From: Dave Airlie Date: Mon, 26 Sep 2011 18:05:18 +0000 (+0100) Subject: u_blitter: add integer clear support X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=4e28e6f6c777841b9ffe7a7ad1e865e2595f70f9;p=mesa.git u_blitter: add integer clear support We need add a new set of fragment shader variants, along with new vertex elements for signed and unsigned clears. The new fragment shader variants are due to the integers values requiring CONSTANT interpolation. The new vertex element descriptions are for passing the clear color as an unsigned or signed integer value. Signed-off-by: Dave Airlie --- diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 1500aa4a759..1f8b6790398 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -68,6 +68,7 @@ struct blitter_context_priv /* Fragment shaders. */ /* The shader at index i outputs color to color buffers 0,1,...,i-1. */ void *fs_col[PIPE_MAX_COLOR_BUFS+1]; + void *fs_col_int[PIPE_MAX_COLOR_BUFS+1]; /* FS which outputs a color from a texture, where the index is PIPE_TEXTURE_* to be sampled. */ @@ -88,6 +89,8 @@ struct blitter_context_priv void *dsa_keep_depth_write_stencil; void *velem_state; + void *velem_uint_state; + void *velem_sint_state; /* Sampler state for clamping to a miplevel. */ void *sampler_state[PIPE_MAX_TEXTURE_LEVELS * 2]; @@ -208,6 +211,27 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) } ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]); + memset(&velem[0], 0, sizeof(velem[0]) * 2); + for (i = 0; i < 2; i++) { + velem[i].src_offset = i * 4 * sizeof(float); + if (i == 0) { + velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + } else { + velem[i].src_format = PIPE_FORMAT_R32G32B32A32_SINT; + } + } + ctx->velem_sint_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]); + + memset(&velem[0], 0, sizeof(velem[0]) * 2); + for (i = 0; i < 2; i++) { + velem[i].src_offset = i * 4 * sizeof(float); + if (i == 0) { + velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + } else { + velem[i].src_format = PIPE_FORMAT_R32G32B32A32_UINT; + } + } + ctx->velem_uint_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]); /* fragment shaders are created on-demand */ /* vertex shader */ @@ -250,6 +274,8 @@ void util_blitter_destroy(struct blitter_context *blitter) pipe->delete_rasterizer_state(pipe, ctx->rs_state); pipe->delete_vs_state(pipe, ctx->vs); pipe->delete_vertex_elements_state(pipe, ctx->velem_state); + pipe->delete_vertex_elements_state(pipe, ctx->velem_sint_state); + pipe->delete_vertex_elements_state(pipe, ctx->velem_uint_state); for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) { if (ctx->fs_texfetch_col[i]) @@ -258,9 +284,12 @@ void util_blitter_destroy(struct blitter_context *blitter) pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]); } - for (i = 0; i <= PIPE_MAX_COLOR_BUFS; i++) + for (i = 0; i <= PIPE_MAX_COLOR_BUFS; i++) { if (ctx->fs_col[i]) pipe->delete_fs_state(pipe, ctx->fs_col[i]); + if (ctx->fs_col_int[i]) + pipe->delete_fs_state(pipe, ctx->fs_col_int[i]); + } for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS * 2; i++) if (ctx->sampler_state[i]) @@ -451,10 +480,11 @@ static void blitter_set_clear_color(struct blitter_context_priv *ctx, if (color) { for (i = 0; i < 4; i++) { - ctx->vertices[i][1][0] = color->f[0]; - ctx->vertices[i][1][1] = color->f[1]; - ctx->vertices[i][1][2] = color->f[2]; - ctx->vertices[i][1][3] = color->f[3]; + uint32_t *uiverts = (uint32_t *)ctx->vertices[i][1]; + uiverts[0] = color->ui[0]; + uiverts[1] = color->ui[1]; + uiverts[2] = color->ui[2]; + uiverts[3] = color->ui[3]; } } else { for (i = 0; i < 4; i++) { @@ -609,19 +639,28 @@ void **blitter_get_sampler_state(struct blitter_context_priv *ctx, } static INLINE -void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs) +void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs, + boolean int_format) { struct pipe_context *pipe = ctx->base.pipe; assert(num_cbufs <= PIPE_MAX_COLOR_BUFS); - if (!ctx->fs_col[num_cbufs]) - ctx->fs_col[num_cbufs] = - util_make_fragment_cloneinput_shader(pipe, num_cbufs, - TGSI_SEMANTIC_GENERIC, - TGSI_INTERPOLATE_LINEAR); - - return ctx->fs_col[num_cbufs]; + if (int_format) { + if (!ctx->fs_col_int[num_cbufs]) + ctx->fs_col_int[num_cbufs] = + util_make_fragment_cloneinput_shader(pipe, num_cbufs, + TGSI_SEMANTIC_GENERIC, + TGSI_INTERPOLATE_CONSTANT); + return ctx->fs_col_int[num_cbufs]; + } else { + if (!ctx->fs_col[num_cbufs]) + ctx->fs_col[num_cbufs] = + util_make_fragment_cloneinput_shader(pipe, num_cbufs, + TGSI_SEMANTIC_GENERIC, + TGSI_INTERPOLATE_LINEAR); + return ctx->fs_col[num_cbufs]; + } } /** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */ @@ -721,6 +760,7 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, unsigned width, unsigned height, unsigned num_cbufs, unsigned clear_buffers, + enum pipe_format cbuf_format, const union pipe_color_union *color, double depth, unsigned