From: Zack Rusin Date: Tue, 12 Mar 2013 20:41:35 +0000 (-0700) Subject: draw/so: Fix stream output with geometry shaders X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=42c1b33f6d5ee1ab4ab7fdc8a7ab2c1dcd9e43e6;p=mesa.git draw/so: Fix stream output with geometry shaders If geometry shader is present its stream output info should be used instead of the vs and we shouldn't use the pre-clipped corrdinates. Signed-off-by: Zack Rusin Reviewed-by: José Fonseca --- diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c index 5fc94364b4e..288b5242ae8 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c @@ -102,7 +102,7 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle, (boolean)draw->rasterizer->gl_rasterization_rules, (draw->vs.edgeflag_output ? TRUE : FALSE) ); - draw_pt_so_emit_prepare( fpme->so_emit, TRUE ); + draw_pt_so_emit_prepare( fpme->so_emit, gs == NULL ); if (!(opt & PT_PIPELINE)) { draw_pt_emit_prepare( fpme->emit, diff --git a/src/gallium/auxiliary/draw/draw_pt_so_emit.c b/src/gallium/auxiliary/draw/draw_pt_so_emit.c index 13d8470e4ec..64ed5441e7c 100644 --- a/src/gallium/auxiliary/draw/draw_pt_so_emit.c +++ b/src/gallium/auxiliary/draw/draw_pt_so_emit.c @@ -27,6 +27,7 @@ #include "draw/draw_private.h" #include "draw/draw_vs.h" +#include "draw/draw_gs.h" #include "draw/draw_context.h" #include "draw/draw_vbuf.h" #include "draw/draw_vertex.h" @@ -51,13 +52,37 @@ struct pt_so_emit { unsigned generated_primitives; }; +static const struct pipe_stream_output_info * +draw_so_info(const struct draw_context *draw) +{ + const struct pipe_stream_output_info *state = NULL; + + if (draw->gs.geometry_shader) { + state = &draw->gs.geometry_shader->state.stream_output; + } else { + state = &draw->vs.vertex_shader->state.stream_output; + } + + return state; +} + +static INLINE boolean +draw_has_so(const struct draw_context *draw) +{ + const struct pipe_stream_output_info *state = draw_so_info(draw); + + if (state && state->num_outputs > 0) + return TRUE; + + return FALSE; +} void draw_pt_so_emit_prepare(struct pt_so_emit *emit, boolean use_pre_clip_pos) { struct draw_context *draw = emit->draw; emit->use_pre_clip_pos = use_pre_clip_pos; - emit->has_so = (draw->vs.vertex_shader->state.stream_output.num_outputs > 0); + emit->has_so = draw_has_so(draw); if (use_pre_clip_pos) emit->pos_idx = draw_current_shader_position_output(draw); @@ -92,8 +117,7 @@ static void so_emit_prim(struct pt_so_emit *so, struct draw_context *draw = so->draw; const float (*input_ptr)[4]; const float (*pcp_ptr)[4] = NULL; - const struct pipe_stream_output_info *state = - &draw->vs.vertex_shader->state.stream_output; + const struct pipe_stream_output_info *state = draw_so_info(draw); float *buffer; int buffer_total_bytes[PIPE_MAX_SO_BUFFERS]; @@ -125,9 +149,8 @@ static void so_emit_prim(struct pt_so_emit *so, for (i = 0; i < num_vertices; ++i) { const float (*input)[4]; const float (*pre_clip_pos)[4]; - unsigned total_written_compos = 0; int ob; - /*debug_printf("%d) vertex index = %d (prim idx = %d)\n", i, indices[i], prim_idx);*/ + input = (const float (*)[4])( (const char *)input_ptr + (indices[i] * input_vertex_stride)); @@ -145,11 +168,11 @@ static void so_emit_prim(struct pt_so_emit *so, buffer = (float *)((char *)draw->so.targets[ob]->mapping + draw->so.targets[ob]->target.buffer_offset + draw->so.targets[ob]->internal_offset) + state->output[slot].dst_offset; + if (idx == so->pos_idx && pcp_ptr) - memcpy(buffer, &pre_clip_pos[start_comp], num_comps * sizeof(float)); + memcpy(buffer, &pre_clip_pos[idx][start_comp], num_comps * sizeof(float)); else memcpy(buffer, &input[idx][start_comp], num_comps * sizeof(float)); - total_written_compos += num_comps; } for (ob = 0; ob < draw->so.num_targets; ++ob) draw->so.targets[ob]->internal_offset += state->stride[ob] * sizeof(float);