From: Samuel Pitoiset Date: Tue, 16 May 2017 20:31:30 +0000 (+0200) Subject: radeonsi: only decompress resident textures/images when used X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=48fe8a6210c808669bf003b62a735c6fb4bd8742;p=mesa.git radeonsi: only decompress resident textures/images when used When the current bound shaders don't use any bindless textures or images, it's useless to decompress the resident resources. Signed-off-by: Samuel Pitoiset Reviewed-by: Marek Olšák --- diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c index 8fdc3f268b1..9c38ae9edc8 100644 --- a/src/gallium/drivers/radeonsi/si_blit.c +++ b/src/gallium/drivers/radeonsi/si_blit.c @@ -792,8 +792,17 @@ static void si_decompress_textures(struct si_context *sctx, unsigned shader_mask } } - si_decompress_resident_textures(sctx); - si_decompress_resident_images(sctx); + if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) { + if (sctx->uses_bindless_samplers) + si_decompress_resident_textures(sctx); + if (sctx->uses_bindless_images) + si_decompress_resident_images(sctx); + } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) { + if (sctx->cs_shader_state.program->uses_bindless_samplers) + si_decompress_resident_textures(sctx); + if (sctx->cs_shader_state.program->uses_bindless_images) + si_decompress_resident_images(sctx); + } si_check_render_feedback(sctx); }