From: Pavel Popov Date: Mon, 30 Jun 2014 15:21:56 +0000 (+0700) Subject: mesa: Fix regression introduced by commit "mesa: fix packing of float texels to GL_SH... X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4ceb612a10d7776631b196ae13be9c5588154468;p=mesa.git mesa: Fix regression introduced by commit "mesa: fix packing of float texels to GL_SHORT/GL_BYTE". This commit "mesa: fix packing of float texels to GL_SHORT/GL_BYTE" replaced *_TO_BYTE to *_TO_BYTE_TEX because *_TO_FLOAT_TEX are used to unpack the texels to floats. In this case *_TO_FLOATZ in function extract_float_rgba also should be replaced to *_TO_FLOAT_TEX. Underline that these macros automatically preserve zero when converting. The regression was observed on 3 oglconform tests: snorm-textures basic.getTexImage snorm-textures advanced.mipmap.manual.getTex snorm-textures advanced.mipmap.upload.getTex Signed-off-by: Pavel Popov Reviewed-by: Chris Forbes --- diff --git a/src/mesa/main/pack.c b/src/mesa/main/pack.c index 5ebaaf6e53c..649a74cce6f 100644 --- a/src/mesa/main/pack.c +++ b/src/mesa/main/pack.c @@ -3183,10 +3183,10 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], PROCESS(aSrc, ACOMP, 1.0F, 255, GLubyte, UBYTE_TO_FLOAT); break; case GL_BYTE: - PROCESS(rSrc, RCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOATZ); - PROCESS(gSrc, GCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOATZ); - PROCESS(bSrc, BCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOATZ); - PROCESS(aSrc, ACOMP, 1.0F, 127, GLbyte, BYTE_TO_FLOATZ); + PROCESS(rSrc, RCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT_TEX); + PROCESS(gSrc, GCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT_TEX); + PROCESS(bSrc, BCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT_TEX); + PROCESS(aSrc, ACOMP, 1.0F, 127, GLbyte, BYTE_TO_FLOAT_TEX); break; case GL_UNSIGNED_SHORT: PROCESS(rSrc, RCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT); @@ -3195,10 +3195,10 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], PROCESS(aSrc, ACOMP, 1.0F, 0xffff, GLushort, USHORT_TO_FLOAT); break; case GL_SHORT: - PROCESS(rSrc, RCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOATZ); - PROCESS(gSrc, GCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOATZ); - PROCESS(bSrc, BCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOATZ); - PROCESS(aSrc, ACOMP, 1.0F, 32767, GLshort, SHORT_TO_FLOATZ); + PROCESS(rSrc, RCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT_TEX); + PROCESS(gSrc, GCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT_TEX); + PROCESS(bSrc, BCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT_TEX); + PROCESS(aSrc, ACOMP, 1.0F, 32767, GLshort, SHORT_TO_FLOAT_TEX); break; case GL_UNSIGNED_INT: PROCESS(rSrc, RCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);