From: Brian Paul Date: Sat, 1 Feb 2014 00:23:11 +0000 (-0700) Subject: svga: refactor some shader code X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4686f610b18a04bc6213ccadf7be1176bbda3e34;p=mesa.git svga: refactor some shader code Put common code in new svga_shader.c file. Considate separate vertex/ fragment shader ID generation. Reviewed-by: Jose Fonseca --- diff --git a/src/gallium/drivers/svga/Makefile.sources b/src/gallium/drivers/svga/Makefile.sources index de4622b0a27..525cb91a4e0 100644 --- a/src/gallium/drivers/svga/Makefile.sources +++ b/src/gallium/drivers/svga/Makefile.sources @@ -24,6 +24,7 @@ C_SOURCES := \ svga_pipe_vs.c \ svga_screen.c \ svga_screen_cache.c \ + svga_shader.c \ svga_state.c \ svga_state_need_swtnl.c \ svga_state_constants.c \ diff --git a/src/gallium/drivers/svga/svga_context.c b/src/gallium/drivers/svga/svga_context.c index 21fe73ad152..c32051a41db 100644 --- a/src/gallium/drivers/svga/svga_context.c +++ b/src/gallium/drivers/svga/svga_context.c @@ -68,8 +68,7 @@ static void svga_destroy( struct pipe_context *pipe ) svga_destroy_swtnl( svga ); - util_bitmask_destroy( svga->vs_bm ); - util_bitmask_destroy( svga->fs_bm ); + util_bitmask_destroy( svga->shader_id_bm ); for(shader = 0; shader < PIPE_SHADER_TYPES; ++shader) pipe_resource_reference( &svga->curr.cb[shader], NULL ); @@ -124,13 +123,9 @@ struct pipe_context *svga_context_create( struct pipe_screen *screen, svga->debug.no_line_width = debug_get_option_no_line_width(); svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple(); - svga->fs_bm = util_bitmask_create(); - if (svga->fs_bm == NULL) - goto no_fs_bm; - - svga->vs_bm = util_bitmask_create(); - if (svga->vs_bm == NULL) - goto no_vs_bm; + svga->shader_id_bm = util_bitmask_create(); + if (svga->shader_id_bm == NULL) + goto no_shader_bm; svga->hwtnl = svga_hwtnl_create(svga); if (svga->hwtnl == NULL) @@ -164,10 +159,8 @@ no_state: no_swtnl: svga_hwtnl_destroy( svga->hwtnl ); no_hwtnl: - util_bitmask_destroy( svga->vs_bm ); -no_vs_bm: - util_bitmask_destroy( svga->fs_bm ); -no_fs_bm: + util_bitmask_destroy( svga->shader_id_bm ); +no_shader_bm: svga->swc->destroy(svga->swc); no_swc: FREE(svga); diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h index f75fac5a1cc..71d4014170d 100644 --- a/src/gallium/drivers/svga/svga_context.h +++ b/src/gallium/drivers/svga/svga_context.h @@ -347,8 +347,7 @@ struct svga_context } swtnl; /* Bitmask of used shader IDs */ - struct util_bitmask *fs_bm; - struct util_bitmask *vs_bm; + struct util_bitmask *shader_id_bm; struct { unsigned dirty[SVGA_STATE_MAX]; diff --git a/src/gallium/drivers/svga/svga_pipe_fs.c b/src/gallium/drivers/svga/svga_pipe_fs.c index 7bdcd8eb4bb..75299c50db7 100644 --- a/src/gallium/drivers/svga/svga_pipe_fs.c +++ b/src/gallium/drivers/svga/svga_pipe_fs.c @@ -35,6 +35,7 @@ #include "svga_hw_reg.h" #include "svga_cmd.h" #include "svga_debug.h" +#include "svga_shader.h" static void * @@ -98,17 +99,8 @@ svga_delete_fs_state(struct pipe_context *pipe, void *shader) for (variant = fs->base.variants; variant; variant = tmp) { tmp = variant->next; - ret = SVGA3D_DestroyShader(svga->swc, variant->id, SVGA3D_SHADERTYPE_PS); - if (ret != PIPE_OK) { - svga_context_flush(svga, NULL); - ret = SVGA3D_DestroyShader(svga->swc, variant->id, - SVGA3D_SHADERTYPE_PS); - assert(ret == PIPE_OK); - } - - util_bitmask_clear(svga->fs_bm, variant->id); - - svga_destroy_shader_variant(variant); + ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_PS, variant); + (void) ret; /* PIPE_ERROR_ not handled yet */ /* * Remove stale references to this variant to ensure a new variant on the diff --git a/src/gallium/drivers/svga/svga_pipe_vs.c