From: Younes Manton Date: Fri, 4 Jul 2008 00:05:32 +0000 (-0400) Subject: g3dvl: Round surfaces up to POT, use src rect when outputting surfaces. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=49937b99855984dd01a431c026f9308b6c0dac4f;p=mesa.git g3dvl: Round surfaces up to POT, use src rect when outputting surfaces. --- diff --git a/src/gallium/state_trackers/g3dvl/Makefile b/src/gallium/state_trackers/g3dvl/Makefile index bd46d004e23..50e3c843b55 100644 --- a/src/gallium/state_trackers/g3dvl/Makefile +++ b/src/gallium/state_trackers/g3dvl/Makefile @@ -1,5 +1,5 @@ TARGET = libg3dvl.a -OBJECTS = vl_context.o vl_data.o vl_surface.o vl_shader_build.o +OBJECTS = vl_context.o vl_data.o vl_surface.o vl_shader_build.o vl_util.o GALLIUMDIR = ../.. CFLAGS += -g -Wall -fPIC -Werror -I${GALLIUMDIR}/include -I${GALLIUMDIR}/auxiliary diff --git a/src/gallium/state_trackers/g3dvl/vl_context.c b/src/gallium/state_trackers/g3dvl/vl_context.c index bd8743dc9a5..58971bd7c79 100644 --- a/src/gallium/state_trackers/g3dvl/vl_context.c +++ b/src/gallium/state_trackers/g3dvl/vl_context.c @@ -11,6 +11,7 @@ #include #include "vl_shader_build.h" #include "vl_data.h" +#include "vl_util.h" static int vlInitIDCT(struct VL_CONTEXT *context) { @@ -1357,8 +1358,9 @@ static int vlInitMC(struct VL_CONTEXT *context) pipe = context->pipe; - context->states.mc.viewport.scale[0] = context->video_width; - context->states.mc.viewport.scale[1] = context->video_height; + /* For MC we render to textures, which are rounded up to nearest POT */ + context->states.mc.viewport.scale[0] = vlRoundUpPOT(context->video_width); + context->states.mc.viewport.scale[1] = vlRoundUpPOT(context->video_height); context->states.mc.viewport.scale[2] = 1; context->states.mc.viewport.scale[3] = 1; context->states.mc.viewport.translate[0] = 0; @@ -1512,6 +1514,13 @@ static int vlCreateVertexShaderCSC(struct VL_CONTEXT *context) decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); } + + /* + * decl c0 ; Scaling vector to scale texcoord rect to source size + * decl c1 ; Translation vector to move texcoord rect into position + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); /* * decl o0 ; Vertex pos @@ -1522,16 +1531,18 @@ static int vlCreateVertexShaderCSC(struct VL_CONTEXT *context) decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); } + + /* mov o0, i0 ; Move pos in to pos out */ + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, 0, TGSI_FILE_INPUT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* mul t0, i1, c0 ; Scale unit texcoord rect to source size */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 1, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - /* - * mov o0, i0 ; Move pos in to pos out - * mov o1, i1 ; Move input texcoords to output - */ - for (i = 0; i < 2; i++) - { - inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - } + /* add o1, t0, c1 ; Translate texcoord rect into position */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 1, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); /* end */ inst = vl_end(); @@ -1693,6 +1704,19 @@ static int vlCreateDataBufsCSC(struct VL_CONTEXT *context) context->states.csc.vertex_buf_elems[1].nr_components = 2; context->states.csc.vertex_buf_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT; + /* + Create our vertex shader's constant buffer + Const buffer contains scaling and translation vectors + */ + context->states.csc.vs_const_buf.size = sizeof(struct VL_CSC_VS_CONSTS); + context->states.csc.vs_const_buf.buffer = pipe->winsys->buffer_create + ( + pipe->winsys, + 1, + PIPE_BUFFER_USAGE_CONSTANT, + context->states.csc.vs_const_buf.size + ); + /* Create our fragment shader's constant buffer Const buffer contains the color conversion matrix and bias vectors @@ -1776,6 +1800,7 @@ static int vlDestroyCSC(struct VL_CONTEXT *context) context->pipe->delete_fs_state(context->pipe, context->states.csc.fragment_shader); context->pipe->winsys->buffer_destroy(context->pipe->winsys, context->states.csc.vertex_bufs[0].buffer); context->pipe->winsys->buffer_destroy(context->pipe->winsys, context->states.csc.vertex_bufs[1].buffer); + context->pipe->winsys->buffer_destroy(context->pipe->winsys, context->states.csc.vs_const_buf.buffer); context->pipe->winsys->buffer_destroy(context->pipe->winsys, context->states.csc.fs_const_buf.buffer); return 0; @@ -1986,6 +2011,7 @@ int vlEndRender(struct VL_CONTEXT *context) pipe->bind_fs_state(pipe, context->states.csc.fragment_shader); pipe->set_vertex_buffers(pipe, 2, context->states.csc.vertex_bufs); pipe->set_vertex_elements(pipe, 