From: Brian Paul Date: Mon, 26 Oct 2009 16:42:45 +0000 (-0600) Subject: intel: fix GL state bugs in intel_texture_bitmap() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=48dad9c93fd6fb46bf33a58a87de79eb5ffd6e67;p=mesa.git intel: fix GL state bugs in intel_texture_bitmap() Need to push texture state and polygon state too. Fixes rendering glitches seen in progs/demos/engine when changing the rendering mode (wireframe, texture modes). This makes bitmap rendering a little slower, unfortunately. --- diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c index b543a0bbc3e..18e6ebd17c6 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c @@ -435,13 +435,14 @@ intel_texture_bitmap(GLcontext * ctx, } /* Save GL state before we start setting up our drawing */ - _mesa_PushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | - GL_VIEWPORT_BIT); + _mesa_PushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_POLYGON_BIT | + GL_TEXTURE_BIT | GL_VIEWPORT_BIT); _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT | GL_CLIENT_PIXEL_STORE_BIT); old_active_texture = ctx->Texture.CurrentUnit; _mesa_Disable(GL_POLYGON_STIPPLE); + _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL); /* Upload our bitmap data to an alpha texture */ _mesa_ActiveTextureARB(GL_TEXTURE0_ARB); @@ -501,8 +502,6 @@ intel_texture_bitmap(GLcontext * ctx, meta_restore_vertex_program(&intel->meta); _mesa_PopClientAttrib(); - _mesa_Disable(GL_TEXTURE_2D); /* asserted that it was disabled at entry */ - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture); _mesa_PopAttrib(); _mesa_DeleteTextures(1, &texname);