From: Timothy Arceri Date: Fri, 17 Jun 2016 05:12:38 +0000 (+1000) Subject: mesa: remove remaining tabs in api_validate.c X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=481e924951067ebc909fc2eaf986bedc9e441648;p=mesa.git mesa: remove remaining tabs in api_validate.c Reviewed-by: Samuel Iglesias Gonsálvez --- diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index c7625c3f694..4ef86b89ea5 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -54,7 +54,7 @@ check_valid_to_render(struct gl_context *ctx, const char *function) /* For OpenGL ES, only draw if we have vertex positions */ if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled) - return false; + return false; break; case API_OPENGL_CORE: @@ -346,10 +346,10 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) } if (!pass) { _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(mode=%s vs transform feedback %s)", - name, - _mesa_lookup_prim_by_nr(mode), - _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode)); + "%s(mode=%s vs transform feedback %s)", + name, + _mesa_lookup_prim_by_nr(mode), + _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode)); return GL_FALSE; } } @@ -431,8 +431,8 @@ validate_DrawElements_common(struct gl_context *ctx, */ GLboolean _mesa_validate_DrawElements(struct gl_context *ctx, - GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) + GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices) { FLUSH_CURRENT(ctx, 0); @@ -494,9 +494,9 @@ _mesa_validate_MultiDrawElements(struct gl_context *ctx, */ GLboolean _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode, - GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices) + GLuint start, GLuint end, + GLsizei count, GLenum type, + const GLvoid *indices) { FLUSH_CURRENT(ctx, 0); @@ -580,7 +580,7 @@ _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint fi if (first < 0) { _mesa_error(ctx, GL_INVALID_VALUE, - "glDrawArraysInstanced(start=%d)", first); + "glDrawArraysInstanced(start=%d)", first); return GL_FALSE; }