From: Brian Paul Date: Mon, 24 Mar 2008 23:20:22 +0000 (-0600) Subject: gallium: fix a few texture border/mipmap glitches found w/ conform X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=45cc35e77600af8628393475405160e26d56d421;p=mesa.git gallium: fix a few texture border/mipmap glitches found w/ conform --- diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index a6c1a353552..d0bc234f365 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -265,19 +265,17 @@ guess_and_alloc_texture(struct st_context *st, { GLuint firstLevel; GLuint lastLevel; - GLuint width = stImage->base.Width; - GLuint height = stImage->base.Height; - GLuint depth = stImage->base.Depth; + GLuint width = stImage->base.Width2; /* size w/out border */ + GLuint height = stImage->base.Height2; + GLuint depth = stImage->base.Depth2; GLuint i, comp_byte = 0; DBG("%s\n", __FUNCTION__); assert(!stObj->pt); - if (stImage->base.Border) - return; - - if (stImage->level > stObj->base.BaseLevel && + if (stObj->pt && + stImage->level > stObj->base.BaseLevel && (stImage->base.Width == 1 || (stObj->base.Target != GL_TEXTURE_1D && stImage->base.Height == 1) || @@ -297,7 +295,8 @@ guess_and_alloc_texture(struct st_context *st, /* Figure out image dimensions at start level. */ for (i = stImage->level; i > firstLevel; i--) { - width <<= 1; + if (width != 1) + width <<= 1; if (height != 1) height <<= 1; if (depth != 1) @@ -1448,9 +1447,9 @@ st_finalize_texture(GLcontext *ctx, stObj->pt->format != st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat) || stObj->pt->last_level != stObj->lastLevel || - stObj->pt->width[0] != firstImage->base.Width || - stObj->pt->height[0] != firstImage->base.Height || - stObj->pt->depth[0] != firstImage->base.Depth || + stObj->pt->width[0] != firstImage->base.Width2 || + stObj->pt->height[0] != firstImage->base.Height2 || + stObj->pt->depth[0] != firstImage->base.Depth2 || stObj->pt->cpp != cpp || stObj->pt->compressed != firstImage->base.IsCompressed)) { pipe_texture_release(&stObj->pt); @@ -1464,9 +1463,9 @@ st_finalize_texture(GLcontext *ctx, gl_target_to_pipe(stObj->base.Target), st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat), stObj->lastLevel, - firstImage->base.Width, - firstImage->base.Height, - firstImage->base.Depth, + firstImage->base.Width2, + firstImage->base.Height2, + firstImage->base.Depth2, comp_byte); if (!stObj->pt) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");