stencil, void *custom_blend, void *custom_dsa) @@ -728,7 +768,7 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; struct pipe_context *pipe = ctx->base.pipe; struct pipe_stencil_ref sr = { { 0 } }; - + boolean int_format = util_format_is_pure_integer(cbuf_format); assert(num_cbufs <= PIPE_MAX_COLOR_BUFS); blitter_set_running_flag(ctx); @@ -760,8 +800,14 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, pipe->set_stencil_ref(pipe, &sr); pipe->bind_rasterizer_state(pipe, ctx->rs_state); - pipe->bind_vertex_elements_state(pipe, ctx->velem_state); - pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs)); + if (util_format_is_pure_sint(cbuf_format)) { + pipe->bind_vertex_elements_state(pipe, ctx->velem_sint_state); + } else if (util_format_is_pure_uint(cbuf_format)) { + pipe->bind_vertex_elements_state(pipe, ctx->velem_uint_state); + } else { + pipe->bind_vertex_elements_state(pipe, ctx->velem_state); + } + pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs, int_format)); pipe->bind_vs_state(pipe, ctx->vs); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); @@ -779,11 +825,12 @@ void util_blitter_clear(struct blitter_context *blitter, unsigned width, unsigned height, unsigned num_cbufs, unsigned clear_buffers, + enum pipe_format cbuf_format, const union pipe_color_union *color, double depth, unsigned stencil) { util_blitter_clear_custom(blitter, width, height, num_cbufs, - clear_buffers, color, depth, stencil, + clear_buffers, cbuf_format, color, depth, stencil, NULL, NULL); } @@ -793,7 +840,7 @@ void util_blitter_clear_depth_custom(struct blitter_context *blitter, { static const union pipe_color_union color; util_blitter_clear_custom(blitter, width, height, 0, - 0, &color, depth, 0, NULL, custom_dsa); + 0, PIPE_FORMAT_NONE, &color, depth, 0, NULL, custom_dsa); } static @@ -1010,7 +1057,7 @@ void util_blitter_clear_render_target(struct blitter_context *blitter, pipe->bind_blend_state(pipe, ctx->blend_write_color); pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); pipe->bind_rasterizer_state(pipe, ctx->rs_state); - pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1)); + pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE)); pipe->bind_vs_state(pipe, ctx->vs); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); @@ -1078,7 +1125,7 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter, pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); pipe->bind_rasterizer_state(pipe, ctx->rs_state); - pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0)); + pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE)); pipe->bind_vs_state(pipe, ctx->vs); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); @@ -1127,7 +1174,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter, pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage); pipe->bind_rasterizer_state(pipe, ctx->rs_state); - pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0)); + pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE)); pipe->bind_vs_state(pipe, ctx->vs); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h index d208ec38d01..798096e74df 100644 --- a/src/gallium/auxiliary/util/u_blitter.h +++ b/src/gallium/auxiliary/util/u_blitter.h @@ -147,6 +147,7 @@ void util_blitter_clear(struct blitter_context *blitter, unsigned width, unsigned height, unsigned num_cbufs, unsigned clear_buffers, + enum pipe_format cbuf_format, const union pipe_color_union *color, double depth, unsigned stencil); diff --git a/src/gallium/drivers/r300/r300_blit.c b/src/gallium/drivers/r300/r300_blit.c index f0743d503d0..d1ccde1a9cb 100644 --- a/src/gallium/drivers/r300/r300_blit.c +++ b/src/gallium/drivers/r300/r300_blit.c @@ -292,13 +292,14 @@ static void r300_clear(struct pipe_context* pipe, /* Clear. */ if (buffers) { + enum pipe_format cformat = fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE; /* Clear using the blitter. */ r300_blitter_begin(r300, R300_CLEAR); util_blitter_clear(r300->blitter, width, height, fb->nr_cbufs, - buffers, color, depth, stencil); + buffers, cformat, color, depth, stencil); r300_blitter_end(r300); } else if (r300->zmask_clear.dirty || r300->hiz_clear.dirty) { /* Just clear zmask and hiz now, this does not use the standard draw diff --git a/src/gallium/drivers/r600/r600_blit.c b/src/gallium/drivers/r600/r600_blit.c index dfc43feb5d9..28e0e3c613a 100644 --- a/src/gallium/drivers/r600/r600_blit.c +++ b/src/gallium/drivers/r600/r600_blit.c @@ -205,11 +205,11 @@ static void r600_clear(struct pipe_context *ctx, unsigned buffers, { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; struct pipe_framebuffer_state *fb = &rctx->framebuffer; - + r600_blitter_begin(ctx, R600_CLEAR); util_blitter_clear(rctx->blitter, fb->width, fb->height, - fb->nr_cbufs, buffers, color, depth, - stencil); + fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE, + color, depth, stencil); r600_blitter_end(ctx); }