From: Timothy Arceri Date: Thu, 16 Jun 2016 06:12:09 +0000 (+1000) Subject: i965: remove remaining tabs in brw_link.cpp X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=456b5d9ac96c6147e7326d828ff7f4a508ffb9df;p=mesa.git i965: remove remaining tabs in brw_link.cpp Acked-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp index 43b61328d6f..3bb04fa6eff 100644 --- a/src/mesa/drivers/dri/i965/brw_link.cpp +++ b/src/mesa/drivers/dri/i965/brw_link.cpp @@ -209,13 +209,13 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) { struct gl_shader *shader = shProg->_LinkedShaders[stage]; if (!shader) - continue; + continue; struct gl_program *prog = - ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage), + ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage), shader->Name); if (!prog) - return false; + return false; prog->Parameters = _mesa_new_parameter_list(); _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog); @@ -230,19 +230,19 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) * get sent to the shader. */ foreach_in_list(ir_instruction, node, shader->ir) { - ir_variable *var = node->as_variable(); + ir_variable *var = node->as_variable(); - if ((var == NULL) || (var->data.mode != ir_var_uniform) - || (strncmp(var->name, "gl_", 3) != 0)) - continue; + if ((var == NULL) || (var->data.mode != ir_var_uniform) + || (strncmp(var->name, "gl_", 3) != 0)) + continue; - const ir_state_slot *const slots = var->get_state_slots(); - assert(slots != NULL); + const ir_state_slot *const slots = var->get_state_slots(); + assert(slots != NULL); - for (unsigned int i = 0; i < var->get_num_state_slots(); i++) { - _mesa_add_state_reference(prog->Parameters, - (gl_state_index *) slots[i].tokens); - } + for (unsigned int i = 0; i < var->get_num_state_slots(); i++) { + _mesa_add_state_reference(prog->Parameters, + (gl_state_index *) slots[i].tokens); + } } do_set_program_inouts(shader->ir, prog, shader->Stage);