From: Eric Anholt Date: Thu, 1 Nov 2018 19:15:25 +0000 (-0700) Subject: v3d: Respect user-passed strides for BO imports. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=47586ab56989bc4225caf173f5bb570f60c7759f;p=mesa.git v3d: Respect user-passed strides for BO imports. If the caller has passed in a stride for (linear) BO import, we should use that stride when rendering to the BO (or, if we some day support texturing from linear-imported BOs, when doing the linear-to-UIF shadow copy). This lets us remove the extra stride-changing relayout in the simulator. --- diff --git a/src/gallium/drivers/v3d/v3d_bufmgr.c b/src/gallium/drivers/v3d/v3d_bufmgr.c index d01b60e3223..970c38e08fe 100644 --- a/src/gallium/drivers/v3d/v3d_bufmgr.c +++ b/src/gallium/drivers/v3d/v3d_bufmgr.c @@ -331,7 +331,6 @@ v3d_bo_last_unreference_locked_timed(struct v3d_bo *bo, time_t time) static struct v3d_bo * v3d_bo_open_handle(struct v3d_screen *screen, - uint32_t winsys_stride, uint32_t handle, uint32_t size) { struct v3d_bo *bo; @@ -355,8 +354,7 @@ v3d_bo_open_handle(struct v3d_screen *screen, bo->private = false; #ifdef USE_V3D_SIMULATOR - v3d_simulator_open_from_handle(screen->fd, winsys_stride, - bo->handle, bo->size); + v3d_simulator_open_from_handle(screen->fd, bo->handle, bo->size); bo->map = malloc(bo->size); #endif @@ -382,8 +380,7 @@ done: } struct v3d_bo * -v3d_bo_open_name(struct v3d_screen *screen, uint32_t name, - uint32_t winsys_stride) +v3d_bo_open_name(struct v3d_screen *screen, uint32_t name) { struct drm_gem_open o = { .name = name @@ -395,11 +392,11 @@ v3d_bo_open_name(struct v3d_screen *screen, uint32_t name, return NULL; } - return v3d_bo_open_handle(screen, winsys_stride, o.handle, o.size); + return v3d_bo_open_handle(screen, o.handle, o.size); } struct v3d_bo * -v3d_bo_open_dmabuf(struct v3d_screen *screen, int fd, uint32_t winsys_stride) +v3d_bo_open_dmabuf(struct v3d_screen *screen, int fd) { uint32_t handle; int ret = drmPrimeFDToHandle(screen->fd, fd, &handle); @@ -416,7 +413,7 @@ v3d_bo_open_dmabuf(struct v3d_screen *screen, int fd, uint32_t winsys_stride) return NULL; } - return v3d_bo_open_handle(screen, winsys_stride, handle, size); + return v3d_bo_open_handle(screen, handle, size); } int diff --git a/src/gallium/drivers/v3d/v3d_bufmgr.h b/src/gallium/drivers/v3d/v3d_bufmgr.h index 8fbde5ae9af..48629c65356 100644 --- a/src/gallium/drivers/v3d/v3d_bufmgr.h +++ b/src/gallium/drivers/v3d/v3d_bufmgr.h @@ -60,10 +60,8 @@ struct v3d_bo *v3d_bo_alloc(struct v3d_screen *screen, uint32_t size, const char *name); void v3d_bo_last_unreference(struct v3d_bo *bo); void v3d_bo_last_unreference_locked_timed(struct v3d_bo *bo, time_t time); -struct v3d_bo *v3d_bo_open_name(struct v3d_screen *screen, uint32_t name, - uint32_t winsys_stride); -struct v3d_bo *v3d_bo_open_dmabuf(struct v3d_screen *screen, int fd, - uint32_t winsys_stride); +struct v3d_bo *v3d_bo_open_name(struct v3d_screen *screen, uint32_t name); +struct v3d_bo *v3d_bo_open_dmabuf(struct v3d_screen *screen, int fd); bool v3d_bo_flink(struct v3d_bo *bo, uint32_t *name); int v3d_bo_get_dmabuf(struct v3d_bo *bo); diff --git a/src/gallium/drivers/v3d/v3d_context.h b/src/gallium/drivers/v3d/v3d_context.h index 70643e000b0..8e44bbae906 100644 --- a/src/gallium/drivers/v3d/v3d_context.h +++ b/src/gallium/drivers/v3d/v3d_context.h @@ -480,8 +480,7 @@ int v3d_simulator_flush(struct v3d_context *v3d, struct drm_v3d_submit_cl *args, struct v3d_job *job); int v3d_simulator_ioctl(int fd, unsigned long request, void *arg); -void v3d_simulator_open_from_handle(int fd, uint32_t winsys_stride, - int handle, uint32_t size); +void v3d_simulator_open_from_handle(int fd, int handle, uint32_t size); static inline int v3d_ioctl(int fd, unsigned long request, void *arg) diff --git a/src/gallium/drivers/v3d/v3d_resource.c b/src/gallium/drivers/v3d/v3d_resource.c index dd0db8cfd89..b9c578b9cf5 100644 --- a/src/gallium/drivers/v3d/v3d_resource.c +++ b/src/gallium/drivers/v3d/v3d_resource.c @@ -396,7 +396,7 @@ v3d_get_ub_pad(struct v3d_resource *rsc, uint32_t height) } static void -v3d_setup_slices(struct v3d_resource *rsc) +v3d_setup_slices(struct v3d_resource *rsc, uint32_t winsys_stride) { struct pipe_resource *prsc = &rsc->base; uint32_t width = prsc->width0; @@ -498,7 +498,10 @@ v3d_setup_slices(struct v3d_resource *rsc) } slice->offset = offset; - slice->stride = level_width * rsc->cpp; + if (winsys_stride) + slice->stride = winsys_stride; + else + slice->stride = level_width * rsc->cpp; slice->padded_height = level_height; slice->size = level_height * slice->stride; @@ -674,7 +677,7 @@ v3d_resource_create_with_modifiers(struct pipe_screen *pscreen, rsc->internal_format = prsc->format; - v3d_setup_slices(rsc); + v3d_setup_slices(rsc, 0); if (!v3d_resource_bo_alloc(rsc)) goto fail; @@ -730,12 +733,10 @@ v3d_resource_from_handle(struct pipe_screen *pscreen, switch (whandle->type) { case WINSYS_HANDLE_TYPE_SHARED: - rsc->bo = v3d_bo_open_name(screen, - whandle->handle, whandle->stride); + rsc->bo = v3d_bo_open_name(screen, whandle->handle); break; case WINSYS_HANDLE_TYPE_FD: - rsc->bo = v3d_bo_open_dmabuf(screen, - whandle->handle, whandle->stride); + rsc->bo = v3d_bo_open_dmabuf(screen, whandle->handle); break; default: fprintf(stderr, @@ -749,7 +750,7 @@ v3d_resource_from_handle(struct pipe_screen *pscreen, rsc->internal_format = prsc->format; - v3d_setup_slices(rsc); + v3d_setup_slices(rsc, whandle->stride); v3d_debug_resource_layout(rsc, "import"); if (whandle->stride != slice->stride) { diff --git a/src/gallium/drivers/v3d/v3d_simulator.c b/src/gallium/drivers/v3d/v3d_simulator.c index e73cc6443a3..a9ff0f4a91c 100644 --- a/src/gallium/drivers/v3d/v3d_simulator.c +++ b/src/gallium/drivers/v3d/v3d_simulator.c @@ -104,9 +104,6 @@ struct v3d_simulator_bo { uint32_t size; void *vaddr; - void *winsys_map; - uint32_t winsys_stride; - int handle; }; @@ -200,9 +197,6 @@ v3d_free_simulator_bo(struct v3d_simulator_bo *sim_bo) { struct v3d_simulator_file *sim_file = sim_bo->file; - if (sim_bo->winsys_map) - munmap(sim_bo->winsys_map, sim_bo->size); - set_gmp_flags(sim_file, sim_bo->block->ofs, sim_bo->size, 0x0); mtx_lock(&sim_state.mutex); @@ -274,30 +268,8 @@ v3d_simulator_flush(struct v3d_context *v3d, struct v3d_screen *screen = v3d->screen; int fd = screen->fd; struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); - struct v3d_surface *csurf = v3d_surface(v3d->framebuffer.cbufs[0]); - struct v3d_resource *ctex = csurf ? v3d_resource(csurf->base.texture) : NULL; - struct v3d_simulator_bo *csim_bo = ctex ? v3d_get_simulator_bo(file, ctex->bo->handle) : NULL; - uint32_t winsys_stride = ctex ? csim_bo->winsys_stride : 0; - uint32_t sim_stride = ctex ? ctex->slices[0].stride : 0; - uint32_t row_len = MIN2(sim_stride, winsys_stride); int ret; - if (ctex && csim_bo->winsys_map) { -#if 0 - fprintf(stderr, "%dx%d %d %d %d\n", - ctex->base.b.width0, ctex->base.b.height0, - winsys_stride, - sim_stride, - ctex->bo->size); -#endif - - for (int y = 0; y < ctex->base.height0; y++) { - memcpy(ctex->bo->map + y * sim_stride, - csim_bo->winsys_map + y * winsys_stride, - row_len); - } - } - ret = v3d_simulator_pin_bos(fd, job); if (ret) return ret; @@ -311,48 +283,9 @@ v3d_simulator_flush(struct v3d_context *v3d, if (ret) return ret; - if (ctex && csim_bo->winsys_map) { - for (int y = 0; y < ctex->base.height0; y++) { - memcpy(csim_bo->winsys_map + y * winsys_stride, - ctex->bo->map + y * sim_stride, - row_len); - } - } - return 0; } -/** - * Map the underlying GEM object from the real hardware GEM handle. - */ -static void * -v3d_simulator_map_winsys_bo(int fd, struct v3d_simulator_bo *sim_bo) -{ - int ret; - void *map; - - struct drm_mode_map_dumb map_dumb = { - .handle = sim_bo->handle, - }; - ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map_dumb); - if (ret != 0) { - fprintf(stderr, "map ioctl failure\n"); - abort(); - } - - map = mmap(NULL, sim_bo->size, PROT_READ | PROT_WRITE, MAP_SHARED, - fd, map_dumb.offset); - if (map == MAP_FAILED) { - fprintf(stderr, - "mmap of bo %d (offset 0x%016llx, size %d) failed\n", - sim_bo->handle, (long long)map_dumb.offset, - (int)sim_bo->size); - abort(); - } - - return map; -} - /** * Do fixups after a BO has been opened from a handle. * @@ -360,14 +293,9 @@ v3d_simulator_map_winsys_bo(int fd, struct v3d_simulator_bo *sim_bo) * time, but we're still using drmPrimeFDToHandle() so we have this helper to * be called afterward instead. */ -void v3d_simulator_open_from_handle(int fd, uint32_t winsys_stride, - int handle, uint32_t size) +void v3d_simulator_open_from_handle(int fd, int handle, uint32_t size) { - struct v3d_simulator_bo *sim_bo = - v3d_create_simulator_bo(fd, handle, size); - - sim_bo->winsys_stride = winsys_stride; - sim_bo->winsys_map = v3d_simulator_map_winsys_bo(fd, sim_bo); + v3d_create_simulator_bo(fd, handle, size); } /**