b/src/gallium/drivers/svga/svga_pipe_vs.c index fd132ebf280..c3ac663b4a2 100644 --- a/src/gallium/drivers/svga/svga_pipe_vs.c +++ b/src/gallium/drivers/svga/svga_pipe_vs.c @@ -36,6 +36,7 @@ #include "svga_hw_reg.h" #include "svga_cmd.h" #include "svga_debug.h" +#include "svga_shader.h" /** @@ -158,17 +159,8 @@ svga_delete_vs_state(struct pipe_context *pipe, void *shader) for (variant = vs->base.variants; variant; variant = tmp) { tmp = variant->next; - ret = SVGA3D_DestroyShader(svga->swc, variant->id, SVGA3D_SHADERTYPE_VS); - if (ret != PIPE_OK) { - svga_context_flush(svga, NULL); - ret = SVGA3D_DestroyShader(svga->swc, variant->id, - SVGA3D_SHADERTYPE_VS); - assert(ret == PIPE_OK); - } - - util_bitmask_clear(svga->vs_bm, variant->id); - - svga_destroy_shader_variant(variant); + ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_VS, variant); + (void) ret; /* PIPE_ERROR_ not handled yet */ /* * Remove stale references to this variant to ensure a new variant on the diff --git a/src/gallium/drivers/svga/svga_shader.c b/src/gallium/drivers/svga/svga_shader.c new file mode 100644 index 00000000000..88877b27e98 --- /dev/null +++ b/src/gallium/drivers/svga/svga_shader.c @@ -0,0 +1,101 @@ +/********************************************************** + * Copyright 2008-2012 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +#include "util/u_bitmask.h" +#include "util/u_memory.h" +#include "svga_context.h" +#include "svga_cmd.h" +#include "svga_shader.h" + + + +/** + * Issue the SVGA3D commands to define a new shader. + * \param result contains the shader tokens, etc. The result->id field will + * be set here. + */ +enum pipe_error +svga_define_shader(struct svga_context *svga, + SVGA3dShaderType type, + struct svga_shader_variant *variant) +{ + unsigned codeLen = variant->nr_tokens * sizeof(variant->tokens[0]); + + { + enum pipe_error ret; + + /* Allocate an integer ID for the shader */ + variant->id = util_bitmask_add(svga->shader_id_bm); + if (variant->id == UTIL_BITMASK_INVALID_INDEX) { + return PIPE_ERROR_OUT_OF_MEMORY; + } + + /* Issue SVGA3D device command to define the shader */ + ret = SVGA3D_DefineShader(svga->swc, + variant->id, + type, + variant->tokens, + codeLen); + if (ret != PIPE_OK) { + /* free the ID */ + assert(variant->id != UTIL_BITMASK_INVALID_INDEX); + util_bitmask_clear(svga->shader_id_bm, variant->id); + variant->id = UTIL_BITMASK_INVALID_INDEX; + return ret; + } + } + + return PIPE_OK; +} + + + +enum pipe_error +svga_destroy_shader_variant(struct svga_context *svga, + SVGA3dShaderType type, + struct svga_shader_variant *variant) +{ + enum pipe_error ret = PIPE_OK; + + /* first try */ + if (variant->id != UTIL_BITMASK_INVALID_INDEX) { + ret = SVGA3D_DestroyShader(svga->swc, variant->id, type); + + if (ret != PIPE_OK) { + /* flush and try again */ + svga_context_flush(svga, NULL); + + ret = SVGA3D_DestroyShader(svga->swc, variant->id, type); + assert(ret == PIPE_OK); + } + + util_bitmask_clear(svga->shader_id_bm, variant->id); + } + + FREE((unsigned *)variant->tokens); + FREE(variant); + + return ret; +} diff --git a/src/gallium/drivers/svga/svga_shader.h b/src/gallium/drivers/svga/svga_shader.h new file mode 100644 index 00000000000..348dc0c59e2 --- /dev/null +++ b/src/gallium/drivers/svga/svga_shader.h @@ -0,0 +1,44 @@ +/********************************************************** + * Copyright 2008-2012 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +#ifndef SVGA_SHADER_H +#define SVGA_SHADER_H + +#include "svga3d_reg.h" + +struct svga_shader_variant; + +enum pipe_error +svga_define_shader(struct svga_context *svga, + SVGA3dShaderType type, + struct svga_shader_variant *variant); + +enum