From: Brian Paul Date: Thu, 13 Aug 2009 02:37:34 +0000 (-0600) Subject: glsl: remove duplicate frag input entry X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4ce73ad92c723b4e65fbdc1d144b2017f9bcd438;p=mesa.git glsl: remove duplicate frag input entry --- diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c index 9ed8e3ecb39..ad2e306c19e 100644 --- a/src/mesa/shader/slang/slang_builtin.c +++ b/src/mesa/shader/slang/slang_builtin.c @@ -752,7 +752,6 @@ static const struct input_info fragInputs[] = { { "gl_TexCoord", FRAG_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, /* note: we're packing several quantities into the fogcoord vector */ { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX }, - { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX }, { "gl_FrontFacing", FRAG_ATTRIB_FACE, GL_FLOAT, SWIZZLE_XXXX }, { "gl_PointCoord", FRAG_ATTRIB_PNTC, GL_FLOAT_VEC2, SWIZZLE_XYZW }, { NULL, 0, SWIZZLE_NOOP }