2, context->states.csc.vertex_buf_elems); + pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &context->states.csc.vs_const_buf); pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &context->states.csc.fs_const_buf); return 0; diff --git a/src/gallium/state_trackers/g3dvl/vl_context.h b/src/gallium/state_trackers/g3dvl/vl_context.h index 8a123180734..9ebda21a1cc 100644 --- a/src/gallium/state_trackers/g3dvl/vl_context.h +++ b/src/gallium/state_trackers/g3dvl/vl_context.h @@ -49,7 +49,7 @@ struct VL_CONTEXT struct pipe_shader_state *vertex_shader, *fragment_shader; struct pipe_vertex_buffer vertex_bufs[2]; struct pipe_vertex_element vertex_buf_elems[2]; - struct pipe_constant_buffer fs_const_buf; + struct pipe_constant_buffer vs_const_buf, fs_const_buf; } csc; } states; }; diff --git a/src/gallium/state_trackers/g3dvl/vl_surface.c b/src/gallium/state_trackers/g3dvl/vl_surface.c index 68313cc7505..13f7301f07b 100644 --- a/src/gallium/state_trackers/g3dvl/vl_surface.c +++ b/src/gallium/state_trackers/g3dvl/vl_surface.c @@ -7,6 +7,7 @@ #include #include "vl_context.h" #include "vl_defs.h" +#include "vl_util.h" static int vlGrabFrameCodedFullBlock(short *src, short *dst, unsigned int dst_pitch) { @@ -194,9 +195,6 @@ static int vlGrabBlocks pipe_surface_unmap(tex_surface); } - /* XXX: Texture cache is not invalidated when texture contents change */ - context->pipe->flush(context->pipe, PIPE_FLUSH_TEXTURE_CACHE, NULL); - return 0; } @@ -214,8 +212,8 @@ int vlCreateSurface(struct VL_CONTEXT *context, struct VL_SURFACE **surface) sfc = calloc(1, sizeof(struct VL_SURFACE)); sfc->context = context; - sfc->width = context->video_width; - sfc->height = context->video_height; + sfc->width = vlRoundUpPOT(context->video_width); + sfc->height = vlRoundUpPOT(context->video_height); sfc->format = context->video_format; memset(&template, 0, sizeof(struct pipe_texture)); @@ -227,6 +225,7 @@ int vlCreateSurface(struct VL_CONTEXT *context, struct VL_SURFACE **surface) template.depth[0] = 1; template.compressed = 0; pf_get_block(template.format, &template.block); + /* XXX: Needed? */ template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_RENDER_TARGET; sfc->texture = pipe->screen->texture_create(pipe->screen, &template); @@ -517,6 +516,7 @@ int vlPutSurface { unsigned int create_fb = 0; struct pipe_context *pipe; + struct VL_CSC_VS_CONSTS *vs_consts; assert(surface); @@ -568,9 +568,28 @@ int vlPutSurface vlEndRender(surface->context); + vs_consts = pipe->winsys->buffer_map + ( + pipe->winsys, + surface->context->states.csc.vs_const_buf.buffer, + PIPE_BUFFER_USAGE_CPU_WRITE + ); + + vs_consts->src_scale.x = srcw / (float)surface->width; + vs_consts->src_scale.y = srch / (float)surface->height; + vs_consts->src_scale.z = 1; + vs_consts->src_scale.w = 1; + vs_consts->src_trans.x = srcx / (float)surface->width; + vs_consts->src_trans.y = srcy / (float)surface->height; + vs_consts->src_trans.z = 0; + vs_consts->src_trans.w = 0; + + pipe->winsys->buffer_unmap(pipe->winsys, surface->context->states.csc.vs_const_buf.buffer); + pipe->set_sampler_textures(pipe, 1, &surface->texture); pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLE_STRIP, 0, 4); pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); + /* XXX: Need to take destx, desty into consideration */ pipe->winsys->flush_frontbuffer ( pipe->winsys, diff --git a/src/gallium/state_trackers/g3dvl/vl_types.h b/src/gallium/state_trackers/g3dvl/vl_types.h index 97753699db6..4d210c9e0aa 100644 --- a/src/gallium/state_trackers/g3dvl/vl_types.h +++ b/src/gallium/state_trackers/g3dvl/vl_types.h @@ -75,6 +75,12 @@ struct VL_MC_FS_CONSTS struct VL_VERTEX4F y_divider; }; +struct VL_CSC_VS_CONSTS +{ + struct VL_VERTEX4F src_scale; + struct VL_VERTEX4F src_trans; +}; + struct VL_CSC_FS_CONSTS { struct VL_VERTEX4F bias; diff --git a/src/gallium/state_trackers/g3dvl/vl_util.c b/src/gallium/state_trackers/g3dvl/vl_util.c new file mode 100644 index 00000000000..2421ae22101 --- /dev/null +++ b/src/gallium/state_trackers/g3dvl/vl_util.c @@ -0,0 +1,17 @@ +#include "vl_util.h" +#include + +unsigned int vlRoundUpPOT(unsigned int x) +{ + unsigned int i; + + assert(x > 0); + + --x; + + for (i = 1; i < sizeof(unsigned int) * 8; i <<= 1) + x |= x >> i; + + return x + 1; +} + diff --git a/src/gallium/state_trackers/g3dvl/vl_util.h b/src/gallium/state_trackers/g3dvl/vl_util.h new file mode 100644 index 00000000000..e4b72c4f870 --- /dev/null +++ b/src/gallium/state_trackers/g3dvl/vl_util.h @@ -0,0 +1,7 @@ +#ifndef vl_util_h +#define vl_util_h + +unsigned int vlRoundUpPOT(unsigned int x); + +#endif +