From: Brian Paul Date: Wed, 12 Nov 2008 23:44:47 +0000 (-0700) Subject: mesa: fix bug in GLSL built-in matrix state lookup X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=47b883e42ba5f6948ce8050d5a3c7849ba2a1cec;p=mesa.git mesa: fix bug in GLSL built-in matrix state lookup --- diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c index ed6de40d4b6..fdcd3714a5c 100644 --- a/src/mesa/shader/slang/slang_builtin.c +++ b/src/mesa/shader/slang/slang_builtin.c @@ -109,10 +109,13 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, if (isMatrix) { if (tokens[0] == STATE_TEXTURE_MATRIX) { if (index1 >= 0) { - tokens[1] = index1; - index1 = 0; /* prevent extra addition at end of function */ + tokens[1] = index1; /* which texture matrix */ } } + if (index1 < 0) { + /* index1 is unused: prevent extra addition at end of function */ + index1 = 0; + } } else if (strcmp(var, "gl_DepthRange") == 0) { tokens[0] = STATE_DEPTH_RANGE;