From: Tapani Pälli Date: Fri, 8 Jan 2016 06:20:25 +0000 (+0200) Subject: glsl: track total amount of uniform locations used X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4985159ad6884d7d6ab509567349ae0f716d4080;p=mesa.git glsl: track total amount of uniform locations used Linker missed a check for situation where we exceed max amount of uniform locations with explicit + implicit locations. Patch adds this check to already existing iteration over uniforms in linker. Fixes following CTS test: ES31-CTS.explicit_uniform_location.uniform-loc-negative-link-max-num-of-locations v2: use var->type->uniform_locations() (Timothy) Signed-off-by: Tapani Pälli Reviewed-by: Timothy Arceri --- diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 418bd09e49e..d76cd9068c2 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -3130,6 +3130,7 @@ check_explicit_uniform_locations(struct gl_context *ctx, return; } + unsigned entries_total = 0; for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { struct gl_shader *sh = prog->_LinkedShaders[i]; @@ -3138,8 +3139,12 @@ check_explicit_uniform_locations(struct gl_context *ctx, foreach_in_list(ir_instruction, node, sh->ir) { ir_variable *var = node->as_variable(); - if (var && (var->data.mode == ir_var_uniform && - var->data.explicit_location)) { + if (!var || var->data.mode != ir_var_uniform) + continue; + + entries_total += var->type->uniform_locations(); + + if (var->data.explicit_location) { bool ret; if (var->type->is_subroutine()) ret = reserve_subroutine_explicit_locations(prog, sh, var); @@ -3153,6 +3158,14 @@ check_explicit_uniform_locations(struct gl_context *ctx, } } + /* Verify that total amount of entries for explicit and implicit locations + * is less than MAX_UNIFORM_LOCATIONS. + */ + if (entries_total >= ctx->Const.MaxUserAssignableUniformLocations) { + linker_error(prog, "count of uniform locations >= MAX_UNIFORM_LOCATIONS" + "(%u >= %u)", entries_total, + ctx->Const.MaxUserAssignableUniformLocations); + } delete uniform_map; }