From: Ilia Mirkin Date: Mon, 31 Mar 2014 21:51:31 +0000 (-0400) Subject: gallium/docs: fix use of _ in math sections X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=45e383bfae12b7fa703ebdd407f88e4b1430254a;p=mesa.git gallium/docs: fix use of _ in math sections Signed-off-by: Ilia Mirkin Reviewed-by: Brian Paul --- diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index b9ef522c783..a408be41d81 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -614,7 +614,7 @@ This instruction replicates its result. bias = 0.0 - dst = texture_sample(unit, coord, bias) + dst = texture\_sample(unit, coord, bias) .. opcode:: TXD - Texture Lookup with Derivatives @@ -628,7 +628,7 @@ This instruction replicates its result. bias = 0.0 - dst = texture_sample_deriv(unit, coord, bias, ddx, ddy) + dst = texture\_sample\_deriv(unit, coord, bias, ddx, ddy) .. opcode:: TXP - Projective Texture Lookup @@ -645,7 +645,7 @@ This instruction replicates its result. bias = 0.0 - dst = texture_sample(unit, coord, bias) + dst = texture\_sample(unit, coord, bias) .. opcode:: UP2H - Unpack Two 16-Bit Floats @@ -787,7 +787,7 @@ This instruction replicates its result. bias = src.z - dst = texture_sample(unit, coord, bias) + dst = texture\_sample(unit, coord, bias) .. opcode:: NRM - 3-component Vector Normalise @@ -839,7 +839,7 @@ This instruction replicates its result. lod = src0.w - dst = texture_sample(unit, coord, lod) + dst = texture\_sample(unit, coord, lod) .. opcode:: PUSHA - Push Address Register On Stack @@ -982,11 +982,11 @@ XXX doesn't look like most of the opcodes really belong here. lod = src0.x - dst.x = texture_width(unit, lod) + dst.x = texture\_width(unit, lod) - dst.y = texture_height(unit, lod) + dst.y = texture\_height(unit, lod) - dst.z = texture_depth(unit, lod) + dst.z = texture\_depth(unit, lod) .. opcode:: TG4 - Texture Gather @@ -1012,7 +1012,7 @@ XXX doesn't look like most of the opcodes really belong here. component = src1 - dst = texture_gather4 (unit, coord, component) + dst = texture\_gather4 (unit, coord, component) (with SM5 - cube array shadow) @@ -1022,7 +1022,7 @@ XXX doesn't look like most of the opcodes really belong here. compare = src1 - dst = texture_gather (uint, coord, compare) + dst = texture\_gather (uint, coord, compare) Integer ISA