From: Marek Olšák Date: Tue, 6 Aug 2013 13:08:54 +0000 (+0200) Subject: radeonsi: implement texture fetching for compressed MSAA textures (v2) X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4855acd461cc7a540a13da421b74be2198c9369f;p=mesa.git radeonsi: implement texture fetching for compressed MSAA textures (v2) v2: use resource slots 16..31 for FMASK textures Reviewed-by: Michel Dänzer --- diff --git a/src/gallium/drivers/radeonsi/radeonsi_shader.c b/src/gallium/drivers/radeonsi/radeonsi_shader.c index cbe10ccaa1f..3e62858c08d 100644 --- a/src/gallium/drivers/radeonsi/radeonsi_shader.c +++ b/src/gallium/drivers/radeonsi/radeonsi_shader.c @@ -915,6 +915,12 @@ handle_semantic: /* ctx->shader->output[i].spi_sid = r600_spi_sid(&ctx->shader->output[i]);*/ } +static const struct lp_build_tgsi_action txf_action; + +static void build_tex_intrinsic(const struct lp_build_tgsi_action * action, + struct lp_build_tgsi_context * bld_base, + struct lp_build_emit_data * emit_data); + static void tex_fetch_args( struct lp_build_tgsi_context * bld_base, struct lp_build_emit_data * emit_data) @@ -924,9 +930,11 @@ static void tex_fetch_args( const struct tgsi_full_instruction * inst = emit_data->inst; unsigned opcode = inst->Instruction.Opcode; unsigned target = inst->Texture.Texture; - unsigned sampler_src; + unsigned sampler_src, sampler_index; LLVMValueRef coords[4]; LLVMValueRef address[16]; + LLVMValueRef sample_index_rewrite = NULL; + LLVMValueRef sample_chan = NULL; int ref_pos; unsigned num_coords = tgsi_util_get_texture_coord_dim(target, &ref_pos); unsigned count = 0; @@ -1021,9 +1029,99 @@ static void tex_fetch_args( } sampler_src = emit_data->inst->Instruction.NumSrcRegs - 1; + sampler_index = emit_data->inst->Src[sampler_src].Register.Index; + + /* Adjust the sample index according to FMASK. + * + * For uncompressed MSAA surfaces, FMASK should return 0x76543210, + * which is the identity mapping. Each nibble says which physical sample + * should be fetched to get that sample. + * + * For example, 0x11111100 means there are only 2 samples stored and + * the second sample covers 3/4 of the pixel. When reading samples 0 + * and 1, return physical sample 0 (determined by the first two 0s + * in FMASK), otherwise return physical sample 1. + * + * The sample index should be adjusted as follows: + * sample_index = (fmask >> (sample_index * 4)) & 0xF; + */ + if (target == TGSI_TEXTURE_2D_MSAA || + target == TGSI_TEXTURE_2D_ARRAY_MSAA) { + struct lp_build_context *uint_bld = &bld_base->uint_bld; + struct lp_build_emit_data txf_emit_data = *emit_data; + LLVMValueRef txf_address[16]; + unsigned txf_count = count; + + memcpy(txf_address, address, sizeof(address)); + + /* Pad to a power-of-two size. */ + while (txf_count < util_next_power_of_two(txf_count)) + txf_address[txf_count++] = LLVMGetUndef(LLVMInt32TypeInContext(gallivm->context)); + + /* Read FMASK using TXF. */ + txf_emit_data.chan = 0; + txf_emit_data.dst_type = LLVMVectorType( + LLVMInt32TypeInContext(bld_base->base.gallivm->context), 4); + txf_emit_data.args[0] = lp_build_gather_values(gallivm, txf_address, txf_count); + txf_emit_data.args[1] = si_shader_ctx->resources[FMASK_TEX_OFFSET + sampler_index]; + txf_emit_data.args[2] = lp_build_const_int32(bld_base->base.gallivm, target); + txf_emit_data.arg_count = 3; + + build_tex_intrinsic(&txf_action, bld_base, &txf_emit_data); + + /* Initialize some constants. */ + if (target == TGSI_TEXTURE_2D_MSAA) { + sample_chan = LLVMConstInt(uint_bld->elem_type, 2, 0); + } else { + sample_chan = LLVMConstInt(uint_bld->elem_type, 3, 0); + } + + LLVMValueRef