From: Michal Krol Date: Mon, 13 Feb 2006 11:31:16 +0000 (+0000) Subject: Rename current_program to CurrentProgram. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=44e9ccc708bb0a92dfeaf038ded60295dfe2d3ae;p=mesa.git Rename current_program to CurrentProgram. Temporary vertex_shader execution code. --- diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c index ac8ff1af487..edd74d0f4a6 100644 --- a/src/mesa/shader/shaderobjects.c +++ b/src/mesa/shader/shaderobjects.c @@ -73,9 +73,9 @@ _mesa_GetHandleARB (GLenum pname) switch (pname) { case GL_PROGRAM_OBJECT_ARB: - if (ctx->ShaderObjects.current_program != NULL) - return (**ctx->ShaderObjects.current_program)._container._generic.GetName ( - (struct gl2_generic_intf **) ctx->ShaderObjects.current_program); + if (ctx->ShaderObjects.CurrentProgram != NULL) + return (**ctx->ShaderObjects.CurrentProgram)._container._generic.GetName ( + (struct gl2_generic_intf **) ctx->ShaderObjects.CurrentProgram); break; } @@ -305,7 +305,7 @@ _mesa_LinkProgramARB (GLhandleARB programObj) return; } - if (pro == ctx->ShaderObjects.current_program) + if (pro == ctx->ShaderObjects.CurrentProgram) { /* TODO re-install executable program */ } @@ -353,13 +353,13 @@ _mesa_UseProgramObjectARB (GLhandleARB programObj) } } - if (ctx->ShaderObjects.current_program != NULL) + if (ctx->ShaderObjects.CurrentProgram != NULL) { - (**ctx->ShaderObjects.current_program)._container._generic._unknown.Release ( - (struct gl2_unknown_intf **) ctx->ShaderObjects.current_program); + (**ctx->ShaderObjects.CurrentProgram)._container._generic._unknown.Release ( + (struct gl2_unknown_intf **) ctx->ShaderObjects.CurrentProgram); } - ctx->ShaderObjects.current_program = pro; + ctx->ShaderObjects.CurrentProgram = pro; } void GLAPIENTRY @@ -418,7 +418,7 @@ _mesa_Uniform1fARB (GLint location, GLfloat v0) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fARB"); return; @@ -430,7 +430,7 @@ _mesa_Uniform2fARB (GLint location, GLfloat v0, GLfloat v1) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fARB"); return; @@ -442,7 +442,7 @@ _mesa_Uniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fARB"); return; @@ -454,7 +454,7 @@ _mesa_Uniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fARB"); return; @@ -466,7 +466,7 @@ _mesa_Uniform1iARB (GLint location, GLint v0) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1iARB"); return; @@ -478,7 +478,7 @@ _mesa_Uniform2iARB (GLint location, GLint v0, GLint v1) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2iARB"); return; @@ -490,7 +490,7 @@ _mesa_Uniform3iARB (GLint location, GLint v0, GLint v1, GLint v2) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3iARB"); return; @@ -502,7 +502,7 @@ _mesa_Uniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4iARB"); return; @@ -514,7 +514,7 @@ _mesa_Uniform1fvARB (GLint location, GLsizei count, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fvARB"); return; @@ -526,7 +526,7 @@ _mesa_Uniform2fvARB (GLint location, GLsizei count, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fvARB"); return; @@ -538,7 +538,7 @@ _mesa_Uniform3fvARB (GLint location, GLsizei count, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fvARB"); return; @@ -550,7 +550,7 @@ _mesa_Uniform4fvARB (GLint location, GLsizei count, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fvARB"); return; @@ -562,7 +562,7 @@ _mesa_Uniform1ivARB (GLint location, GLsizei count, const GLint *value) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1ivARB"); return; @@ -574,7 +574,7 @@ _mesa_Uniform2ivARB (GLint location, GLsizei count, const GLint *value) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2ivARB"); return; @@ -586,7 +586,7 @@ _mesa_Uniform3ivARB (GLint location, GLsizei count, const GLint *value) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3ivARB"); return; @@ -598,7 +598,7 @@ _mesa_Uniform4ivARB (GLint location, GLsizei count, const GLint *value) { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4ivARB"); return; @@ -610,7 +610,7 @@ _mesa_UniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, c { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB"); return; @@ -622,7 +622,7 @@ _mesa_UniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, c { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB"); return; @@ -634,7 +634,7 @@ _mesa_UniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, c { GET_CURRENT_CONTEXT(ctx); - if (ctx->ShaderObjects.current_program == NULL) + if (ctx->ShaderObjects.CurrentProgram == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB"); return; @@ -1175,7 +1175,7 @@ _mesa_GetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name) void _mesa_init_shaderobjects (GLcontext *ctx) { - ctx->ShaderObjects.current_program = NULL; + ctx->ShaderObjects.CurrentProgram = NULL; _mesa_init_shaderobjects_3dlabs (ctx); } diff --git a/src/mesa/shader/shaderobjects_3dlabs.c b/src/mesa/shader/shaderobjects_3dlabs.c index f03f65d7016..e55b243da0c 100755 --- a/src/mesa/shader/shaderobjects_3dlabs.c +++ b/src/mesa/shader/shaderobjects_3dlabs.