From: Ilia Mirkin Date: Sat, 2 Apr 2016 02:51:39 +0000 (-0400) Subject: glsl: process blend_support_* qualifiers X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4b6819b407220f5d7d97a40ed9474d7673448370;p=mesa.git glsl: process blend_support_* qualifiers v2 (Ken): Add a BLEND_NONE enum value (no qualifiers in use). v3 (Ken): Rename gl_blend_support_qualifier to gl_advanced_blend_mode. v4 (Ken): Mark map[] as static const (Ilia). Signed-off-by: Ilia Mirkin Reviewed-by: Kenneth Graunke Reviewed-by: Francisco Jerez --- diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h index 75018a062e7..4c648d05fcf 100644 --- a/src/compiler/glsl/ast.h +++ b/src/compiler/glsl/ast.h @@ -596,6 +596,11 @@ struct ast_type_qualifier { unsigned subroutine:1; /**< Is this marked 'subroutine' */ unsigned subroutine_def:1; /**< Is this marked 'subroutine' with a list of types */ /** \} */ + + /** \name Qualifiers for GL_KHR_blend_equation_advanced */ + /** \{ */ + unsigned blend_support:1; /**< Are there any blend_support_ qualifiers */ + /** \} */ } /** \brief Set of flags, accessed by name. */ q; diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.cpp index cabc698f3b9..f3f6b29369b 100644 --- a/src/compiler/glsl/ast_type.cpp +++ b/src/compiler/glsl/ast_type.cpp @@ -414,6 +414,8 @@ ast_type_qualifier::merge_out_qualifier(YYLTYPE *loc, valid_out_mask.flags.q.xfb_buffer = 1; valid_out_mask.flags.q.explicit_xfb_stride = 1; valid_out_mask.flags.q.xfb_stride = 1; + } else if (state->stage == MESA_SHADER_FRAGMENT) { + valid_out_mask.flags.q.blend_support = 1; } else { _mesa_glsl_error(loc, state, "out layout qualifiers only valid in " "geometry, tessellation and vertex shaders"); diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy index f2853da0848..4043dae5e1a 100644 --- a/src/compiler/glsl/glsl_parser.yy +++ b/src/compiler/glsl/glsl_parser.yy @@ -1446,6 +1446,51 @@ layout_qualifier_id: } } + if (!$$.flags.i) { + static const struct { + const char *s; + uint32_t mask; + } map[] = { + { "blend_support_multiply", BLEND_MULTIPLY }, + { "blend_support_screen", BLEND_SCREEN }, + { "blend_support_overlay", BLEND_OVERLAY }, + { "blend_support_darken", BLEND_DARKEN }, + { "blend_support_lighten", BLEND_LIGHTEN }, + { "blend_support_colordodge", BLEND_COLORDODGE }, + { "blend_support_colorburn", BLEND_COLORBURN }, + { "blend_support_hardlight", BLEND_HARDLIGHT }, + { "blend_support_softlight", BLEND_SOFTLIGHT }, + { "blend_support_difference", BLEND_DIFFERENCE }, + { "blend_support_exclusion", BLEND_EXCLUSION }, + { "blend_support_hsl_hue", BLEND_HSL_HUE }, + { "blend_support_hsl_saturation", BLEND_HSL_SATURATION }, + { "blend_support_hsl_color", BLEND_HSL_COLOR }, + { "blend_support_hsl_luminosity", BLEND_HSL_LUMINOSITY }, + { "blend_support_all_equations", BLEND_ALL }, + }; + for (unsigned i = 0; i < ARRAY_SIZE(map); i++) { + if (match_layout_qualifier($1, map[i].s, state) == 0) { + $$.flags.q.blend_support = 1; + state->fs_blend_support |= map[i].mask; + break; + } + } + + if ($$.flags.i && + !state->KHR_blend_equation_advanced_enable && + !state->is_version(0, 320)) { + _mesa_glsl_error(& @1, state, + "advanced blending layout qualifiers require " + "ESSL 3.20 or KHR_blend_equation_advanced"); + } + + if ($$.flags.i && state->stage != MESA_SHADER_FRAGMENT) { + _mesa_glsl_error(& @1, state, + "advanced blending layout qualifiers only " + "valid in fragment shaders"); + } + } + if (!$$.flags.i) { _mesa_glsl_error(& @1, state, "unrecognized layout identifier " "`%s'", $1); diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 1ca49b385a7..2337eaea248 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -292,6 +292,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->in_qualifier = new(this) ast_type_qualifier(); this->out_qualifier = new(this) ast_type_qualifier(); this->fs_early_fragment_tests = false; + this->fs_blend_support = 0; memset(this->atomic_counter_offsets, 0, sizeof(this->atomic_counter_offsets)); this->allow_extension_directive_midshader = @@ -1765,6 +1766,7 @@ set_shader_inout_layout(struct gl_shader *shader, shader->info.ARB_fragment_coord_conventions_enable = state->ARB_fragment_coord_conventions_enable; shader->info.EarlyFragmentTests = state->fs_early_fragment_tests; + shader->info.BlendSupport = state->fs_blend_support; break; default: diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h index ad29149093a..f8136092494 100644 --- a/src/compiler/glsl/glsl_parser_extras.h +++ b/src/compiler/glsl/glsl_parser_extras.h @@ -746,6 +746,8 @@ struct _mesa_glsl_parse_state { bool fs_early_fragment_tests; + unsigned fs_blend_support; + /** * For tessellation control shaders, size of the most recently seen output * declaration that was a sized array, or 0 if no sized output array diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index a69905cb7d4..e128b172c20 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -559,6 +559,32 @@ enum gl_buffer_access_qualifier ACCESS_VOLATILE = 4, }; +/** + * \brief Blend support qualifiers + */ +enum gl_advanced_blend_mode +{ + BLEND_NONE = 0x0000, + + BLEND_MULTIPLY = 0x0001, + BLEND_SCREEN = 0x0002, + BLEND_OVERLAY = 0x0004, + BLEND_DARKEN = 0x0008, + BLEND_LIGHTEN = 0x0010, + BLEND_COLORDODGE = 0x0020, + BLEND_COLORBURN = 0x0040, + BLEND_HARDLIGHT = 0x0080, + BLEND_SOFTLIGHT = 0x0100, + BLEND_DIFFERENCE = 0x0200, + BLEND_EXCLUSION = 0x0400, + BLEND_HSL_HUE = 0x0800, + BLEND_HSL_SATURATION = 0x1000, + BLEND_HSL_COLOR = 0x2000, + BLEND_HSL_LUMINOSITY = 0x4000, + + BLEND_ALL = 0x7fff, +}; + #ifdef __cplusplus } /* extern "C" */ #endif diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index ec608e2ba60..3d9e26032d9 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2318,6 +2318,11 @@ struct gl_shader_info */ bool EarlyFragmentTests; + /** + * A bitmask of gl_advanced_blend_mode values + */ + GLbitfield BlendSupport; + /** * Compute shader state from ARB_compute_shader layout qualifiers. */