From: Chia-I Wu Date: Wed, 5 Aug 2009 22:06:50 +0000 (-0600) Subject: mesa/main: Add functions to clear and dirty texture objects. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=42b6b067ac68ac1309d0570613bea4a88f745559;p=mesa.git mesa/main: Add functions to clear and dirty texture objects. This commit adds a function to clear a texture object such that there is no image data associated with it, and a function to dirty it so that it will be re-tested for completeness. Signed-off-by: Chia-I Wu --- diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 3549b68829b..83f025f86f8 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1218,6 +1218,23 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, } +/** + * Free and clear fields of the gl_texture_image struct. + * + * \param ctx GL context. + * \param texImage texture image structure to be cleared. + * + * After the call, \p texImage will have no data associated with it. Its + * fields are cleared so that its parent object will test incomplete. + */ +void +_mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage) +{ + ctx->Driver.FreeTexImageData(ctx, texImage); + clear_teximage_fields(texImage); +} + + /** * This is the fallback for Driver.TestProxyTexImage(). Test the texture * level, width, height and depth against the ctx->Const limits for textures. diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index eb60a1fa8fa..b0d7c1c3aa1 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -72,6 +72,10 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, GLint border, GLenum internalFormat); +extern void +_mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage); + + extern void _mesa_set_tex_image(struct gl_texture_object *tObj, GLenum target, GLint level, diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 2082f945f18..9a7773df81b 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -260,6 +260,32 @@ _mesa_copy_texture_object( struct gl_texture_object *dest, } +/** + * Clear all texture images of the given texture object. + * + * \param ctx GL context. + * \param t texture object. + * + * \sa _mesa_clear_texture_image(). + */ +void +_mesa_clear_texture_object(GLcontext *ctx, struct gl_texture_object *texObj) +{ + GLuint i, j; + + if (texObj->Target == 0) + return; + + for (i = 0; i < MAX_FACES; i++) { + for (j = 0; j < MAX_TEXTURE_LEVELS; j++) { + struct gl_texture_image *texImage = texObj->Image[i][j]; + if (texImage) + _mesa_clear_texture_image(ctx, texImage); + } + } +} + + /** * Check if the given texture object is valid by examining its Target field. * For debugging only. @@ -664,6 +690,24 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } +/** + * Mark a texture object dirty. It forces the object to be incomplete + * and optionally forces the context to re-validate its state. + * + * \param ctx GL context. + * \param texObj texture object. + * \param invalidate_state also invalidate context state. + */ +void +_mesa_dirty_texobj(GLcontext *ctx, struct gl_texture_object *texObj, + GLboolean invalidate_state) +{ + texObj->_Complete = GL_FALSE; + if (invalidate_state) + ctx->NewState |= _NEW_TEXTURE; +} + + /** * Return pointer to a default/fallback texture. * The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1). @@ -715,7 +759,6 @@ _mesa_get_fallback_texture(GLcontext *ctx) } - /*@}*/ diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h index 2599c0816a9..9bfebd45c81 100644 --- a/src/mesa/main/texobj.h +++ b/src/mesa/main/texobj.h @@ -57,6 +57,9 @@ extern void _mesa_copy_texture_object( struct gl_texture_object *dest, const struct gl_texture_object *src ); +extern void +_mesa_clear_texture_object(GLcontext *ctx, struct gl_texture_object *obj); + extern void _mesa_reference_texobj(struct gl_texture_object **ptr, struct gl_texture_object *tex); @@ -65,6 +68,10 @@ extern void _mesa_test_texobj_completeness( const GLcontext *ctx, struct gl_texture_object *obj ); +extern void +_mesa_dirty_texobj(GLcontext *ctx, struct gl_texture_object *texObj, + GLboolean invalidate_state); + extern struct gl_texture_object * _mesa_get_fallback_texture(GLcontext *ctx); @@ -76,7 +83,6 @@ _mesa_lock_context_textures( GLcontext *ctx ); /*@}*/ - /** * \name API functions */