From: Dave Airlie Date: Wed, 8 Jun 2016 20:57:35 +0000 (+1000) Subject: st/glsl_to_tgsi: move to checking 64-bitness instead of double X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=45c901f7a3a22898426a0c5dd4b39587a2432dd7;p=mesa.git st/glsl_to_tgsi: move to checking 64-bitness instead of double This uses the new types interfaces to check for 64-bit types, as futureproofing against int64 support. Reviewed-by: Ilia Mirkin Signed-off-by: Dave Airlie --- diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 12b479754a0..e559e46de65 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -629,7 +629,7 @@ glsl_to_tgsi_visitor::emit_asm(ir_instruction *ir, unsigned op, { glsl_to_tgsi_instruction *inst = new(mem_ctx) glsl_to_tgsi_instruction(); int num_reladdr = 0, i, j; - bool dst_is_double[2]; + bool dst_is_64bit[2]; op = get_opcode(ir, op, dst, src0, src1); @@ -732,18 +732,16 @@ glsl_to_tgsi_visitor::emit_asm(ir_instruction *ir, unsigned op, * GLSL [0].w -> TGSI [1].zw */ for (j = 0; j < 2; j++) { - dst_is_double[j] = false; - if (inst->dst[j].type == GLSL_TYPE_DOUBLE) - dst_is_double[j] = true; - else if (inst->dst[j].file == PROGRAM_OUTPUT && inst->dst[j].type == GLSL_TYPE_ARRAY) { + dst_is_64bit[j] = glsl_base_type_is_64bit(inst->dst[j].type); + if (!dst_is_64bit[j] && inst->dst[j].file == PROGRAM_OUTPUT && inst->dst[j].type == GLSL_TYPE_ARRAY) { enum glsl_base_type type = find_array_type(this->output_arrays, this->num_output_arrays, inst->dst[j].array_id); - if (type == GLSL_TYPE_DOUBLE) - dst_is_double[j] = true; + if (glsl_base_type_is_64bit(type)) + dst_is_64bit[j] = true; } } - if (dst_is_double[0] || dst_is_double[1] || - inst->src[0].type == GLSL_TYPE_DOUBLE) { + if (dst_is_64bit[0] || dst_is_64bit[1] || + glsl_base_type_is_64bit(inst->src[0].type)) { glsl_to_tgsi_instruction *dinst = NULL; int initial_src_swz[4], initial_src_idx[4]; int initial_dst_idx[2], initial_dst_writemask[2]; @@ -795,7 +793,7 @@ glsl_to_tgsi_visitor::emit_asm(ir_instruction *ir, unsigned op, /* modify the destination if we are splitting */ for (j = 0; j < 2; j++) { - if (dst_is_double[j]) { + if (dst_is_64bit[j]) { dinst->dst[j].writemask = (i & 1) ? WRITEMASK_ZW : WRITEMASK_XY; dinst->dst[j].index = initial_dst_idx[j]; if (i > 1) { @@ -816,7 +814,7 @@ glsl_to_tgsi_visitor::emit_asm(ir_instruction *ir, unsigned op, for (j = 0; j < 4; j++) { int swz = GET_SWZ(initial_src_swz[j], i); - if (dinst->src[j].type == GLSL_TYPE_DOUBLE) { + if (glsl_base_type_is_64bit(dinst->src[j].type)) { dinst->src[j].index = initial_src_idx[j]; if (swz > 1) { dinst->src[j].double_reg2 = true; @@ -833,7 +831,7 @@ glsl_to_tgsi_visitor::emit_asm(ir_instruction *ir, unsigned op, - F2D is a float src0, DLDEXP is integer src1 */ if (op == TGSI_OPCODE_F2D || op == TGSI_OPCODE_DLDEXP || - (op == TGSI_OPCODE_UCMP && dst_is_double[0])) { + (op == TGSI_OPCODE_UCMP && dst_is_64bit[0])) { dinst->src[j].swizzle = MAKE_SWIZZLE4(swz, swz, swz, swz); } } @@ -2093,7 +2091,7 @@ glsl_to_tgsi_visitor::visit_expression(ir_expression* ir, st_src_reg *op) } cbuf.swizzle = swizzle_for_size(ir->type->vector_elements); - if (cbuf.type == GLSL_TYPE_DOUBLE) + if (glsl_base_type_is_64bit(cbuf.type)) cbuf.swizzle += MAKE_SWIZZLE4(const_offset % 16 / 8, const_offset % 16 / 8, const_offset % 16 / 8, @@ -2850,7 +2848,7 @@ glsl_to_tgsi_visitor::visit(ir_assignment *ir) assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector()); if (ir->lhs->type->is_array() || ir->lhs->type->without_array()->is_matrix()) { - if (ir->lhs->type->without_array()->is_double()) { + if (ir->lhs->type->without_array()->is_64bit()) { switch (ir->lhs->type->without_array()->vector_elements) { case 1: l.writemask = WRITEMASK_X; @@ -2869,7 +2867,7 @@ glsl_to_tgsi_visitor::visit(ir_assignment *ir) l.writemask = WRITEMASK_XYZW; } } else if (ir->lhs->type->is_scalar() && - !ir->lhs->type->is_double() && + !ir->lhs->type->is_64bit() && ir->lhs->variable_referenced()->data.mode == ir_var_shader_out) { /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the * FINISHME: W component of fragment shader output zero, work correctly. @@ -4973,7 +4971,7 @@ glsl_to_tgsi_visitor::eliminate_dead_code(void) delete inst; removed++; } else { - if (inst->dst[0].type == GLSL_TYPE_DOUBLE) { + if (glsl_base_type_is_64bit(inst->dst[0].type)) { if (inst->dead_mask == WRITEMASK_XY || inst->dead_mask == WRITEMASK_ZW) inst->dst[0].writemask &= ~(inst->dead_mask);