From: Brian Paul Date: Fri, 23 Mar 2001 18:53:26 +0000 (+0000) Subject: fixed Min/Max lod clamp bug X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4672b2d88cac92d1dde4909b16b7477e7793d17f;p=mesa.git fixed Min/Max lod clamp bug --- diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index c4512480d53..10349e4ced1 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1,4 +1,4 @@ -/* $Id: s_texture.c,v 1.18 2001/03/22 04:54:58 brianp Exp $ */ +/* $Id: s_texture.c,v 1.19 2001/03/23 18:53:26 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -2664,8 +2664,9 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n, } } - if (textureUnit->_Current->MinLod != -1000.0 - || textureUnit->_Current->MaxLod != 1000.0) { + if ((textureUnit->_Current->MinLod != -1000.0 + || textureUnit->_Current->MaxLod != 1000.0) + && lambda) { /* apply LOD clamping to lambda */ const GLfloat min = textureUnit->_Current->MinLod; const GLfloat max = textureUnit->_Current->MaxLod;