four = LLVMConstInt(uint_bld->elem_type, 4, 0); + LLVMValueRef F = LLVMConstInt(uint_bld->elem_type, 0xF, 0); + + /* Apply the formula. */ + LLVMValueRef fmask = + LLVMBuildExtractElement(gallivm->builder, + txf_emit_data.output[0], + uint_bld->zero, ""); + + LLVMValueRef sample_index = + LLVMBuildExtractElement(gallivm->builder, + txf_emit_data.args[0], + sample_chan, ""); + + LLVMValueRef sample_index4 = + LLVMBuildMul(gallivm->builder, sample_index, four, ""); + + LLVMValueRef shifted_fmask = + LLVMBuildLShr(gallivm->builder, fmask, sample_index4, ""); + + LLVMValueRef final_sample = + LLVMBuildAnd(gallivm->builder, shifted_fmask, F, ""); + + /* Don't rewrite the sample index if WORD1.DATA_FORMAT of the FMASK + * resource descriptor is 0 (invalid), + */ + LLVMValueRef fmask_desc = + LLVMBuildBitCast(gallivm->builder, + si_shader_ctx->resources[FMASK_TEX_OFFSET + sampler_index], + LLVMVectorType(uint_bld->elem_type, 8), ""); + + LLVMValueRef fmask_word1 = + LLVMBuildExtractElement(gallivm->builder, fmask_desc, + uint_bld->one, ""); + + LLVMValueRef word1_is_nonzero = + LLVMBuildICmp(gallivm->builder, LLVMIntNE, + fmask_word1, uint_bld->zero, ""); + + sample_index_rewrite = + LLVMBuildSelect(gallivm->builder, word1_is_nonzero, + final_sample, sample_index, ""); + } /* Resource */ - emit_data->args[1] = si_shader_ctx->resources[emit_data->inst->Src[sampler_src].Register.Index]; + emit_data->args[1] = si_shader_ctx->resources[sampler_index]; if (opcode == TGSI_OPCODE_TXF) { /* add tex offsets */ @@ -1054,7 +1152,7 @@ static void tex_fetch_args( emit_data->arg_count = 3; } else { /* Sampler */ - emit_data->args[2] = si_shader_ctx->samplers[emit_data->inst->Src[sampler_src].Register.Index]; + emit_data->args[2] = si_shader_ctx->samplers[sampler_index]; emit_data->dst_type = LLVMVectorType( LLVMFloatTypeInContext(bld_base->base.gallivm->context), @@ -1072,6 +1170,13 @@ static void tex_fetch_args( address[count++] = LLVMGetUndef(LLVMInt32TypeInContext(gallivm->context)); emit_data->args[0] = lp_build_gather_values(gallivm, address, count); + + /* Replace the MSAA sample index if needed. */ + if (sample_index_rewrite) { + emit_data->args[0] = + LLVMBuildInsertElement(gallivm->builder, emit_data->args[0], + sample_index_rewrite, sample_chan, ""); + } } static void build_tex_intrinsic(const struct lp_build_tgsi_action * action, @@ -1352,7 +1457,7 @@ static void preload_samplers(struct si_shader_context *si_shader_ctx) return; /* Allocate space for the values */ - si_shader_ctx->resources = CALLOC(num_samplers, sizeof(LLVMValueRef)); + si_shader_ctx->resources = CALLOC(NUM_SAMPLER_VIEWS, sizeof(LLVMValueRef)); si_shader_ctx->samplers = CALLOC(num_samplers, sizeof(LLVMValueRef)); res_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_RESOURCE); @@ -1360,7 +1465,6 @@ static void preload_samplers(struct si_shader_context *si_shader_ctx) /* Load the resources and samplers, we rely on the code sinking to do the rest */ for (i = 0; i < num_samplers; ++i) { - /* Resource */ offset = lp_build_const_int32(gallivm, i); si_shader_ctx->resources[i] = build_indexed_load(si_shader_ctx, res_ptr, offset); @@ -1368,6 +1472,13 @@ static void preload_samplers(struct si_shader_context *si_shader_ctx) /* Sampler */ offset = lp_build_const_int32(gallivm, i); si_shader_ctx->samplers[i] = build_indexed_load(si_shader_ctx, samp_ptr, offset); + + /* FMASK resource */ + if (info->is_msaa_sampler[i]) { + offset = lp_build_const_int32(gallivm, FMASK_TEX_OFFSET + i); + si_shader_ctx->resources[FMASK_TEX_OFFSET + i] = + build_indexed_load(si_shader_ctx, res_ptr, offset); + } } }