From: nobled Date: Fri, 6 Aug 2010 17:36:41 +0000 (+0000) Subject: draw: Use the correct type for integers X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=445e59057f69131fc0f1585f22c5f281d1d0f4a3;p=mesa.git draw: Use the correct type for integers Two integers were being operated on as a vector of floats in draw_llvm_generate(). This bug got uncovered by fixing this bug: http://bugs.freedesktop.org/29407 --- diff --git a/src/gallium/auxiliary/draw/draw_llvm.c b/src/gallium/auxiliary/draw/draw_llvm.c index de99b00a814..993e1101d70 100644 --- a/src/gallium/auxiliary/draw/draw_llvm.c +++ b/src/gallium/auxiliary/draw/draw_llvm.c @@ -683,7 +683,6 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant) unsigned i, j; struct lp_build_context bld; struct lp_build_loop_state lp_loop; - struct lp_type vs_type = lp_type_float_vec(32); const int max_vertices = 4; LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][NUM_CHANNELS]; void *code; @@ -732,7 +731,7 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant) builder = LLVMCreateBuilder(); LLVMPositionBuilderAtEnd(builder, block); - lp_build_context_init(&bld, builder, vs_type); + lp_build_context_init(&bld, builder, lp_type_int(32)); end = lp_build_add(&bld, start, count); @@ -847,7 +846,6 @@ draw_llvm_generate_elts(struct draw_llvm *llvm, struct draw_llvm_variant *varian struct lp_build_context bld; struct lp_build_context bld_int; struct lp_build_loop_state lp_loop; - struct lp_type vs_type = lp_type_float_vec(32); const int max_vertices = 4; LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][NUM_CHANNELS]; LLVMValueRef fetch_max; @@ -899,7 +897,7 @@ draw_llvm_generate_elts(struct draw_llvm *llvm, struct draw_llvm_variant *varian builder = LLVMCreateBuilder(); LLVMPositionBuilderAtEnd(builder, block); - lp_build_context_init(&bld, builder, vs_type); + lp_build_context_init(&bld, builder, lp_type_float_vec(32)); lp_build_context_init(&bld_int, builder, lp_type_int(32)); step = LLVMConstInt(LLVMInt32Type(), max_vertices, 0);