From: Jason Ekstrand Date: Tue, 18 Aug 2020 19:43:39 +0000 (-0500) Subject: nir/lower_io: Add support for nir_var_mem_constant X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4360a8a2b3fce819e93c2844077ac0b26d234ead;p=mesa.git nir/lower_io: Add support for nir_var_mem_constant This commit adds support for nir_var_mem_constant various places. It also adds a pass similar to nir_lower_vars_to_explicit_types except it also scrapes out the constants and stuffs them into constant_data. Reviewed-by: Eric Anholt Reviewed-by: Jesse Natalie Part-of: --- diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index 28f51369126..9f95dca20e8 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -4152,6 +4152,9 @@ nir_lower_vars_to_explicit_types(nir_shader *shader, nir_variable_mode modes, glsl_type_size_align_func type_info); +bool nir_lower_mem_constant_vars(nir_shader *shader, + glsl_type_size_align_func type_info); + typedef enum { /** * An address format which is a simple 32-bit global GPU address. diff --git a/src/compiler/nir/nir_intrinsics.py b/src/compiler/nir/nir_intrinsics.py index 2ef14a56984..09a3c91c267 100644 --- a/src/compiler/nir/nir_intrinsics.py +++ b/src/compiler/nir/nir_intrinsics.py @@ -624,6 +624,7 @@ system_value("line_width", 1) system_value("aa_line_width", 1) # BASE=0 for global/shader, BASE=1 for local/function system_value("scratch_base_ptr", 0, bit_sizes=[32,64], indices=[BASE]) +system_value("constant_base_ptr", 0, bit_sizes=[32,64]) # Driver-specific viewport scale/offset parameters. # diff --git a/src/compiler/nir/nir_lower_io.c b/src/compiler/nir/nir_lower_io.c index 22f9d667328..6fb90c6efbd 100644 --- a/src/compiler/nir/nir_lower_io.c +++ b/src/compiler/nir/nir_lower_io.c @@ -807,7 +807,8 @@ build_addr_for_var(nir_builder *b, nir_variable *var, nir_address_format addr_format) { assert(var->data.mode & (nir_var_uniform | nir_var_mem_shared | - nir_var_shader_temp | nir_var_function_temp)); + nir_var_shader_temp | nir_var_function_temp | + nir_var_mem_constant)); const unsigned num_comps = nir_address_format_num_components(addr_format); const unsigned bit_size = nir_address_format_bit_size(addr_format); @@ -825,6 +826,10 @@ build_addr_for_var(nir_builder *b, nir_variable *var, base_addr = nir_load_scratch_base_ptr(b, 1, num_comps, bit_size); break; + case nir_var_mem_constant: + base_addr = nir_load_constant_base_ptr(b, num_comps, bit_size); + break; + default: unreachable("Unsupported variable mode"); } @@ -984,6 +989,14 @@ build_explicit_io_load(nir_builder *b, nir_intrinsic_instr *intrin, op = nir_intrinsic_load_global; } break; + case nir_var_mem_constant: + if (addr_format_is_offset(addr_format)) { + op = nir_intrinsic_load_constant; + } else { + assert(addr_format_is_global(addr_format)); + op = nir_intrinsic_load_global_constant; + } + break; default: unreachable("Unsupported explicit IO variable mode"); } @@ -1003,6 +1016,11 @@ build_explicit_io_load(nir_builder *b, nir_intrinsic_instr *intrin, if (nir_intrinsic_has_access(load)) nir_intrinsic_set_access(load, nir_intrinsic_access(intrin)); + if (op == nir_intrinsic_load_constant) { + nir_intrinsic_set_base(load, 0); + nir_intrinsic_set_range(load, b->shader->constant_data_size); + } + unsigned bit_size = intrin->dest.ssa.bit_size; if (bit_size == 1) { /* TODO: Make the native bool bit_size an option. */ @@ -1581,6 +1599,9 @@ lower_vars_to_explicit(nir_shader *shader, case nir_var_mem_shared: offset = 0; break; + case nir_var_mem_constant: + offset = shader->constant_data_size; + break; default: unreachable("Unsupported mode"); } @@ -1592,13 +1613,12 @@ lower_vars_to_explicit(nir_shader *shader, const struct glsl_type *explicit_type = glsl_get_explicit_type_for_size_align(var->type, type_info, &size, &align); - if (explicit_type != var->type) { - progress = true; + if (explicit_type != var->type) var->type = explicit_type; - } var->data.driver_location = ALIGN_POT(offset, align); offset = var->data.driver_location + size; + progress = true; } switch (mode) { @@ -1610,6 +1630,9 @@ lower_vars_to_explicit(nir_shader *shader, shader->info.cs.shared_size = offset; shader->shared_size = offset; break; + case nir_var_mem_constant: + shader->constant_data_size = offset; + break; default: unreachable("Unsupported mode"); } @@ -1650,6 +1673,83 @@ nir_lower_vars_to_explicit_types(nir_shader *shader, return progress; } +static void +write_constant(void *dst, const nir_constant *c, const struct glsl_type *type) +{ + if (glsl_type_is_vector_or_scalar(type)) { + const unsigned num_components = glsl_get_vector_elements(type); + const unsigned bit_size = glsl_get_bit_size(type); + if (bit_size == 1) { + /* Booleans are special-cased to be 32-bit + * + * TODO: Make the native bool bit_size an option. + */ + for (unsigned i = 0; i < num_components; i++) { + int32_t b32 = -(int)c->values[i].b; + memcpy((char *)dst + i * 4, &b32, 4); + } + } else { + assert(bit_size >= 8 && bit_size % 8 == 0); + const unsigned byte_size = bit_size / 8; + for (unsigned i = 0; i < num_components; i++) { + /* Annoyingly, thanks to packed structs, we can't make any + * assumptions about the alignment of dst. To avoid any strange + * issues with unaligned writes, we always use memcpy. + */ + memcpy((char *)dst + i * byte_size, &c->values[i], byte_size); + } + } + } else if (glsl_type_is_array_or_matrix(type)) { + const unsigned array_len = glsl_get_length(type); + const unsigned stride = glsl_get_explicit_stride(type); + assert(stride > 0); + const struct glsl_type *elem_type = glsl_get_array_element(type); + for (unsigned i = 0; i < array_len; i++) + write_constant((char *)dst + i * stride, c->elements[i], elem_type); + } else { + assert(glsl_type_is_struct_or_ifc(type)); + const unsigned num_fields = glsl_get_length(type); + for (unsigned i = 0; i < num_fields; i++) { + const int field_offset = glsl_get_struct_field_offset(type, i); + assert(field_offset >= 0); + const struct glsl_type *field_type = glsl_get_struct_field(type, i); + write_constant((char *)dst + field_offset, c->elements[i], field_type); + } + } +} + +bool +nir_lower_mem_constant_vars(nir_shader *shader, + glsl_type_size_align_func type_info) +{ + unsigned old_constant_data_size = shader->constant_data_size; + if (!lower_vars_to_explicit(shader, &shader->variables, + nir_var_mem_constant, type_info)) { + nir_shader_preserve_all_metadata(shader); + return false; + } + + shader->constant_data = rerzalloc_size(shader, shader->constant_data, + old_constant_data_size, + shader->constant_data_size); + + nir_foreach_variable_with_modes(var, shader, nir_var_mem_constant) { + write_constant((char *)shader->constant_data + var->data.driver_location, + var->constant_initializer, var->type); + } + + nir_foreach_function(function, shader) { + if (!function->impl) + continue; + + nir_lower_vars_to_explicit_types_impl(function->impl, + nir_var_mem_constant, + type_info); + } + + return true; +} + /** * Return the offset source for a load/store intrinsic. */