From: Brian Paul Date: Tue, 1 Sep 2009 22:22:02 +0000 (-0600) Subject: mesa: more clean-ups X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=457e427e32324884acb064b756e327dc131ff135;p=mesa.git mesa: more clean-ups --- diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index b316c258098..59139579696 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -944,7 +944,7 @@ static GLboolean args_match( const struct state_key *key, GLuint unit ) { GLuint i, numArgs = key->unit[unit].NumArgsRGB; - for (i = 0 ; i < numArgs ; i++) { + for (i = 0; i < numArgs; i++) { if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source) return GL_FALSE; @@ -1278,7 +1278,7 @@ static GLboolean load_texenv_source( struct texenv_fragment_program *p, * Generate instructions for loading all texture source terms. */ static GLboolean -load_texunit_sources( struct texenv_fragment_program *p, int unit ) +load_texunit_sources( struct texenv_fragment_program *p, GLuint unit ) { const struct state_key *key = p->state; GLuint i; @@ -1298,7 +1298,7 @@ load_texunit_sources( struct texenv_fragment_program *p, int unit ) * Generate instructions for loading bump map textures. */ static GLboolean -load_texunit_bumpmap( struct texenv_fragment_program *p, int unit ) +load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit ) { const struct state_key *key = p->state; GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0; @@ -1314,17 +1314,20 @@ load_texunit_bumpmap( struct texenv_fragment_program *p, int unit ) texcDst = get_tex_temp( p ); p->texcoord_tex[bumpedUnitNr] = texcDst; - /* apply rot matrix and add coords to be available in next phase */ - /* dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1) */ - /* note only 2 coords are affected the rest are left unchanged (mul by 0) */ + /* Apply rot matrix and add coords to be available in next phase. + * dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1) + * note only 2 coords are affected the rest are left unchanged (mul by 0) + */ emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0, swizzle1(bumpMapRes, SWIZZLE_X), rotMat0, texcSrc ); emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0, swizzle1(bumpMapRes, SWIZZLE_Y), rotMat1, texcDst ); - /* move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish - enough to access this later, should optimize away */ - emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0, constdudvcolor, undef, undef ); + /* Move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish + * enough to access this later, should optimize away. + */ + emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0, + constdudvcolor, undef, undef ); return GL_TRUE; } @@ -1351,17 +1354,17 @@ create_new_program(GLcontext *ctx, struct state_key *key, */ p.program->Base.Instructions = instBuffer; p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB; - p.program->Base.NumTexIndirections = 1; + p.program->Base.String = NULL; + p.program->Base.NumTexIndirections = 1; /* is this right? */ p.program->Base.NumTexInstructions = 0; p.program->Base.NumAluInstructions = 0; - p.program->Base.String = NULL; - p.program->Base.NumInstructions = - p.program->Base.NumTemporaries = - p.program->Base.NumParameters = - p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0; + p.program->Base.NumInstructions = 0; + p.program->Base.NumTemporaries = 0; + p.program->Base.NumParameters = 0; + p.program->Base.NumAttributes = 0; + p.program->Base.NumAddressRegs = 0; p.program->Base.Parameters = _mesa_new_parameter_list(); - - p.program->Base.InputsRead = 0; + p.program->Base.InputsRead = 0x0; p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR; for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { @@ -1378,10 +1381,12 @@ create_new_program(GLcontext *ctx, struct state_key *key, release_temps(ctx, &p); if (key->enabled_units) { - GLboolean needbumpstage = GL_FALSE; + GLboolean needbumpstage = GL_FALSE; + /* Zeroth pass - bump map textures first */ - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++) - if (key->unit[unit].enabled && key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) { + for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) + if (key->unit[unit].enabled && + key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) { needbumpstage = GL_TRUE; load_texunit_bumpmap( &p, unit ); } @@ -1392,7 +1397,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, * all referenced texture sources and emit texld instructions * for each: */ - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++) + for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) if (key->unit[unit].enabled) { load_texunit_sources( &p, unit ); p.last_tex_stage = unit; @@ -1400,7 +1405,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, /* Second pass - emit combine instructions to build final color: */ - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) + for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) if (key->unit[unit].enabled) { p.src_previous = emit_texenv( &p, unit ); reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */ @@ -1434,9 +1439,11 @@ create_new_program(GLcontext *ctx, struct state_key *key, * a reduced value and not what is expected in FogOption */ p.program->FogOption = ctx->Fog.Mode; - p.program->Base.InputsRead |= FRAG_BIT_FOGC; /* XXX new */ - } else + p.program->Base.InputsRead |= FRAG_BIT_FOGC; + } + else { p.program->FogOption = GL_NONE; + } if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections) program_error(&p, "Exceeded max nr indirect texture lookups");