From: Eric Anholt Date: Mon, 11 May 2020 18:53:22 +0000 (-0700) Subject: nir: Fix count when we didn't lower load_uniforms but did shift load_ubos. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4553fc66a5f23607c2e872d8ac8755c747bd0bd2;p=mesa.git nir: Fix count when we didn't lower load_uniforms but did shift load_ubos. The fixed commit was really nice in mostly fixing num_ubos to reflect the shader after lowering, but for dEQP-GLES31.functional.compute.basic.ubo_to_ssbo_single_invocation there are no default uniforms and so we skipped the increment, even though we shifted the block index up. Fixes: 4777ee1a62f0 ("nir: Always create UBO variable when lowering uniforms to ubo") Reviewed-by: Kristian H. Kristensen Reviewed-by: Erik Faye-Lund Part-of: --- diff --git a/src/compiler/nir/nir_lower_uniforms_to_ubo.c b/src/compiler/nir/nir_lower_uniforms_to_ubo.c index 1046fdc6117..eef0d41440f 100644 --- a/src/compiler/nir/nir_lower_uniforms_to_ubo.c +++ b/src/compiler/nir/nir_lower_uniforms_to_ubo.c @@ -110,6 +110,7 @@ nir_lower_uniforms_to_ubo(nir_shader *shader, int multiplier) var->data.binding++; } } + shader->info.num_ubos++; if (shader->num_uniforms > 0) { const struct glsl_type *type = glsl_array_type(glsl_vec4_type(), @@ -126,7 +127,6 @@ nir_lower_uniforms_to_ubo(nir_shader *shader, int multiplier) ubo->interface_type = glsl_interface_type(&field, 1, GLSL_INTERFACE_PACKING_STD430, false, "__ubo0_interface"); - shader->info.num_ubos++; } }