From: Damien Lespiau Date: Wed, 27 Feb 2013 15:05:25 +0000 (+0000) Subject: i965/skl: Update 3DSTATE_SBE for Skylake. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=48157b904a9a7a1b9a574945b43e201822402ce0;p=mesa.git i965/skl: Update 3DSTATE_SBE for Skylake. This commands has seen the addition of 2 dwords that allow to specify which channels of which attributes need to be forwarded to the fragment shader. v2: Rebase forward a year (done by Ken). Signed-off-by: Damien Lespiau Signed-off-by: Kenneth Graunke Reviewed-by: Kristian Høgsberg Reviewed-by: Anuj Phogat --- diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h index ab45d3d5966..4e220316c90 100644 --- a/src/mesa/drivers/dri/i965/brw_defines.h +++ b/src/mesa/drivers/dri/i965/brw_defines.h @@ -1904,6 +1904,12 @@ enum brw_message_target { /* DW12: attr 0-7 wrap shortest enables */ /* DW13: attr 8-16 wrap shortest enables */ +/* DW4-5: Attribute active components (gen9) */ +#define GEN9_SBE_ACTIVE_COMPONENT_NONE 0 +#define GEN9_SBE_ACTIVE_COMPONENT_XY 1 +#define GEN9_SBE_ACTIVE_COMPONENT_XYZ 2 +#define GEN9_SBE_ACTIVE_COMPONENT_XYZW 3 + #define _3DSTATE_SBE_SWIZ 0x7851 /* GEN8+ */ #define _3DSTATE_RASTER 0x7850 /* GEN8+ */ diff --git a/src/mesa/drivers/dri/i965/gen8_sf_state.c b/src/mesa/drivers/dri/i965/gen8_sf_state.c index 555e6a8183e..0a15d9c2984 100644 --- a/src/mesa/drivers/dri/i965/gen8_sf_state.c +++ b/src/mesa/drivers/dri/i965/gen8_sf_state.c @@ -39,10 +39,13 @@ upload_sbe(struct brw_context *brw) uint32_t urb_entry_read_length; uint32_t point_sprite_enables; uint32_t flat_enables; + int sbe_cmd_length; uint32_t dw1 = GEN7_SBE_SWIZZLE_ENABLE | num_outputs << GEN7_SBE_NUM_OUTPUTS_SHIFT; + uint32_t dw4 = 0; + uint32_t dw5 = 0; /* _NEW_BUFFERS */ bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); @@ -79,11 +82,34 @@ upload_sbe(struct brw_context *brw) GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH | GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET; - BEGIN_BATCH(4); - OUT_BATCH(_3DSTATE_SBE << 16 | (4 - 2)); + if (brw->gen == 8) { + sbe_cmd_length = 4; + } else { + sbe_cmd_length = 6; + + /* prepare the active component dwords */ + int input_index = 0; + for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) { + if (!(brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr))) + continue; + + if (input_index < 16) + dw4 |= (GEN9_SBE_ACTIVE_COMPONENT_XYZW << (input_index << 1)); + else + dw5 |= (GEN9_SBE_ACTIVE_COMPONENT_XYZW << (input_index << 1)); + + ++input_index; + } + } + BEGIN_BATCH(sbe_cmd_length); + OUT_BATCH(_3DSTATE_SBE << 16 | (sbe_cmd_length - 2)); OUT_BATCH(dw1); OUT_BATCH(point_sprite_enables); OUT_BATCH(flat_enables); + if (sbe_cmd_length >= 6) { + OUT_BATCH(dw4); + OUT_BATCH(dw5); + } ADVANCE_BATCH(); BEGIN_BATCH(11);