From: Stéphane Marchesin Date: Mon, 27 Jun 2011 09:03:45 +0000 (-0700) Subject: i915g: update TODO. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4887e1c31a4149020b61ed894c6888b5f91e8d5e;p=mesa.git i915g: update TODO. --- diff --git a/src/gallium/drivers/i915/TODO b/src/gallium/drivers/i915/TODO index fba180064c3..e4404d21aef 100644 --- a/src/gallium/drivers/i915/TODO +++ b/src/gallium/drivers/i915/TODO @@ -26,5 +26,18 @@ Random list of problems with i915g: - src/xvmc/i915_structs.h in xf86-video-intel has a few more bits of various commands defined. Scavenge them and see what's useful. +- Do smarter remapping. Right now we send everything onto tex coords 0-7. + We could also use diffuse/specular and pack two sets of 2D coords in a single + 4D. Is it a big problem though? We're more limited by the # of texture + indirections and the # of instructions. + +- Leverage draw to enable more caps: + * PIPE_CAP_TGSI_INSTANCEID + * PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR + * PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS + +- Finish front/back face. This would need EMIT_1F_FACE or adding a couple of + instructions in the shader. + Other bugs can be found here: https://bugs.freedesktop.org/buglist.cgi?bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&component=Drivers/Gallium/i915g