From: Paul Berry Date: Sat, 27 Jul 2013 22:07:08 +0000 (-0700) Subject: glsl: Remove bogus check on return value of link_uniform_blocks(). X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4682b9b7bfffff0caa7bd0f6af3ae820a1df08af;p=mesa.git glsl: Remove bogus check on return value of link_uniform_blocks(). A comment in link_intrastage_shaders(), and an if-test that followed it, seemed to indicate that link_uniform_blocks() would return a negative value in the event of an error. But this is not the case--all error checking has already been performed by validate_intrastage_interface_blocks(), and link_uniform_blocks() can only return unsigned values. So get rid of the if-test and change the return type of link_intrastage_shaders() to clarify that it can only return unsigned values. Reviewed-by: Jordan Justen Reviewed-by: Ian Romanick --- diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp index c72d1d8f1de..1083653c7d6 100644 --- a/src/glsl/link_uniform_blocks.cpp +++ b/src/glsl/link_uniform_blocks.cpp @@ -137,7 +137,7 @@ struct block { bool has_instance_name; }; -int +unsigned link_uniform_blocks(void *mem_ctx, struct gl_shader_program *prog, struct gl_shader **shader_list, diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index ac010cfbb6a..4ffd40e6527 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -964,12 +964,10 @@ link_intrastage_shaders(void *mem_ctx, num_shaders)) return NULL; - /* Check that uniform blocks between shaders for a stage agree. */ - const int num_uniform_blocks = + /* Link up uniform blocks defined within this stage. */ + const unsigned num_uniform_blocks = link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders, &uniform_blocks); - if (num_uniform_blocks < 0) - return NULL; /* Check that there is only a single definition of each function signature * across all shaders. diff --git a/src/glsl/linker.h b/src/glsl/linker.h index 2fe2410c220..85a6817d98d 100644 --- a/src/glsl/linker.h +++ b/src/glsl/linker.h @@ -53,7 +53,7 @@ extern bool link_uniform_blocks_are_compatible(const gl_uniform_block *a, const gl_uniform_block *b); -extern int +extern unsigned link_uniform_blocks(void *mem_ctx, struct gl_shader_program *prog, struct gl_shader **shader_list,