From: Marek Olšák Date: Fri, 25 Oct 2019 04:15:37 +0000 (-0400) Subject: st/mesa: call nir_lower_flrp only once per shader X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4b4b383f38ab772d4ad1a4ddccc2d72749257b3a;p=mesa.git st/mesa: call nir_lower_flrp only once per shader Reviewed-by: Connor Abbott --- diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h index cc33899ad3e..339aee551eb 100644 --- a/src/compiler/shader_info.h +++ b/src/compiler/shader_info.h @@ -162,6 +162,9 @@ typedef struct shader_info { /** Was this shader linked with any transform feedback varyings? */ bool has_transform_feedback_varyings; + /* Whether flrp has been lowered. */ + bool flrp_lowered; + /* SPV_KHR_float_controls: execution mode for floating point ops */ unsigned float_controls_execution_mode; diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index e7b5060cfa9..5aa47a42b2a 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -244,10 +244,6 @@ void st_nir_opts(nir_shader *nir) { bool progress; - unsigned lower_flrp = - (nir->options->lower_flrp16 ? 16 : 0) | - (nir->options->lower_flrp32 ? 32 : 0) | - (nir->options->lower_flrp64 ? 64 : 0); do { progress = false; @@ -290,23 +286,30 @@ st_nir_opts(nir_shader *nir) NIR_PASS(progress, nir, nir_opt_algebraic); NIR_PASS(progress, nir, nir_opt_constant_folding); - if (lower_flrp != 0) { - bool lower_flrp_progress = false; - - NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp, - lower_flrp, - false /* always_precise */, - nir->options->lower_ffma); - if (lower_flrp_progress) { - NIR_PASS(progress, nir, - nir_opt_constant_folding); - progress = true; + if (!nir->info.flrp_lowered) { + unsigned lower_flrp = + (nir->options->lower_flrp16 ? 16 : 0) | + (nir->options->lower_flrp32 ? 32 : 0) | + (nir->options->lower_flrp64 ? 64 : 0); + + if (lower_flrp) { + bool lower_flrp_progress = false; + + NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp, + lower_flrp, + false /* always_precise */, + nir->options->lower_ffma); + if (lower_flrp_progress) { + NIR_PASS(progress, nir, + nir_opt_constant_folding); + progress = true; + } } /* Nothing should rematerialize any flrps, so we only need to do this * lowering once. */ - lower_flrp = 0; + nir->info.flrp_lowered = true; } NIR_PASS(progress, nir, nir_opt_undef);