From: Corbin Simpson Date: Sun, 5 Apr 2009 07:15:19 +0000 (-0700) Subject: r300-gallium: Update state handlers/setters for vertex shaders. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=484795ff14faa794b7a150f29554a73e0113f67d;p=mesa.git r300-gallium: Update state handlers/setters for vertex shaders. --- diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c index b1d85260cc1..4dee4ab8ce1 100644 --- a/src/gallium/drivers/r300/r300_state.c +++ b/src/gallium/drivers/r300/r300_state.c @@ -333,9 +333,12 @@ static void* r300_create_rs_state(struct pipe_context* pipe, { struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state); - /* XXX this is part of HW TCL */ /* XXX endian control */ - rs->vap_control_status = R300_VAP_TCL_BYPASS; + if (r300_screen(pipe->screen)->caps->has_tcl) { + rs->vap_control_status = 0; + } else { + rs->vap_control_status = R300_VAP_TCL_BYPASS; + } rs->point_size = pack_float_16_6x(state->point_size) | (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT); @@ -584,31 +587,61 @@ static void r300_set_vertex_elements(struct pipe_context* pipe, const struct pipe_vertex_element* elements) { struct r300_context* r300 = r300_context(pipe); - /* XXX Draw */ + draw_flush(r300->draw); draw_set_vertex_elements(r300->draw, count, elements); } static void* r300_create_vs_state(struct pipe_context* pipe, - const struct pipe_shader_state* state) + const struct pipe_shader_state* shader) { - struct r300_context* context = r300_context(pipe); - tgsi_dump(state->tokens); - /* XXX handing this off to Draw for now */ - return draw_create_vertex_shader(context->draw, state); + struct r300_context* r300 = r300_context(pipe); + + if (r300_screen(pipe->screen)->caps->has_tcl) { + struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader); + /* Copy state directly into shader. */ + vs->state = *shader; + + tgsi_scan_shader(shader->tokens, &vs->info); + + return (void*)vs; + } else { + return draw_create_vertex_shader(r300->draw, shader); + } } -static void r300_bind_vs_state(struct pipe_context* pipe, void* state) { - struct r300_context* context = r300_context(pipe); - /* XXX handing this off to Draw for now */ - draw_bind_vertex_shader(context->draw, (struct draw_vertex_shader*)state); +static void r300_bind_vs_state(struct pipe_context* pipe, void* shader) +{ + struct r300_context* r300 = r300_context(pipe); + + if (r300_screen(pipe->screen)->caps->has_tcl) { + struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; + + if (vs == NULL) { + r300->vs = NULL; + return; + } else if (!vs->translated) { + r300_translate_vertex_shader(r300, vs); + } + + r300->vs = vs; + r300->dirty_state |= R300_NEW_VERTEX_SHADER; + } else { + draw_bind_vertex_shader(r300->draw, + (struct draw_vertex_shader*)shader); + } } -static void r300_delete_vs_state(struct pipe_context* pipe, void* state) +static void r300_delete_vs_state(struct pipe_context* pipe, void* shader) { - struct r300_context* context = r300_context(pipe); - /* XXX handing this off to Draw for now */ - draw_delete_vertex_shader(context->draw, (struct draw_vertex_shader*)state); + struct r300_context* r300 = r300_context(pipe); + + if (r300_screen(pipe->screen)->caps->has_tcl) { + FREE(shader); + } else { + draw_delete_vertex_shader(r300->draw, + (struct draw_vertex_shader*)shader); + } } void r300_init_state_functions(struct r300_context* r300)