From: Bas Nieuwenhuizen Date: Mon, 1 Jul 2019 22:41:47 +0000 (+0200) Subject: radv: Add export_prim_id to the shader variant info. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=43f2f01cc89def665bd0e33f9ad689825b85e977;p=mesa.git radv: Add export_prim_id to the shader variant info. Reviewed-by: Samuel Pitoiset --- diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c index 1f86d3af6c8..a7e949a1c04 100644 --- a/src/amd/vulkan/radv_nir_to_llvm.c +++ b/src/amd/vulkan/radv_nir_to_llvm.c @@ -3973,6 +3973,7 @@ ac_fill_shader_info(struct radv_shader_variant_info *shader_info, struct nir_sha shader_info->tes.ccw = nir->info.tess.ccw; shader_info->tes.point_mode = nir->info.tess.point_mode; shader_info->tes.as_es = options->key.tes.as_es; + shader_info->tes.export_prim_id = options->key.tes.export_prim_id; break; case MESA_SHADER_TESS_CTRL: shader_info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out; @@ -3980,6 +3981,7 @@ ac_fill_shader_info(struct radv_shader_variant_info *shader_info, struct nir_sha case MESA_SHADER_VERTEX: shader_info->vs.as_es = options->key.vs.as_es; shader_info->vs.as_ls = options->key.vs.as_ls; + shader_info->vs.export_prim_id = options->key.vs.export_prim_id; break; default: break; diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 3d71ab73288..073ed39b5b8 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -501,7 +501,7 @@ radv_fill_shader_variant(struct radv_device *device, assert(device->physical_device->rad_info.chip_class <= GFX8); vgpr_comp_cnt = info->uses_prim_id ? 3 : 2; } else { - bool enable_prim_id = options->key.tes.export_prim_id || info->uses_prim_id; + bool enable_prim_id = variant->info.tes.export_prim_id || info->uses_prim_id; vgpr_comp_cnt = enable_prim_id ? 3 : 2; } variant->config.rsrc2 |= S_00B12C_OC_LDS_EN(1); @@ -534,7 +534,7 @@ radv_fill_shader_variant(struct radv_device *device, * If PrimID is disabled. InstanceID / StepRate1 is loaded instead. * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded. */ - if (options->key.vs.export_prim_id) { + if (variant->info.vs.export_prim_id) { vgpr_comp_cnt = 2; } else if (info->vs.needs_instance_id) { vgpr_comp_cnt = 1; diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h index f6f345e1eed..66cd005e5fc 100644 --- a/src/amd/vulkan/radv_shader.h +++ b/src/amd/vulkan/radv_shader.h @@ -268,6 +268,7 @@ struct radv_shader_variant_info { struct radv_es_output_info es_info; bool as_es; bool as_ls; + bool export_prim_id; } vs; struct { unsigned num_interp; @@ -302,6 +303,7 @@ struct radv_shader_variant_info { enum gl_tess_spacing spacing; bool ccw; bool point_mode; + bool export_prim_id; } tes; }; };