From: Christoph Brill Date: Mon, 25 Feb 2008 22:04:17 +0000 (+0100) Subject: [r300] Add more register from the AMD spec X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4cba59f8e7172bc85127265a0a74a172ee65cb70;p=mesa.git [r300] Add more register from the AMD spec --- diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c index ba8ecb0d0de..a1300e616dc 100644 --- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c +++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c @@ -346,7 +346,7 @@ void r300InitCmdBuf(r300ContextPtr r300) ALLOC_STATE(ga_point_s0, always, 5, 0); r300->hw.ga_point_s0.cmd[0] = cmdpacket0(GA_POINT_S0, 4); ALLOC_STATE(ga_triangle_stipple, always, 2, 0); - r300->hw.ga_triangle_stipple.cmd[0] = cmdpacket0(R300_GA_TRIANGLE_STIPPLE, 1); + r300->hw.ga_triangle_stipple.cmd[0] = cmdpacket0(GA_TRIANGLE_STIPPLE, 1); ALLOC_STATE(ps, always, R300_PS_CMDSIZE, 0); r300->hw.ps.cmd[0] = cmdpacket0(R300_GA_POINT_SIZE, 1); ALLOC_STATE(ga_point_minmax, always, 4, 0); diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h index fd551d9e1c9..3ad08297d9f 100644 --- a/src/mesa/drivers/dri/r300/r300_reg.h +++ b/src/mesa/drivers/dri/r300/r300_reg.h @@ -638,7 +638,14 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* T Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */ #define GA_POINT_T1 0x420c -#define R300_GA_TRIANGLE_STIPPLE 0x4214 +/* Specifies amount to shift integer position of vertex (screen space) before + * converting to float for triangle stipple. + */ +#define GA_TRIANGLE_STIPPLE 0x4214 +# define GA_TRIANGLE_STIPPLE_X_SHIFT_SHIFT 0 +# define GA_TRIANGLE_STIPPLE_X_SHIFT_MASK 0x0000000f +# define GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT 16 +# define GA_TRIANGLE_STIPPLE_Y_SHIFT_MASK 0x000f0000 /* The pointsize is given in multiples of 6. The pointsize can be enormous: * Clear() renders a single point that fills the entire framebuffer. @@ -873,9 +880,19 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. R300_GA_COLOR_CONTROL_RGB3_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD | \ R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST ) +/* Specifies red & green components of fill color -- S312 format -- Backwards comp. */ +#define R300_GA_SOLID_RG 0x427c +# define GA_SOLID_RG_COLOR_GREEN_SHIFT 0 +# define GA_SOLID_RG_COLOR_GREEN_MASK 0x0000ffff +# define GA_SOLID_RG_COLOR_RED_SHIFT 16 +# define GA_SOLID_RG_COLOR_RED_MASK 0xffff0000 +/* Specifies blue & alpha components of fill color -- S312 format -- Backwards comp. */ +#define R300_GA_SOLID_BA 0x4280 +# define GA_SOLID_BA_COLOR_ALPHA_SHIFT 0 +# define GA_SOLID_BA_COLOR_ALPHA_MASK 0x0000ffff +# define GA_SOLID_BA_COLOR_BLUE_SHIFT 16 +# define GA_SOLID_BA_COLOR_BLUE_MASK 0xffff0000 -#define R300_GA_SOLID_RG 0x427c -#define R300_GA_SOLID_BA 0x4280 /* Polygon Mode * Dangerous */ @@ -892,7 +909,18 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define GA_POLY_MODE_BACK_PTYPE_TRI (2 << 7) /* reserved */ -#define R300_GA_ROUND_MODE 0x428c +/* Specifies the rouding mode for geometry & color SPFP to FP conversions. */ +#define GA_ROUND_MODE 0x428c +# define GA_ROUND_MODE_GEOMETRY_ROUND_TRUNC (0 << 0) +# define GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST (1 << 0) +# define GA_ROUND_MODE_COLOR_ROUND_TRUNC (0 << 2) +# define GA_ROUND_MODE_COLOR_ROUND_NEAREST (1 << 2) +# define GA_ROUND_MODE_RGB_CLAMP_RGB (0 << 4) +# define GA_ROUND_MODE_RGB_CLAMP_FP20 (1 << 4) +# define GA_ROUND_MODE_ALPHA_CLAMP_RGB (0 << 5) +# define GA_ROUND_MODE_ALPHA_CLAMP_FP20 (1 << 5) +# define GA_ROUND_MODE_GEOMETRY_MASK_SHIFT 6 +# define GA_ROUND_MODE_GEOMETRY_MASK_MASK 0x000003c0 /* Specifies x & y offsets for vertex data after conversion to FP. * Offsets are in S15 format (subpixels -- 1/12 or 1/16, even in 8b