From: Marek Olšák Date: Sun, 14 Jun 2015 14:37:02 +0000 (+0200) Subject: mesa: don't rebind constant buffers after every state change if GS is active X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=42a3c1ec8471fc76eb6d3d6f1bd1739e24a5f33a;p=mesa.git mesa: don't rebind constant buffers after every state change if GS is active Reviewed-by: Brian Paul --- diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 5b970081a3f..bede7fe1d0e 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -266,15 +266,9 @@ update_program_constants(struct gl_context *ctx) } } - if (ctx->GeometryProgram._Current) { - const struct gl_program_parameter_list *params = - ctx->GeometryProgram._Current->Base.Parameters; - /*FIXME: StateFlags is always 0 because we have unnamed constant - * not state changes */ - if (params /*&& params->StateFlags & ctx->NewState*/) { - new_state |= _NEW_PROGRAM_CONSTANTS; - } - } + /* Don't handle geometry shaders here. They don't use any state + * constants. + */ if (ctx->VertexProgram._Current) { const struct gl_program_parameter_list *params =