From: Marek Olšák Date: Wed, 20 Nov 2019 23:40:46 +0000 (-0500) Subject: radeonsi: initialize the per-context compiler on demand X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4675cb2019cdab3f4980e3f98ce243f668092425;p=mesa.git radeonsi: initialize the per-context compiler on demand This takes a noticable amount of time in piglit and some tests don't need it. Reviewed-by: Pierre-Eric Pelloux-Prayer --- diff --git a/src/gallium/drivers/radeonsi/si_compute_prim_discard.c b/src/gallium/drivers/radeonsi/si_compute_prim_discard.c index 0bbaf4f306d..31c18e098e6 100644 --- a/src/gallium/drivers/radeonsi/si_compute_prim_discard.c +++ b/src/gallium/drivers/radeonsi/si_compute_prim_discard.c @@ -939,6 +939,9 @@ static bool si_shader_select_prim_discard_cs(struct si_context *sctx, sctx->cs_prim_discard_state.cso = sctx->vs_shader.cso; sctx->cs_prim_discard_state.current = NULL; + if (!sctx->compiler.passes) + si_init_compiler(sctx->screen, &sctx->compiler); + struct si_compiler_ctx_state compiler_state; compiler_state.compiler = &sctx->compiler; compiler_state.debug = sctx->debug; diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c index 1338d657599..aa627279ed3 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.c +++ b/src/gallium/drivers/radeonsi/si_pipe.c @@ -670,8 +670,6 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen, sctx->scratch_waves = MAX2(32 * sscreen->info.num_good_compute_units, max_threads_per_block / 64); - si_init_compiler(sscreen, &sctx->compiler); - /* Bindless handles. */ sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal); diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 3cf2814f081..dcad27fec05 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -3916,6 +3916,9 @@ bool si_update_shaders(struct si_context *sctx) old_ps ? old_ps->key.part.ps.epilog.spi_shader_col_format : 0; int r; + if (!sctx->compiler.passes) + si_init_compiler(sctx->screen, &sctx->compiler); + compiler_state.compiler = &sctx->compiler; compiler_state.debug = sctx->debug; compiler_state.is_debug_context = sctx->is_debug;