From: Eric Anholt Date: Tue, 3 Aug 2010 00:05:48 +0000 (-0700) Subject: ir_to_mesa: Add support for 1.20 uniform initializers. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=47f305a4fcd23f859d097c6cc25a739547462939;p=mesa.git ir_to_mesa: Add support for 1.20 uniform initializers. Fixes: glsl-uniform-initializer-1 glsl-uniform-initializer-2 glsl-uniform-initializer-3 glsl-uniform-initializer-4 glsl1-GLSL 1.20 uniform array constructor --- diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index af306f05d8b..ba0934c446d 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -252,9 +252,13 @@ public: GLboolean try_emit_mad(ir_expression *ir, int mul_operand); + int add_uniform(const char *name, + const glsl_type *type, + ir_constant *constant); void add_aggregate_uniform(ir_instruction *ir, const char *name, const struct glsl_type *type, + ir_constant *constant, struct ir_to_mesa_dst_reg temp); int *sampler_map; @@ -1246,6 +1250,83 @@ get_builtin_matrix_ref(void *mem_ctx, struct gl_program *prog, ir_variable *var, return NULL; } +int +ir_to_mesa_visitor::add_uniform(const char *name, + const glsl_type *type, + ir_constant *constant) +{ + int len; + + if (type->is_vector() || + type->is_scalar()) { + len = type->vector_elements; + } else { + len = type_size(type) * 4; + } + + float *values = NULL; + if (constant && type->is_array()) { + values = (float *)malloc(type->length * 4 * sizeof(float)); + + assert(type->fields.array->is_scalar() || + type->fields.array->is_vector() || + !"FINISHME: uniform array initializers for non-vector"); + + for (unsigned int i = 0; i < type->length; i++) { + ir_constant *element = constant->array_elements[i]; + unsigned int c; + + for (c = 0; c < type->fields.array->vector_elements; c++) { + switch (type->fields.array->base_type) { + case GLSL_TYPE_FLOAT: + values[4 * i + c] = element->value.f[c]; + break; + case GLSL_TYPE_INT: + values[4 * i + c] = element->value.i[c]; + break; + case GLSL_TYPE_UINT: + values[4 * i + c] = element->value.u[c]; + break; + case GLSL_TYPE_BOOL: + values[4 * i + c] = element->value.b[c]; + break; + default: + assert(!"not reached"); + } + } + } + } else if (constant) { + values = (float *)malloc(16 * sizeof(float)); + for (unsigned int i = 0; i < type->components(); i++) { + switch (type->base_type) { + case GLSL_TYPE_FLOAT: + values[i] = constant->value.f[i]; + break; + case GLSL_TYPE_INT: + values[i] = constant->value.i[i]; + break; + case GLSL_TYPE_UINT: + values[i] = constant->value.u[i]; + break; + case GLSL_TYPE_BOOL: + values[i] = constant->value.b[i]; + break; + default: + assert(!"not reached"); + } + } + } + + int loc = _mesa_add_uniform(this->prog->Parameters, + name, + len, + type->gl_type, + values); + free(values); + + return loc; +} + /* Recursively add all the members of the aggregate uniform as uniform names * to Mesa, moving those uniforms to our structured temporary. */ @@ -1253,20 +1334,29 @@ void ir_to_mesa_visitor::add_aggregate_uniform(ir_instruction *ir, const char *name, const struct glsl_type *type, + ir_constant *constant, struct ir_to_mesa_dst_reg temp) { int loc; if (type->is_record()) { void *mem_ctx = talloc_new(NULL); + ir_constant *field_constant = NULL; + + if (constant) + field_constant = (ir_constant *)constant->components.get_head(); for (unsigned int i = 0; i < type->length; i++) { const glsl_type *field_type = type->fields.structure[i].type; + add_aggregate_uniform(ir, talloc_asprintf(mem_ctx, "%s.%s", name, type->fields.structure[i].name), - field_type, temp); + field_type, field_constant, temp); temp.index += type_size(field_type); + + if (constant) + field_constant = (ir_constant *)field_constant->next; } talloc_free(mem_ctx); @@ -1276,21 +1366,7 @@ ir_to_mesa_visitor::add_aggregate_uniform(ir_instruction *ir, assert(type->is_vector() || type->is_scalar() || !"FINISHME: other types"); - int len; - - if (type->is_vector() || - type->is_scalar()) { - len = type->vector_elements; - } else { - len = type_size(type) * 4; - } - - loc = _mesa_add_uniform(this->prog->Parameters, - name, - len, - type->gl_type, - NULL); - + loc = add_uniform(name, type, constant); ir_to_mesa_src_reg uniform(PROGRAM_UNIFORM, loc, type); @@ -1307,7 +1383,6 @@ ir_to_mesa_visitor::visit(ir_dereference_variable *ir) { variable_storage *entry = find_variable_storage(ir->var); unsigned int loc; - int len; if (!entry) { switch (ir->var->mode) { @@ -1350,22 +1425,14 @@ ir_to_mesa_visitor::visit(ir_dereference_variable *ir) this->variables.push_tail(entry); add_aggregate_uniform(ir->var, ir->var->name, ir->var->type, - ir_to_mesa_dst_reg_from_src(temp)); + ir->var->constant_value, + ir_to_mesa_dst_reg_from_src(temp)); break; } - if (ir->var->type->is_vector() || - ir->var->type->is_scalar()) { - len = ir->var->type->vector_elements; - } else { - len = type_size(ir->var->type) * 4; - } - - loc = _mesa_add_uniform(this->prog->Parameters, - ir->var->name, - len, - ir->var->type->gl_type, - NULL); + loc = add_uniform(ir->var->name, + ir->var->type, + ir->var->constant_value); /* Always mark the uniform used at this point. If it isn't * used, dead code elimination should have nuked the decl already.