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.3 + * Version: 6.5 * - * Copyright (C) 2005 Brian Paul All Rights Reserved. + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -42,6 +42,7 @@ #include "slang_mesa.h" #include "Public/ShaderLang.h" #else +#include "slang_utility.h" #include "slang_compile.h" #endif @@ -465,6 +466,7 @@ struct gl2_shader_obj GLcharARB *source; GLint *offsets; GLsizei offset_count; + slang_translation_unit unit; }; struct gl2_shader_impl @@ -548,7 +550,6 @@ _shader_Compile (struct gl2_shader_intf **intf) char **strings; TBuiltInResource res; #else - slang_translation_unit unit; slang_unit_type type; slang_info_log info_log; #endif @@ -627,7 +628,7 @@ _shader_Compile (struct gl2_shader_intf **intf) else type = slang_unit_vertex_shader; slang_info_log_construct (&info_log); - if (_slang_compile (impl->_obj.source, &unit, type, &info_log)) + if (_slang_compile (impl->_obj.source, &impl->_obj.unit, type, &info_log)) { impl->_obj.compile_status = GL_TRUE; } @@ -794,6 +795,10 @@ _program_Link (struct gl2_program_intf **intf) impl->_obj.link_status = GL_TRUE; impl->_obj._container._generic.info_log = _mesa_strdup (ShGetInfoLog (impl->_obj.linker)); +#else + /* TODO: do the real linking */ + impl->_obj.link_status = GL_TRUE; + impl->_obj._container._generic.info_log = _mesa_strdup ("Link OK.\n"); #endif } @@ -1041,6 +1046,109 @@ _mesa_3dlabs_create_program_object (void) return 0; } +#include "slang_assemble.h" +#include "slang_execute.h" + +static GLubyte *get_address_of (struct gl2_vertex_shader_intf **vs, const char *name) +{ + struct gl2_vertex_shader_impl *impl = (struct gl2_vertex_shader_impl *) vs; + slang_translation_unit *unit; + slang_atom atom; + slang_variable *var; + + impl = (struct gl2_vertex_shader_impl *) vs; + unit = &impl->_obj._shader.unit; + atom = slang_atom_pool_atom (unit->atom_pool, name); + var = _slang_locate_variable (&unit->globals, atom, 1); + if (var == NULL || var->address == ~0) + return NULL; + return (GLubyte *) unit->machine->mem + var->address; +} + +static int fetch_mem (struct gl2_vertex_shader_intf **vs, const char *name, GLvoid *val, + GLuint size, GLuint index, int write) +{ + GLubyte *data; + + data = get_address_of (vs, name) + index * size; + if (data == NULL) + return 0; + if (write) + _mesa_memcpy (data, val, size); + else + _mesa_memcpy (val, data, size); + return 1; +} + +int _slang_fetch_float (struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, int write) +{ + return fetch_mem (vs, name, val, 4, 0, write); +} + +int _slang_fetch_vec3 (struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, int write) +{ + return fetch_mem (vs, name, val, 12, 0, write); +} + +int _slang_fetch_vec4 (struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, + GLuint index, int write) +{ + return fetch_mem (vs, name, val, 16, index, write); +} + +int _slang_fetch_mat4 (struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, + GLuint index, int write) +{ + return fetch_mem (vs, name, val, 64, index, write); +} + +/* XXX */ +int _slang_call_function (slang_assembly_file *file, slang_function *fun, slang_operation *params, + unsigned int param_count, int assignment, slang_assembly_name_space *space, + slang_assembly_local_info *info, struct slang_machine_ *pmach, slang_atom_pool *); + +void exec_vertex_shader (struct gl2_vertex_shader_intf **vs) +{ + struct gl2_vertex_shader_impl *impl = (struct gl2_vertex_shader_impl *) vs; + slang_translation_unit *unit; + slang_atom atom; + unsigned int i; + + impl = (struct gl2_vertex_shader_impl *) vs; + unit = &impl->_obj._shader.unit; + atom = slang_atom_pool_atom (unit->atom_pool, "main"); + for (i = 0; i < unit->functions.num_functions; i++) + if (atom == unit->functions.functions[i].header.a_name) + break; + if (i < unit->functions.num_functions) + { + slang_function *f; + slang_assembly_file_restore_point point; + slang_machine mach; + slang_assembly_local_info info; + slang_assembly_name_space space; + + f = &unit->functions.functions[i]; + slang_assembly_file_restore_point_save (unit->assembly, &point); + mach = *unit->machine; + mach.ip = unit->assembly->count; + info.ret_size = 0; + info.addr_tmp = 0; + info.swizzle_tmp = 4; + slang_assembly_file_push_label (unit->assembly, slang_asm_local_alloc, 20); + slang_assembly_file_push_label (unit->assembly, slang_asm_enter, 20); + space.funcs = &unit->functions; + space.structs = &unit->structs; + space.vars = &unit->globals; + _slang_call_function (unit->assembly, f, NULL, 0, 0, &space, &info, unit->machine, + unit->atom_pool); + slang_assembly_file_push (unit->assembly, slang_asm_exit); + _slang_execute2 (unit->assembly, &mach); + slang_assembly_file_restore_point_load (unit->assembly, &point); + _mesa_memcpy (unit->machine->mem, mach.mem, SLANG_MACHINE_MEMORY_SIZE * sizeof (slang_machine_slot)); + } +} + void _mesa_init_shaderobjects_3dlabs (GLcontext *ctx) {