From: Thomas Hellstrom Date: Wed, 5 Feb 2020 06:54:19 +0000 (+0100) Subject: svga: Fix banded DMA upload X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=451cf228d53ba8f51beb3dcf04370e126fb7ccb6;p=mesa.git svga: Fix banded DMA upload A previous commit ("winsys/svga: Limit the maximum DMA hardware buffer size") made banded DMA transfer kick in when transfering gnome-shell window contents under gnome-shell / wayland. This uncovered a bug where we assumed that banded DMA transfers always occur to the top (y=0) of the surface. Fix this by taking the destination y offset into account. Cc: 19.2 19.3 20.0 Fixes: 287c94ea498 ("Squashed commit of the following:") Signed-off-by: Thomas Hellstrom Reviewed-by: Brian Paul Reviewed-by: Charmaine Lee Reviewed-by: Roland Scheidegger Tested-by: Marge Bot Part-of: --- diff --git a/src/gallium/drivers/svga/svga_resource_texture.c b/src/gallium/drivers/svga/svga_resource_texture.c index b57d2d7ee95..4cc58e001c0 100644 --- a/src/gallium/drivers/svga/svga_resource_texture.c +++ b/src/gallium/drivers/svga/svga_resource_texture.c @@ -133,25 +133,26 @@ svga_transfer_dma(struct svga_context *svga, } } else { - int y, h, srcy; + int y, h, y_max; unsigned blockheight = util_format_get_blockheight(st->base.resource->format); h = st->hw_nblocksy * blockheight; - srcy = 0; + y_max = st->box.y + st->box.h; - for (y = 0; y < st->box.h; y += h) { + for (y = st->box.y; y < y_max; y += h) { unsigned offset, length; void *hw, *sw; - if (y + h > st->box.h) - h = st->box.h - y; + if (y + h > y_max) + h = y_max - y; /* Transfer band must be aligned to pixel block boundaries */ assert(y % blockheight == 0); assert(h % blockheight == 0); - offset = y * st->base.stride / blockheight; + /* First band starts at the top of the SW buffer. */ + offset = (y - st->box.y) * st->base.stride / blockheight; length = h * st->base.stride / blockheight; sw = (uint8_t *) st->swbuf + offset; @@ -159,9 +160,9 @@ svga_transfer_dma(struct svga_context *svga, if (transfer == SVGA3D_WRITE_HOST_VRAM) { unsigned usage = PIPE_TRANSFER_WRITE; - /* Wait for the previous DMAs to complete */ - /* TODO: keep one DMA (at half the size) in the background */ - if (y) { + /* Don't write to an in-flight DMA buffer. Synchronize or + * discard in-flight storage. */ + if (y != st->box.y) { svga_context_flush(svga, NULL); usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE; } @@ -177,7 +178,7 @@ svga_transfer_dma(struct svga_context *svga, svga_transfer_dma_band(svga, st, transfer, st->box.x, y, st->box.z, st->box.w, h, st->box.d, - 0, srcy, 0, flags); + 0, 0, 0, flags); /* * Prevent the texture contents to be discarded on the next band