From: Keith Whitwell Date: Sat, 17 Mar 2001 17:43:04 +0000 (+0000) Subject: Remove dead #define. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=47489c0721348d8f5e5f17b4af63b1c601045116;p=mesa.git Remove dead #define. Add case for triangles culled front and back -- not handled by the culling code inside swrast triangle routines. --- diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 49c72f4e8fe..f54b8d5fa9d 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1,4 +1,4 @@ -/* $Id: mtypes.h,v 1.25 2001/03/15 18:21:01 brianp Exp $ */ +/* $Id: mtypes.h,v 1.26 2001/03/17 17:43:04 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -1363,7 +1363,6 @@ struct gl_extensions { #define _DD_NEW_POINT_SMOOTH _NEW_POINT #define _DD_NEW_POINT_SIZE _NEW_POINT #define _DD_NEW_POINT_ATTEN _NEW_POINT -#define _DD_NEW_LIGHTING_CULL _NEW_LIGHT #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON #define _DD_NEW_Z_NEVER _NEW_DEPTH #define _DD_NEW_STENCIL _NEW_STENCIL diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index a581acfcfb9..4bf83d6bf21 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1,4 +1,4 @@ -/* $Id: s_triangle.c,v 1.18 2001/03/12 00:48:42 gareth Exp $ */ +/* $Id: s_triangle.c,v 1.19 2001/03/17 17:43:05 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -2218,7 +2218,13 @@ static void occlusion_zless_triangle( GLcontext *ctx, #include "s_tritemp.h" } - +static void nodraw_triangle( GLcontext *ctx, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) +{ + (void) (ctx && v0 && v1 && v2); +} void _swrast_add_spec_terms_triangle( GLcontext *ctx, const SWvertex *v0, @@ -2264,6 +2270,15 @@ _swrast_choose_triangle( GLcontext *ctx ) SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLboolean rgbmode = ctx->Visual.rgbMode; + if (ctx->Polygon.CullFlag && + ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) { + dputs("nodraw_triangle"); + swrast->Triangle = nodraw_triangle; + return; + } + + + if (ctx->RenderMode==GL_RENDER) { if (ctx->Polygon.SmoothFlag) {