pipe_error +svga_destroy_shader_variant(struct svga_context *svga, + SVGA3dShaderType type, + struct svga_shader_variant *variant); + + +#endif /* SVGA_SHADER_H */ diff --git a/src/gallium/drivers/svga/svga_state_fs.c b/src/gallium/drivers/svga/svga_state_fs.c index 1afdae95e0f..860a0c8e0cf 100644 --- a/src/gallium/drivers/svga/svga_state_fs.c +++ b/src/gallium/drivers/svga/svga_state_fs.c @@ -33,6 +33,7 @@ #include "svga_context.h" #include "svga_state.h" #include "svga_cmd.h" +#include "svga_shader.h" #include "svga_resource_texture.h" #include "svga_tgsi.h" @@ -134,30 +135,21 @@ compile_fs(struct svga_context *svga, } } - variant->id = util_bitmask_add(svga->fs_bm); - if(variant->id == UTIL_BITMASK_INVALID_INDEX) { - ret = PIPE_ERROR_OUT_OF_MEMORY; - goto fail; - } - - ret = SVGA3D_DefineShader(svga->swc, - variant->id, - SVGA3D_SHADERTYPE_PS, - variant->tokens, - variant->nr_tokens * sizeof variant->tokens[0]); + ret = svga_define_shader(svga, SVGA3D_SHADERTYPE_PS, variant); if (ret != PIPE_OK) goto fail; *out_variant = variant; + + /* insert variants at head of linked list */ variant->next = fs->base.variants; fs->base.variants = variant; + return PIPE_OK; fail: if (variant) { - if (variant->id != UTIL_BITMASK_INVALID_INDEX) - util_bitmask_clear( svga->fs_bm, variant->id ); - svga_destroy_shader_variant( variant ); + svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_PS, variant); } return ret; } diff --git a/src/gallium/drivers/svga/svga_state_vs.c b/src/gallium/drivers/svga/svga_state_vs.c index 208bdd3626a..aaef17ef35f 100644 --- a/src/gallium/drivers/svga/svga_state_vs.c +++ b/src/gallium/drivers/svga/svga_state_vs.c @@ -35,6 +35,7 @@ #include "svga_context.h" #include "svga_state.h" #include "svga_cmd.h" +#include "svga_shader.h" #include "svga_tgsi.h" #include "svga_hw_reg.h" @@ -128,30 +129,21 @@ compile_vs(struct svga_context *svga, } } - variant->id = util_bitmask_add(svga->vs_bm); - if(variant->id == UTIL_BITMASK_INVALID_INDEX) { - ret = PIPE_ERROR_OUT_OF_MEMORY; - goto fail; - } - - ret = SVGA3D_DefineShader(svga->swc, - variant->id, - SVGA3D_SHADERTYPE_VS, - variant->tokens, - variant->nr_tokens * sizeof variant->tokens[0]); + ret = svga_define_shader(svga, SVGA3D_SHADERTYPE_VS, variant); if (ret != PIPE_OK) goto fail; *out_variant = variant; + + /* insert variants at head of linked list */ variant->next = vs->base.variants; vs->base.variants = variant; + return PIPE_OK; fail: if (variant) { - if (variant->id != UTIL_BITMASK_INVALID_INDEX) - util_bitmask_clear( svga->vs_bm, variant->id ); - svga_destroy_shader_variant( variant ); + svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_VS, variant); } return ret; } diff --git a/src/gallium/drivers/svga/svga_tgsi.c b/src/gallium/drivers/svga/svga_tgsi.c index 368f131c6b2..9aafd851264 100644 --- a/src/gallium/drivers/svga/svga_tgsi.c +++ b/src/gallium/drivers/svga/svga_tgsi.c @@ -381,11 +381,3 @@ svga_translate_vertex_program(const struct svga_vertex_shader *vs, return svga_tgsi_translate(&vs->base, &key, PIPE_SHADER_VERTEX); } - - -void -svga_destroy_shader_variant(struct svga_shader_variant *variant) -{ - FREE((unsigned *) variant->tokens); - FREE(variant); -} diff --git a/src/gallium/drivers/svga/svga_tgsi.h b/src/gallium/drivers/svga/svga_tgsi.h index b32b7081e9a..9a0c7b8f41e 100644 --- a/src/gallium/drivers/svga/svga_tgsi.h +++ b/src/gallium/drivers/svga/svga_tgsi.h @@ -154,9 +154,6 @@ svga_translate_vertex_program( const struct svga_vertex_shader *fs, const struct svga_vs_compile_key *vkey ); -void -svga_destroy_shader_variant(struct svga_shader_variant *variant); - unsigned svga_get_generic_inputs_mask(const struct tgsi_shader_info *info);