From: Iago Toral Quiroga Date: Fri, 19 Jan 2018 08:17:06 +0000 (+0100) Subject: intel/compiler: fix first_component for 64-bit types on vertex inputs X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4917d383212b45c946a1311fcaeff6f7ab7b80b1;p=mesa.git intel/compiler: fix first_component for 64-bit types on vertex inputs Divide it by two as we do for other stages. This is because the component layout qualifier is always in 32-bit units. Fixes issues in a new CTS test (still WIP): KHR-GL45.enhanced_layouts.varying_double_components Reviewed-by: Samuel Iglesias Gonsálvez --- diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp index 0d775649303..7a6346a4b5d 100644 --- a/src/intel/compiler/brw_fs_nir.cpp +++ b/src/intel/compiler/brw_fs_nir.cpp @@ -2420,6 +2420,9 @@ fs_visitor::nir_emit_vs_intrinsic(const fs_builder &bld, assert(const_offset && "Indirect input loads not allowed"); src = offset(src, bld, const_offset->u32[0]); + if (type_sz(type) == 8) + first_component /= 2; + for (unsigned j = 0; j < num_components; j++) { bld.MOV(offset(dest, bld, j), offset(src, bld, j + first_component)); }