From: Timothy Arceri Date: Fri, 16 Jun 2017 05:45:00 +0000 (+1000) Subject: mesa: create copy uniform to storage helpers X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4a7c5c079b8b9df3ed28ba8fc10aa64e13d17413;p=mesa.git mesa: create copy uniform to storage helpers These will be used in the following patch to allow copying directly to the param list when packing is enabled. Reviewed-by: Nicolai Hähnle Reviewed-by: Marek Olšák --- diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 52b04c92434..eaed536f683 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -1029,6 +1029,42 @@ _mesa_flush_vertices_for_uniforms(struct gl_context *ctx, ctx->NewDriverState |= new_driver_state; } +static void +copy_uniforms_to_storage(struct gl_uniform_storage *uni, + struct gl_context *ctx, GLsizei count, + const GLvoid *values, const int size_mul, + const unsigned offset, const unsigned components, + enum glsl_base_type basicType) +{ + if (!uni->type->is_boolean() && !uni->is_bindless) { + memcpy(&uni->storage[size_mul * components * offset], values, + sizeof(uni->storage[0]) * components * count * size_mul); + } else if (uni->is_bindless) { + const union gl_constant_value *src = + (const union gl_constant_value *) values; + GLuint64 *dst = (GLuint64 *)&uni->storage[components * offset].i; + const unsigned elems = components * count; + + for (unsigned i = 0; i < elems; i++) { + dst[i] = src[i].i; + } + } else { + const union gl_constant_value *src = + (const union gl_constant_value *) values; + union gl_constant_value *dst = &uni->storage[components * offset]; + const unsigned elems = components * count; + + for (unsigned i = 0; i < elems; i++) { + if (basicType == GLSL_TYPE_FLOAT) { + dst[i].i = src[i].f != 0.0f ? ctx->Const.UniformBooleanTrue : 0; + } else { + dst[i].i = src[i].i != 0 ? ctx->Const.UniformBooleanTrue : 0; + } + } + } +} + + /** * Called via glUniform*() functions. */ @@ -1091,32 +1127,8 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values, /* Store the data in the "actual type" backing storage for the uniform. */ - if (!uni->type->is_boolean() && !uni->is_bindless) { - memcpy(&uni->storage[size_mul * components * offset], values, - sizeof(uni->storage[0]) * components * count * size_mul); - } else if (uni->is_bindless) { - const union gl_constant_value *src = - (const union gl_constant_value *) values; - GLuint64 *dst = (GLuint64 *)&uni->storage[components * offset].i; - const unsigned elems = components * count; - - for (unsigned i = 0; i < elems; i++) { - dst[i] = src[i].i; - } - } else { - const union gl_constant_value *src = - (const union gl_constant_value *) values; - union gl_constant_value *dst = &uni->storage[components * offset]; - const unsigned elems = components * count; - - for (unsigned i = 0; i < elems; i++) { - if (basicType == GLSL_TYPE_FLOAT) { - dst[i].i = src[i].f != 0.0f ? ctx->Const.UniformBooleanTrue : 0; - } else { - dst[i].i = src[i].i != 0 ? ctx->Const.UniformBooleanTrue : 0; - } - } - } + copy_uniforms_to_storage(uni, ctx, count, values, size_mul, offset, + components, basicType); _mesa_propagate_uniforms_to_driver_storage(uni, offset, count); @@ -1208,6 +1220,56 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values, } } + +static void +copy_uniform_matrix_to_storage(struct gl_uniform_storage *const uni, + GLsizei count, const void *values, + const unsigned size_mul, const unsigned offset, + const unsigned components, + const unsigned vectors, bool transpose, + unsigned cols, unsigned rows, + enum glsl_base_type basicType) +{ + const unsigned elements = components * vectors; + + if (!transpose) { + memcpy(&uni->storage[size_mul * elements * offset], values, + sizeof(uni->storage[0]) * elements * count * size_mul); + } else if (basicType == GLSL_TYPE_FLOAT) { + /* Copy and transpose the matrix. + */ + const float *src = (const float *)values; + float *dst = &uni->storage[elements * offset].f; + + for (int i = 0; i < count; i++) { + for (unsigned r = 0; r < rows; r++) { + for (unsigned c = 0; c < cols; c++) { + dst[(c * components) + r] = src[c + (r * vectors)]; + } + } + + dst += elements; + src += elements; + } + } else { + assert(basicType == GLSL_TYPE_DOUBLE); + const double *src = (const double *)values; + double *dst = (double *)&uni->storage[elements * offset].f; + + for (int i = 0; i < count; i++) { + for (unsigned r = 0; r < rows; r++) { + for (unsigned c = 0; c < cols; c++) { + dst[(c * components) + r] = src[c + (r * vectors)]; + } + } + + dst += elements; + src += elements; + } + } +} + + /** * Called by glUniformMatrix*() functions. * Note: cols=2, rows=4 ==> array[2] of vec4 @@ -1307,43 +1369,9 @@ _mesa_uniform_matrix(GLint location, GLsizei count, /* Store the data in the "actual type" backing storage for the uniform. */ - const unsigned elements = components * vectors; - - if (!transpose) { - memcpy(&uni->storage[size_mul * elements * offset], values, - sizeof(uni->storage[0]) * elements * count * size_mul); - } else if (basicType == GLSL_TYPE_FLOAT) { - /* Copy and transpose the matrix. - */ - const float *src = (const float *)values; - float *dst = &uni->storage[elements * offset].f; - - for (int i = 0; i < count; i++) { - for (unsigned r = 0; r < rows; r++) { - for (unsigned c = 0; c < cols; c++) { - dst[(c * components) + r] = src[c + (r * vectors)]; - } - } - - dst += elements; - src += elements; - } - } else { - assert(basicType == GLSL_TYPE_DOUBLE); - const double *src = (const double *)values; - double *dst = (double *)&uni->storage[elements * offset].f; - - for (int i = 0; i < count; i++) { - for (unsigned r = 0; r < rows; r++) { - for (unsigned c = 0; c < cols; c++) { - dst[(c * components) + r] = src[c + (r * vectors)]; - } - } - - dst += elements; - src += elements; - } - } + copy_uniform_matrix_to_storage(uni, count, values, size_mul, offset, + components, vectors, transpose, cols, rows, + basicType); _mesa_propagate_uniforms_to_driver_storage(uni, offset, count); }