From: Daniel Borca Date: Mon, 2 Feb 2004 07:46:27 +0000 (+0000) Subject: fixed a bug in GL_NEAREST sampler X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4c7883e402dd0733a56870f4517e455e46523cf4;p=mesa.git fixed a bug in GL_NEAREST sampler --- diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c index 80728fe5778..17ff0826961 100644 --- a/src/mesa/drivers/glide/fxddtex.c +++ b/src/mesa/drivers/glide/fxddtex.c @@ -978,21 +978,6 @@ fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat, fxMesaContext fxMesa = FX_CONTEXT(ctx); GLboolean allow32bpt = fxMesa->HaveTexFmt; - /* [dBorca] Hack alert: - * There is something wrong with this!!! Take an example: - * 1) start HW rendering - * 2) create a texture like this: - * glTexImage2D(GL_TEXTURE_2D, 0, 3, 16, 16, 0, - * GL_RGB, GL_UNSIGNED_BYTE, floorTexture); - * glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - * 3) we get here with internalFormat==3 and return either - * _mesa_texformat_rgb565 or _mesa_texformat_argb8888 - * 4) at some point, we encounter total rasterization fallback - * 5) displaying a polygon with the above textures yield garbage on areas - * where pixel is larger than a texel, because our already set texel - * function doesn't match the real _mesa_texformat_argb888 - */ - if (TDFX_DEBUG & VERBOSE_TEXTURE) { fprintf(stderr, "fxDDChooseTextureFormat(...)\n"); } diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index b5a4509c07e..37e8ea86f34 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1592,12 +1592,18 @@ sample_lambda_2d( GLcontext *ctx, GLuint texUnit, switch (tObj->MinFilter) { case GL_NEAREST: if (repeatNoBorderPOT) { - switch (tImg->Format) { - case GL_RGB: + switch (tImg->TexFormat->MesaFormat) { + case MESA_FORMAT_RGB: + case MESA_FORMAT_RGB888: + /*case MESA_FORMAT_BGR888:*/ opt_sample_rgb_2d(ctx, texUnit, tObj, m, texcoords + minStart, NULL, rgba + minStart); break; - case GL_RGBA: + case MESA_FORMAT_RGBA: + case MESA_FORMAT_RGBA8888: + case MESA_FORMAT_ARGB8888: + /*case MESA_FORMAT_ABGR8888:*/ + /*case MESA_FORMAT_BGRA8888:*/ opt_sample_rgba_2d(ctx, texUnit, tObj, m, texcoords + minStart, NULL, rgba + minStart); break; @@ -1649,12 +1655,18 @@ sample_lambda_2d( GLcontext *ctx, GLuint texUnit, switch (tObj->MagFilter) { case GL_NEAREST: if (repeatNoBorderPOT) { - switch (tImg->Format) { - case GL_RGB: + switch (tImg->TexFormat->MesaFormat) { + case MESA_FORMAT_RGB: + case MESA_FORMAT_RGB888: + /*case MESA_FORMAT_BGR888:*/ opt_sample_rgb_2d(ctx, texUnit, tObj, m, texcoords + magStart, NULL, rgba + magStart); break; - case GL_RGBA: + case MESA_FORMAT_RGBA: + case MESA_FORMAT_RGBA8888: + case MESA_FORMAT_ARGB8888: + /*case MESA_FORMAT_ABGR8888:*/ + /*case MESA_FORMAT_BGRA8888:*/ opt_sample_rgba_2d(ctx, texUnit, tObj, m, texcoords + magStart, NULL, rgba + magStart); break;