHADER_OPCODE_TG4: case SHADER_OPCODE_TG4_OFFSET: case SHADER_OPCODE_SAMPLEINFO: - generate_tex(p, prog_data, inst, dst, src[0], src[1], src[2]); + generate_tex(p, prog_data, nir->stage, + inst, dst, src[0], src[1], src[2]); break; case VS_OPCODE_URB_WRITE: